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Thread: The Ultimate Guide to Music and Dance Games

  1. #111
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    Quote Originally Posted by ninagomes
    Hi! I`ve been trying for months (actually years) to use some karaoke games, but some of them require logitech mic. And some of them just wont open (black screen, abut not all black, just keeps showing some numbers and stuff, like its gonna happen something bad). Iīm really new at this hacking thing, as i bought my wii already softmodded. Itīs 4.2u, and it has gx loader, neogamma and uloader. The games that usually show that weard black screen are the karaoke revolution, but only the glee version, the american idol version works great. When i bought it, i didnīt had a clue of how sofmodding works so i didnīt even ask the guy what kind of games i could play, etc. I really love singing games, but here in Brazil, i canīt afford the original ones, specially if it has to have the ORIGINAL microphone... So, basically, what iīm asking is... Can someone tell me if i need to upgrade my sofmod? If i do, the microfone will be recognized? Or will i have to buy the orgininal ones? And if i do upgrade, the karaoke revolution glee will quit showing that black/numbered screen? Thanks, guys, this is a great, super helpful site!!! Oh, and by the way, i have no idea how will my wii look like if starts to brick, so i can try and stop it... hehehe
    By the sounds of It, yes. Your mod isn't current. See the Softmod any Wii guide in my signature for getting it current. Then from there, see this guide to know which cIOS each game has to be run with in order to work.

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    Hey guys,

    Iīve been trying to open two new games, unsuccessfully, so iīve been wondering if anyone know which cios should i use to open the games. They are: Just Dance 2014 and Sing and Dance: Andrew Lloyd Webber Musicals.

    Thanks!!

  3. #113
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    Just Dance 2014 needs 250.

    I don't think anyone I know has tried the other one. I think I heard the latest version of GX has an "auto" cIOS detection system(you have to set it to auto) and CFG has had it for a while. So if you get current on either of those you can set cIOS to auto and it should work.

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    Greetings! I assume because my question is specifically related to Rock Band 3, that it is appropriate to post in this thread rather than starting a new thread.

    My Wii is recently modded following the Softmod Any Wii guide. My SysCheck is here:

    Spoiler



    This is all stock from the Softmod Any Wii guide. I'm running USB Loader GX (latest) on a USB HDD with no NAND emulation.

    Here is my question. My wish is to run Rock Band 3 from the HDD using a 32GB Sandisk SDHC card for my DLC. Here's what I encounter:

    1) USB Loader GX recognizes the SD Card.
    2) The Homebrew Channel run from the System Menu recognized apps on the SD Card. In fact, that's how I ran the above SysCheck.
    3) The System Menu itself recognizes the SD card and I can see a save file on it that I copied over for testing.
    4) When running Rock Band 3. I get the error "The device inserted in the sd slot cannot be used."
    5) I have tested this running Rock Band 3 on both IOS 223 and 248 with the same result.
    6) Rock Band 3 will however recognize my original 2GB SD card, and even loaded my RB2 DLC from it.

    So the problem seems to be RB3 being able to utilize SDHC cards, even though the rest of the system seems to like the card just fine. This would point to an IOS issue, yet it's happening with both IOSes I tried. I did notice that the guide says IOS 248[56] whereas the Softmod Any Wii gave me 248[55], but A) that wouldn't explain why the same problem happens with IOS 223, and B) as I understand it, problems with the IOS would prevent a game from reading any SD card, not just SDHC.

    On the other hand, I've done so much reading and attempted searching on this issue that it's possible I've become confused along the way. So any light that anyone can shed on this issue would of course be greatly appreciated!

    Thanks in advance for any help!

  5. #115
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    Since the game was written back to when SD cards up to 2.0 gig was acceptable, I think it's in the game code to accept a larger card or not .. which in this case, not.

    Try it with a 2 gig card to see if it works.

    I really don't think any combination of cIOS will change things, since it's in the game.

