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Thread: Modded wii Compatibility question

  1. #1
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    Modded wii Compatibility question

    I followed the 4.2 guide in the tut section and it worked great on my brothers 4.2u system. Near the end of the tutorial though I was not able to install ios202 ios222 ios223. When I press a to start the installation, the screen freezes and the controller turns off. Even without installing those, I was able to play some backup games. Any ideas on this? I do have internet connection.

    Another question I had was about game compatibility. When newer games come out, like mario, is the compatibility through neogamma? Since mario isnt working without being patched, would a new version of neogamma solve the problem so you can play mario without getting patched? Sorry for n00b questions Im new to the wii scene.

    How does a modded wii act with a legit game? Say I bought the new smb game and put it in the wii. Would it prompt me to update or can I bypass that with a homebrew app?

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    You would use preloader to keep discs from updating. As far as NSMB, it must be patched as of now, and most likely it will always be that way.

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    I was currious about this as well. If its a retail disc of the game why would it have to patched? Is this a new security measure N has implimented? I've been playing a patched backup of it for a while but was wondering in the back of my mind if this was some new form of something like an 002 error.

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    In response to junkmailturds. Taken from a response from dr34m3r, thanks buddy!

    Quote:
    > We would like to bring to your attention the new Anti Piracy Protection
    Nintendo have started using called BCA (Burst Cutting Area) checking

    --------------------------------------------------------------------------------
    modrobert (eurasia): "As you might know by now the protection used in NSMB
    (New Super Mario Bros) for Wii is a BCA check (Burst Cutting Area). Actually
    the drive command 'ReadDiscBca' is old but this is first time it has been used
    in a game to check the disc. In order to avoid cracking each game with this
    protection the BCA data should be collected from the original game disc and
    stored somewhere so it can be handled by either modchips or softmods in a
    proper way.

    For those who wish to load backup games from disc regardless if they have
    modchip or softmodded Wii it might be a good idea to store BCA within the ISO.
    Overburning DVD-R seems to be asking for trouble as some burner firmware can't
    handle it, same goes for certain media. Other backup solutions might benefit
    from doing the check in a separate external file perhaps.

    In any case the BCA data is required from the original disc when ripped and
    I think the best way would be to create some kind of standard to deal with it.
    Maybe in the form of a PPF3 patch (with undo data) as I don't think it would be
    a good idea to mess with the game dumps directly."
    ----------------
    Note from OneUp:
    ----------------
    We at OneUp believe the ISO should still be left untouched/unpatched for release
    but due to the fact that BCA checks are now being used, we also believe that it
    is the responsible thing for Wii ISO groups to include this 64 bytes of
    BCA data in the form of a separate text accompanying the ISO file

    We have included the application uLoader that is capable of displaying
    an ORIGINAL Wii games BCA data, once installed follow steps below

    1 - Insert ORIGINAL Wii DISC
    2 - Click on 'DVD Button'
    3 - Click on 'Show BCA Data' Button
    4 - Write down your BCA data for release

    ...::: Example for New Super Mario Bros. Wii :::...

    0000000000000000 0000000000000000 0000000000000000 0000000000000000
    0000000000000000 0000000000000000 0000000100000000 0000000000000000

    James.Camerons.Avatar.The.Game.PAL.Wii-GLoBAL has BCA data protection but no BCA
    data is available.

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    Wow. Great info. I now have the fear that every new game released is going to turn into an explosion of threads like nsmb did because it didn't work. (This will not help my drinking.)

  7. #6
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    No problem, make sure you drop a thanks to dr34m3r as well,

    You can go here to thank him: http://www.wiihacks.com/wiihacks-new...wii-games.html

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    Quote Originally Posted by s0ur View Post
    You would use preloader to keep discs from updating. As far as NSMB, it must be patched as of now, and most likely it will always be that way.
    Is preloader a homebrew app or is preloader a name of a type of app? Is neogamma a preloader?

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    Preloader is an app all in it's own, you can read up on it here: Preloader - WiiBrew

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  11. #9
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    Thanks Sour. So I would only need to use preloader when I use a real wii game?

  12. #10
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    When you install preloader it stays in the NAND along with the "hacks" that you enable. So preloader will always be on since it resides in the NAND and gets loaded the second you turn on your console. And yes the no updates from disc is to keep retail games from running an update, you could also get a scrubbed copy of the game [scrubbed means that someone took out the update area of the disc].

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