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Thread: [GUIDE] New Super Mario Bros.

  1. #2061
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    would this work for the 4.2 system

  2. #2062
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    Finally got this game working! Had to patch the .iso (which was over 4.5GB) and then convert to wbfs. The file ended up only being about 350mb when it was done. I used wbfs mananger to partition my USB flash drive, and then I was able to launch it with Uloader 4.9b. Also usbloader gx worked as well. I am on 4.2U and my system is chipped with a D2CKey. Finally after like 8 wasted DVDs and countless hours of trial and error I can play this one. Can't believe it's barely 350mb and no DVD is required lol.

    Before I was able to play off DVD for about 10 minutes and then I would get the error message to remove the disc. USB Loaders are awesome folks.

  3. #2063
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    im a little confused... the guide says if your using a usb loader, you shouldnt have to do anything, im using usb loader gx and i get an error 002 when i try to load the game.. untouched .iso

    also im using usbloader gx r815. tried searching this thread for error 002 but it leaves out the 002 part i think

    if i try to load a game from usb in neogamma r8 i get SMNE01.dol not found, in fact if i try to load mariokart which works in usbloadergx i also get missing some .dol file , id i try to load anything with neogamma using SD i get lost connection with wpfs or somthing like that right away when i try to load a game

    crap
    Last edited by 7808; 04-04-2010 at 11:24 PM.

  4. #2064
    Senior Member Cile's Avatar
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    in gx setting turn the 002 fix on

  5. #2065
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    I just got the game running on WiiFlow by updating to the newest release I could find. Here's my question, as some have indicted that they can't play past world 3.1...

    I popped my disc into the Wii and installed it with WiiFlow. The file that was ripped says it's .47 GB... that seems WAY too small to me. I've tried ripping it from my disc several times and always end up with that size... is that right, or will I have issues once I get farther into the game?

    Littler nervous as I see some others have indicated a much bigger file size. Any ideas what's up???

  6. #2066
    Junior Member Memphisto's Avatar
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    I finally got it running off USB Loader GX and Configurable USB Loader.
    But the screen went blank after selecting number of players for both USB Loader.

    Any suggestions?

  7. #2067
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    modtheworld
    is right. 2 main.dol files part 1 is right.

  8. #2068
    New Member lolawes's Avatar
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    Quote Originally Posted by messie View Post
    i can play it np but well done anyway!
    Same

  9. #2069
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    oh dammit, i had downloaded the game (NTSC without knowing for my 4.0E wii), worked with NeoGamma R8 Beta 15, but when I updated cIOS and NeoGamma versions, the game broke and didn't load (disc read error at startup)...........then i followed this guide for my DriveKey v2 modchip, but it still didn't work (but i forgot to patch IOS53 with the sig hash check! [trucha bug] ) ================ as soon as i did though, (used DOP-IOS v9) NSMB Wii worked like a charm with the alternate DOL......... (i just realised that the alternate DOL must have been an edit [DUH] to the original DOL, so then I figured that SOMETHING would have to be trucha patched to allow the game's alternate DOL to load properly, which I did, AND IT WORKED!!!!!!!!!) THANK YOU (PS even though I bought my DriveKey v2 in Jan 2010, it still didn't have the BCA data hardcoded, so I had to do this method [because NeoGamma didnt work] ) =============== THANK YOU AGAIN

  10. #2070
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    Quote Originally Posted by davepm View Post
    MODCHIP UPDATE COMING SOON!!!!
    When will SOON by SOON for the modchip users? :-) Thank you for the post. My friend used this method after I directed him to it and he seems to have it working on his softmodded Wii. I clicked thanks on his behalf.

  11. 1 User Says Thank You itgl72 For This Useful Post


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