As you can see, I'm a total n00b so sorry if I'm asking the wrong question or in the wrong place.
I'm keen to know if the Wii, on bootup, with no disc in the drive, is listening to WiFi or to the GBA cable connection? I am wondering if you could make a GBA/DS gamepak that dumps and executes Wii code. I know the Wii can send to the DS/GBA but if it works the other way than that would be just perfect. 1 gamepak could go DS->Wii->GBA or the other way.
Basically, I am thinking of doing a homebrew puzzle game that will allow just one gamepak or disc run all the machines in the room (I assume Wii->Wii via Blootooth will allow boot?)
Thanks in advance, and please be gentle with me, I'm a noob.
Cheers,
Sean
Edit: I note that all Wiis have a unique identifier. I wonder if this is used to generate the encryption key? I mean, computers are notoriously bad at producing TRUE random numbers. I use the mersanne twister and then a pseudo-random number to cycle through it so it starts somewhere else in the stream. It's useful because if you want to write a demo mode, you can ensure that the 'random' data will be the same each time.
Back to the quiz. If Nintendo DO allow the Wifi to upload code, then it will have been made as secure as possible or else people would be using it to bypass the security and write homebrew (and 11Mbit/Sec would be acceptable).
If anyone already has a Wii out of it's casing AND has a logic probe, could they please test that wifi chip is active. I would be sooooo grateful. I'm getting hold of the official SDK and whoever gets me the answer is getting a copy in the post. Deal? Deal...
I even realize that the DS could send copies to Java devices such as cell-phones, PDAs and so forth. I'm not likely to use it for this project since we are aiming to get Nintendo to publish. Can anyone list all the Nintendo created characters (Mario,Wario,Link,Yoshi and so on, I want to suggest a character to tie in to the game).