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    Quote Originally Posted by llaffer View Post
    Since the game was written back to when SD cards up to 2.0 gig was acceptable, I think it's in the game code to accept a larger card or not .. which in this case, not.
    Hi, thanks for the response! While Rock Band 2 did not support SDHC, Rock Band 3 does, up to 32GB. That's according to the Google searches I did anyway... that info came from Harmonix. If you have any other ideas, I'm all ears!

  7. #117
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    Sorry, no other ideas. I've never owned RB3 (and owned RB1 and RB2 on PS3). Hope someone else here may be able to help.

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    Quote Originally Posted by llaffer View Post
    Sorry, no other ideas. I've never owned RB3 (and owned RB1 and RB2 on PS3). Hope someone else here may be able to help.
    Much appreciated for your time!

    Since this is my first real go at Wii modding, let me ask you two general questions that may be related.

    1) Am I correct in that when this list gives both 223 and 248 as possible IOSes for RB3, that means that one can use either 223 or 248, is that correct? Or does it mean both of those IOSes have to be up to date in order for the game to work, regardless of which you load the game under? My understanding of IOSes is relatively weak.

    2) Am I also correct about my assumptions regarding the SD card error I would get if the IOSes were not correct; specifically, that if the problem were in the IOS, then it wouldn't see any card? Or is the difference merely in whether it can see SDHC cards?

    What I'm driving at is I'm trying to determine if the fact that my IOS 248 being based on [55] instead of [56] is going to matter, if I'm loading the game by selecting 223 in the USB Loader GX options. I don't want to mess with the IOS installation as it was done by the Softmod Any Wii guide, unless I know for sure that doing so will fix the problem. So some general knowledge on how IOSes work in this instance, would really help!

  9. #119
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    Quote Originally Posted by Casey_ATX View Post
    Much appreciated for your time!

    Since this is my first real go at Wii modding, let me ask you two general questions that may be related.

    1) Am I correct in that when this list gives both 223 and 248 as possible IOSes for RB3, that means that one can use either 223 or 248, is that correct? Or does it mean both of those IOSes have to be up to date in order for the game to work, regardless of which you load the game under? My understanding of IOSes is relatively weak.
    It is one or the other. You cannot choose more than one, so yes.

    Quote Originally Posted by Casey_ATX View Post
    2) Am I also correct about my assumptions regarding the SD card error I would get if the IOSes were not correct; specifically, that if the problem were in the IOS, then it wouldn't see any card? Or is the difference merely in whether it can see SDHC cards?
    That, I don't know. So few games actually directly accesses the SD card. I just know that a menu update allowed the menu to use 32 gig cards vs. the 2 gig cards of the previous menu. So it could be in the compiled software, it could be in an IOS. Not sure if any of us know for sure what's going on, since that's not something many people work on. I presumed it was in the compiled code, so the game locks the maximum, not the menu, but I could be wrong.

    Quote Originally Posted by Casey_ATX View Post
    What I'm driving at is I'm trying to determine if the fact that my IOS 248 being based on [55] instead of [56] is going to matter, if I'm loading the game by selecting 223 in the USB Loader GX options. I don't want to mess with the IOS installation as it was done by the Softmod Any Wii guide, unless I know for sure that doing so will fix the problem. So some general knowledge on how IOSes work in this instance, would really help!
    248 being a base 55 is correct. Which is the reason some games want 248 vs. 249 to work right, since we are using 55 or 56 as the base, depending on the IOS used.

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    Quote Originally Posted by llaffer View Post
    248 being a base 55 is correct. Which is the reason some games want 248 vs. 249 to work right, since we are using 55 or 56 as the base, depending on the IOS used.
    Very interesting, thanks for that info... it makes me wonder why the first post says 248[56] when 248 is supposed to be based on 55 and 249 on 56, according to what you said.

    This actually corroborates with what I discovered on my own today, which is that my Rock Band 3 works when I launched it under my default 249! You would think I would have tried that. The only complication I have is that it doesn't recognize plug and play USB, meaning I have to have the instruments plugged in to the USB hub before I launch the game, but I can totally live with that.

    Thanks for all the help, I'm resolved! But someone might want to look into the first post and see whether or not "248 [56]" is a typo.

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