I bring good news and bad XD
Mighty few months ago is giving me many problems in the loading of images and games (if I load the images either games sometimes hang, and if the games do not hang so images do not load). Why has there been so little news and so little progress.
Mighty with GRRLIB was doing and offered me a lot of facilities to handle textures. It is clear that the problem is GRRLIB, which takes more memory than my USB Loader needed (and as much as free textures and libraries at the end of the program weird things always happen). I've tried to fix a thousand ways and at the end always comes another problem.
Anyway ... Tired of not finding a solution (surely there is, but I can not more), yesterday decided to schedule my own PNGU based graphics libraries, which would allow me to reuse all mrc Loader USB interface without having to worry about memory. Tests have been successful by luck.
"The bad news? Well, obviously that my libraries are not as agile as they can be other and start the screen refresh is quite slow, I can not rotate textures. So many of the graphical effects that I had before I have them to discard. In the end they remain a USB Loader mrc with a new skin, PNG transparencies, IR pointer to move the games (lens but less is nothing), wiitdb.com image download, image upload via USB, passing parameters by HBC and little else. Sorry for all those who expected much from this project, but I can not do more. Mighty'm bored already and I want to settle now, albeit cumbersome.
At least I've gotten it to work yet again, I have yet to do more tests but it looks like there will be no problems.)
I guess in future I would encourage them to take the bookstores. There have been bad even if they are the simplest, and despite having the problem of slow screen refresh, you can easily use and can enhance the experience on smaller applications such as IOS or Banana Dop-Patcher, for instance.