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Thread: Configurable USB Loader freezes while installing some games

  1. #11
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    Why do you have HBC V1.1.2? If you followed the guide to the letter, you'd have V1.1.0; the version first mentioned relates to Wii-U/vWii only and should not be installed. Other than that caveat, SysCheck looks good. You should freshly format the SD card and then install the App V5 pack. As for the drive mentioned, did you follow the FAT32 guide or what?

  2. #12
    New Member rebeltaz's Avatar
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    Quote Originally Posted by nightstah View Post
    Why do you have HBC V1.1.2? If you followed the guide to the letter, you'd have V1.1.0; the version first mentioned relates to Wii-U/vWii only and should not be installed. Other than that caveat, SysCheck looks good. You should freshly format the SD card and then install the App V5 pack. As for the drive mentioned, did you follow the FAT32 guide or what?
    Well, since that looks like the version that was in the first SysCheck I posted (if I am reading that right) I assume that that was what the ModWii setup installed when I did this initially. llaffer only told me to follow Chapter 2 of the guide, which relates to the WAD files. Does that make a difference? Any way to "downgrade" it if it does make a difference?

    I formatted the USB drive as a single partition FAT32 using fdisk and mkdosfs. I didn't follow any "guides" to do it.

    So I cannot place the app pack on the USB drive and will need to leave an SD card in the unit at all times?

  3. #13
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    You can get the HackMii installer from the same guide ("Softmod ANY Wii"). You might want to download and install it over top of the one you have there. As to proper setup/configuration of your USB HD, follow this guide.

    The long answer to your last question, is yes --- so long as you setup the loader's configuration properly so it looks for the support files on the USB drive rather than the SD card. I suggest you do the two things mentioned first, and then we can revisit the latter-most thing after successful completion.

  4. #14
    New Member rebeltaz's Avatar
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    ummm... oookaaaay.... I followed Step 1 in the guide and now I seem to have two copies of HBC installed. The SysCheck file only shows the 1.1.2 (I think) but I ran SysCheck from within the 1.1.0 HomeBrew Channel icon.

    BTW I did run both icons and one shows version 1.1.2 and the other shows version 1.1.0

    Spoiler

    Last edited by rebeltaz; 04-23-2013 at 08:53 PM.

  5. #15
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    There's an option to remove or uninstall. Perhaps use the 1.1.2 HackMii and remove it? Then recheck; may need to reinstall 1.1.0 afterwards (it's been awhile and it's late for me, bedtime soon).

  6. #16
    New Member rebeltaz's Avatar
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    OK, so I got rid of the 1.1.2 HBC, reinstalled 1.1.0 and retried the cfgUSBLoader. Nope... I will try to reformat it and try again, but I don't understand why two (less than 1gb) games install but the others (larger than 1gb) will no....

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    You should format the SD card and use the App Pack V5. Make sure the card's a full SD (no cheating ie MicroSD in adapter, no SDHC). Full format, no quick format. You should also make sure that drive is on the list of known working drives. I'm fairly certain there's a spin-down mechanism for that drive combo.

    Since the Wii doesn't poll the drive a way a PC would, it can perceive inactivity (regardless as to whether there is or not) and spin down/shut off --- which would manifest as a freeze. Generally that's some preset interval. The maker's website should have a PC utility where you can check this (necessitating the drive to be attached to the PC). You want to DISABLE the spindown option.

  8. #18
    New Member rebeltaz's Avatar
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    After I reformatted the hard drive (which took overnight BTW running mkdosfs with the -c(heck) parameter!) it of course wiped the apps folder off the USB drive that I put there using ModWii and the USBLoader program that was there. I then placed the apps folder from the App Pack on the USB drive and tried again. I noticed that the interface to the loader was different this time. I think what was happening is that the system was trying to run the USBLoader off of the USB drive instead of the one loaded on the SD card, regardless of which channel icon I pressed.

    I thought it was working because I tried one game and instead of freezing at 3.xx%, this time it got to about 80% before freezing. I tried another +1gb game and it froze at 2.96%. Now, even the 0.3gb game (that originally ripped fine) is freezing. I have tried with USBLoadercfg, USBLoaderGX and WiiFlow - they all freeze.

    I did notice a small omission (?) in the FAT32 guide, though. After formatting the drive, it doesn't mention that you need to create a folder on the drive called WBFS. I went straight to the "Copying your original discs to your hard drive with your usb loader" part of Chapter 2 and when I told the Loader to mount the drive, it wanted to repartition/reformat the drive with a WBFS partition. I did see a "Sync FAT" option, but I wasn't sure what that was. On a hunch, since I had noticed the WBFS folder before I had reformatted the drive, I recreated that and at least that seems to have worked.

    ANOTHER ISSUE: Every time I try to run USBLoader, it asks where the storage drive is. I tried to go to settings and save the USB drive as the default location, but it complains with:

    ERROR: sd:/usb-loader is not accessible

    I tried putting a formatted (256mb) SD card in and still get the same problem. I even tried deleting the apps folder from the USB drive and running that from the SD card like you suggested and I still get this same issue.

    The P/N of my drive is 9KV2AA 502, but I cannot find a MODEL number for it anywhere.

    Thank you for all of your help!

  9. #19
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  10. #20
    New Member rebeltaz's Avatar
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    OK.. the model number is STAL320604 but I don't see it on the list as a yes or no : http://www.wiihacks.com/recommended-...lity-list.html

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