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Thread: Can my wii run out of memory from game saves?

  1. #11
    Senior Member Krank's Avatar
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    What I should have said was , that is not likely to ever be done. The Wii has plenty of NAND space to store game saves. Unless your one of those people that have like 500 games or something.
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  2. #12
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    I have quite alot of games yea, but it's not necessarily the amount of games that's the prob, but moreso how much space/blocks each save-game takes ,,,

    for example ,, SSBB uses a whopping 128blocks, Eledees & Line Rider - also over 100 blocks, Guitar Hero series, the Fifa & Madden games also very high ,,, off the top of my head I can't remember all of them but it doesn't take too long for the limited 1800 or so blocks of Wii space to be used up. Wouldn't be so bad if all games were set to 1 or 2 blocks.

    Even worse is that some games such as SSBB do not allow you to 'copy/backup' your data to the SD card using the standard wii menu data management options, so they're stuck there ,,,
    yet the savegame manager tool will let you copy the data back and forth to an SD card, alot faster I might add ...

    Ideally if this process could be 'bolt-on' to the front of a game-loader, so the data is copied automatically before the game load then there wouldn't be any limit (aside from the size of your SD card)

  3. #13
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    Infact the SD menu addition that Ninty added onto firmware update 4.1 uses a similar method to that I've suggested.
    Wiiware & VC channels stored on the SD card menu get copied back onto the Wii-NAND when selected, and only delay the start up of a game by a few seconds. Simples.

  4. #14
    Senior Member Krank's Avatar
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    Wiiware & VC channels stored on the SD card menu get copied back onto the Wii-NAND when selected.
    Yes indeed they do, but every time it writes to the NAND it takes up the same amount of blocks that it would if it was on the NAND itself. Meaning if you have a 350 block wiiware game and launch it from SD then it will write 350 blocks to the NAND and use them while your playing the game. So it is not really that useful in my opinion.
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    ... but with this method you'd never need to use more than 128 blocks (the maximum savegame I have seen) of your wii nand space for savegames.
    I'm down to my last 200 blocks now and some wiiware won't even work (largest wiiware is about 321 block).
    There's no need for my savegame or wiiware data left on the wii nand taking up space doing nothing whilst I'm not using it ,,,, it could be stored on the SD instead, and pulled across when it's needed (like the sd menu) ,,, it would free up all my 'taken' wii nand blocks and no-one would have local wii-nand space problems ever again

  6. #16
    Senior Member Krank's Avatar
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    There's no need for my savegame or wiiware data left on the wii nand taking up space doing nothing whilst I'm not using it ,
    I understand what your getting at. Just saying that it probably won't happen. If you need room for wiiware then use SNEEK or triiforce. Also any games that you don't play often, the saves can be copied over to the SD for future use. (I know this isn't what you are looking for, but sadly is the only option available at the time).

    Cheers
    Damn I suck!!!!

  7. #17
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    yea cheers Krank, I'm pleased someone has at least acknowledged my suggestion.

    it does seem such a simple idea tho (I say simple, I wouldn't have a clue how to program something like this on the wii), but technically the foundations/programs for the process are already there, savegame manager and usb loader, (or neogamma for example) already do the job, it'd just be a case of 'bolting' them together.

    the reason I persist is because I've tried the sneek route, and had no luck, tried it for 2 weeks solid and ended up at best with a wii that took 3 minutes to boot to the wii menu every time from sd nand, oh and a headache :S so I gave up !

    even those running sneek as good as it 'can' be, the copy method I suggest would be the fastest by far, running everything normally from the standard wii nand

  8. #18
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    I agree that it would be a nice feature. Maybe someone will tackle it someday. As for using SNEEK or triiforce , I only really suggested that so you could free up NAND space for more game saves. ( Assuming you have Wiiware/VC on the NAND as well).
    Damn I suck!!!!

  9. #19
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    maybe even the Big N themselves may implement such a feature for standard disc loading ,,,, the SDHC ability & SD card menu they added in recent firmware is fine to tackle the large wiiware & vc stuff, but all the recent wii games seem to have huge savegame file sizes that just eat up all the wii space.
    and for those not using homebrew or bootmii something like this would be an ideal solution
    Last edited by d_bizzzz; 06-23-2010 at 03:42 PM.

  10. #20
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    attempted Sneek ,,,,
    bah, as expected, 2 weeks of grief and I'm still no further with Sneek, just tried the latest sneek version 0.1 beta 3, did everything to the letter, tried with various SD cards of brand and size, also tried USB sticks ,,, nothing just left with a headache & a Wii that takes about 3 minutes to boot, SD/USB nand just doesn't work for me ,,, can't see what the hype is with sneek, just doesn't seem to be a stable program in my eyes.

    Most folk I've asked about sneek tell me to run it with barebones setup just to get it working at a decent speed ,,,, but what's the point in that, surely the whole idea of sneek is to push past the limited nand space available of the wii, yet if everyone is running it with barebones nothing installed, then ummm why not just use the Wii's internal Nand. My normal Wii-Nand only has 300 blocks left and it runs v fast.
    I can see how clever the idea is with Sneek and potentially what it can acheive, and will no doubt improve over time, but I just don't see it as a workable solution to the limited Wii nand space at this time.

    So I'm back on the pursuit of hopefully being heard by one of the genius coders out there that could perhaps add a bit of code to try my copy savegame idea, I kno I sound like a broken record but there surely must be others in the same boat as me.
    What with the recent introduction of USB Loaders & many people using HDD's to run games, there must be many others with nand space issues for savegames ,,,

    Where do you think would be the best place to start, perhaps I could try the USB Loader forums, or does anyone have any contacts that could forward my idea ??

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