Moore began: "People will start talking about it being a transitional platform. And I don't think that's going to be the case, and here's why. I think the [tablet] controller [is huge]. This is not about specs anymore... This is about, as it was with the Wii, is the controller a unique way of enjoying a game experience, regardless of what the graphic fidelity is?"
He went on to highlight that the console race will start to move away being about graphical muscle and more into creating new and unique ways to interact with games through new control methods like was the case with the Wii.
Moore expanded: "Look, you saw Battlefield
- how much better could this stuff look at some point? There's a point of diminishing returns... I dont even know if there's anything better than 1080p. In the early days of our industry, this stuff was absolutely about how much better the games looked - shinier helmets, greener grass but I've been around long enough to know that seeing your breath in a football
game is a huge deal. But thats no longer the case any more."
"Now it's about interfaces," he concluded. "Now its about building a community in a rich, powerful,way. And now its about, 'What is the way we can control the game?' You've seen that with Move, you've seen it with Wii MotionPlus
more recently, and you've certainly seen it with Kinect. And Nintendo's job, quite frankly, is to build a better mousetrap with regards to the way that we use the controller. So I don't know what Xbox
and PlayStation's plans for their next platforms are, but it's not going to be hanging on graphic fidelity. I guarantee you that."
Peter Moore was recently installed as the chief operating officer after an impressively successful stint as the president of the EA