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Thread: USB Loader GX exits to Wii Menu when playing games

  1. #11
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    check the gameID and post it.
    show syscheck if u can.

    latest usb LOADERs compatible with hdd in FAT32/NTFS/wbfs, carrying ISOs.
    cfg and wiiflow would give u wbfs error if the hdd not supported or ISOs in different partition(s).
    think about it !

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    Hi billyhome. Thanks.
    I read your tip and wanted to clear something with you.
    This is what I did: I formated my disk with Fat32, then I used Wii backup fusion (mac) to copy the iso's to the HDD. By doing this the files were converted to Wbfs.
    You stated that the newer loaders are capable of reading ISO's from Fat32, right? Does this mean they'll go nuts with wbfs files in a Fat32 disk?
    This evening I'll post the missing information.

    Again, many thanks for your support.

  3. #13
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    Quote Originally Posted by prod75
    Hi billyhome. Thanks.
    I read your tip and wanted to clear something with you.
    This is what I did: I formated my disk with Fat32, then I used Wii backup fusion (mac) to copy the iso's to the HDD. By doing this the files were converted to Wbfs.
    You stated that the newer loaders are capable of reading ISO's from Fat32, right? Does this mean they'll go nuts with wbfs files in a Fat32 disk?
    This evening I'll post the missing information.

    Again, many thanks for your support.
    If WiiBC did its job right, any .wbfs file in a FAT32 formatted drive would get split at the 4gig mark so it will all fit. The 2nd file would be .wbf1. The loaders all know how to handle this.

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    Quote Originally Posted by billyhome View Post
    what's the gameID of Just_Dance_4 ?
    GameID: SJXD41.
    Strange thing, I checked the files that were created when I used the Wii Backup Fusion software and instead of having 2 files, one with 4GB and the other with the remaining, I get only one wbfs file with 4,29 GB size. This is too much for FAT32 right (only 4GB)? Could this be what's causing the problem?

    Thanks.

  5. #15
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    Yep, FAT32 has a 4gb file size limit.

  6. #16
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    Have a look at WiiJManager. I've used it before on my mac with a fair amount of success. It will split files at the 4 gig mark (even if it doesn't have to).

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    But for some reason, event if I set the 4G limit and select to split the final output is one file with 4,29GB size.
    I guess I need to double check the Wii Backup Fusion manual to see what I'm missing...

  8. #18
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    Quote Originally Posted by llaffer View Post
    Have a look at WiiJManager. I've used it before on my mac with a fair amount of success. It will split files at the 4 gig mark (even if it doesn't have to).
    I tried wiijmanager but the result was the same, i.e. 2 files: one 4,29G wbfs and another 0,23G wbf1.
    I couldn't find where the 4G mark is set... Can you help me out llafer?

    Thanks,

    Ok. Got it!
    So, I tried once more with Wii Backup Fusion and set the split size to 3700M, instead of the 4G previously defined.
    With that I got 2 files, one of 3,8G and the other of 0,6G and with that the game played just fine using USB Loader GX (only had to set the 002 fix).
    Many thanks to all that contributed.
    Take care.
    Pedro
    Last edited by llaffer; 02-26-2013 at 02:50 PM. Reason: Merged Posts

  9. #19
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    in WiiJManager, after selecing the source directory in one pane an the target directory in the other pane, are you right-clicking (or control-clicking) the .iso in the target pane and telling it to "To Panel 2: Copy to WBFS"?

    I find that will do the 4gig split. If you only chose "convert to WBFS" within the one pane, then it may not split.

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  10. #20
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    Hi llafer. I did what you suggested but the the outcome was the same: 1 wbfs file with 4,29G and another wbf1 file with 0,23G. I had my source on the left an the targrt folder on the right. Right-clicked the file and selected To panel 2: copy to WBFS.

    Thanks.

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