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Thread: What are the advantages and disadvantages of full channel installing?

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    What are the advantages and disadvantages of full channel installing?

    I was wondering why the softmod any wii guide only gives instructions to setup channels so that you still require the SD card to use them.. a sop[posed to full channel install where once you done modding your Wii you no longer need the SD card to run anything (right) the only purpose n SD card would serve after that point in downloaing game covers and maybe backing up gamecube games..


    thus wouldn't full channel install be better/much more convenient and not require you to buy an Sd card (since you could just borrow a friend.. mod your wii and then give the card back afterwards)

    or is there a reason that "temp channels" (were you still need the SD card) are recommended over full channels (where you no longer need the Sd card)?

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    Well, everyone will recommend something different. Mainly the reason I recommend forwarder channels (ones that still require the SD card) is that while still having the benefit of loading off the Wii menu they take up much less space on the systems rather limited NAND (512mb is the Wii's limit and HB apps can fill that up rather quick as full channels). Another thing I've read is that constantly installing and uninstalling things shortens the NANDs lifespan (not sure how true that is). Even still, you'll always need an SD card anyway. Say you borrowed the SD card from a friend for the purpose of hacking the Wii, now months later you find a new app that's been made and you want to try it. How do you put it on the Wii without an SD card? You'd have to go barrow your friends again...and if that friend either says no or doesn't have the SD card anymore then you'd be out of luck and have to go but one anyway lol.

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    month later? umm wii homebrew seems to be dead if not dying when the last time anything ew has came out? But if the Wii's memory is only 512MB then yeah yu have an excellent point then.. thats pretty pathetic for something that com eout when it did... I thought it would at least have 1gig lol

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    Quote Originally Posted by duomaxwell007
    month later? umm wii homebrew seems to be dead if not dying when the last time anything ew has came out? But if the Wii's memory is only 512MB then yeah yu have an excellent point then.. thats pretty pathetic for something that com eout when it did... I thought it would at least have 1gig lol
    Wii Homebrew is not dead, it's still pretty active. There have been quite a few apps that have received updates in the past month or 2, in fact USB Loader GX receives updates pretty frequently (the last of which came out just a couple weeks ago). The Wii HB scene won't be dead until Wii U is hacked in Wii U mode (currently Wii U can only be hacked in Wii mode), and even then it may still live on for a while. The old Xbox HB scene survived quite a while even after 360 came out (not sure if the XB scene is still active as I don't check that anymore).

    As for the memory limitations I agree with you there but for the purpose it was designed for 512mb was enough. Nintendo only designed it to play Virtual Console games, WiiWare games and other channels from the official Shop Channel as well as storing saves. After looking at the average size of various channels and saves I have to say 512mb is actually not too bad, though I'm glad to see for Wii U they've upped it to 8-32gb.

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