Results 1 to 10 of 10

Thread: Why doesn't the WAD manager show in the HBC?

  1. #1
    Junior Member
    Join Date
    Dec 2009
    Posts
    7
    Thanks
    0
    Thanked 0 Times in 0 Posts

    Why doesn't the WAD manager show in the HBC?

    Well, the readme that came with it didn't contain a clear explanation, but after I've initially placed the WAD Manager's file itslef in a "wad" folder at the root and it didn't work, I checked a bit and a readme of another program said that you should place these in an "apps" folder.

    Well, now it's placed in "/apps/WAD Manager/", but it still doesn't show in the HBC even though other programs do.

    I currently don't have any WADs on the card if it might only show for each specific WAD file, but as far as I remember from the time I used it when I got the Wii and hacked it, it should show as utillity on its own in the HBC, and after you load it you can apply the different WADs that are on the card.


    A better explanation on using it should help.

    Thanks in advance.

  2. #2
    Member wiidoggii's Avatar
    Join Date
    Oct 2008
    Location
    Dog House
    Posts
    1,051
    Thanks
    48
    Thanked 197 Times in 147 Posts
    /apps/WAD Manager/boot.dol

    rename the dol file to boot.dol
    PLEASE SEARCH, READ, AND THINK BEFORE DOING ANYTHING.


    Don't forget the thanks button...

  3. #3
    Junior Member
    Join Date
    Dec 2009
    Posts
    7
    Thanks
    0
    Thanked 0 Times in 0 Posts
    I changed it and it then did show on the HBC, but even though it also seemed to load the manager fine (it entered into a disclaimer massager), after I've continued it asked me about the IOS to use (as far as I know it's supposed to be something the custom firmware uses, but I just chose the "version" or what ever it is that my Wii is supposed to have (249, it showed by deafult)), so I've applied the option but afterwards it entered into some black screen with some text on it and the Wii got stuck.


    Is it a problem with the Manager's version or that I didn't use it correctly?

  4. #4
    Member wiidoggii's Avatar
    Join Date
    Oct 2008
    Location
    Dog House
    Posts
    1,051
    Thanks
    48
    Thanked 197 Times in 147 Posts
    Word of caution!!! Be careful take your time and read what the text says.

    Use arrow buttons to select options and the "A" button to conform action.
    PLEASE SEARCH, READ, AND THINK BEFORE DOING ANYTHING.


    Don't forget the thanks button...

  5. 1 User Says Thank You wiidoggii For This Useful Post


  6. #5
    Junior Member
    Join Date
    Dec 2009
    Posts
    7
    Thanks
    0
    Thanked 0 Times in 0 Posts
    It doesn't really say anything and there aren't any options.
    It just gave a lot of text (error code?) and the Wii got stuck (I had to plug it out).



    I've eventually got the 1.3 version and just placed it as it is in the Manager's folder (I didn't even remember to rename it and clean the folder so it was actually left as a boot.dol of 1.5 and a WAD-Manager_v1.3.dol file), and then when I tried it, it loaded the program with the 1.5 menu, but didn't give me and option about the IOS and it did work. But I think that it did ask something about the NAND option so it might just got fixed after I've set the IOS to use in the first time.



    But I have another question, in case that you've made a WAD before.
    I wanted to make a WAD to NeoGamma program, and all I got from a Google search was the name of the "WADder" program. The site is down so I couldn't even download it, but I did find some few months old tutorial from here that used WADder 2.73.

    A "base WAD" was included as it's apparently needed, but there's a strange problem with the graphics. The channels have two icons OF THE SAME SIZE that show each at a time after a few seconds, but for some reason the tutorial suggested the use one "icon.png" with the full size, and a "logo.png" with a strange, smaller and narrower resolution.

    I tried to use it as suggested at first, but as I thought it would do - The second icon didn't fit to the channel's area and it looked strange.

    I've tried this time to simply use the same picture with the right resolution for "logo.png" as well, but it shrinks it down. I thought that there might just be an option to disable the second image, but it seems like there isn't.


    Why does it do that? Is it something with that WADder's version or that maybe the "base WAD" is strange?

    Is there a way to fix it?

  7. #6
    Member wiidoggii's Avatar
    Join Date
    Oct 2008
    Location
    Dog House
    Posts
    1,051
    Thanks
    48
    Thanked 197 Times in 147 Posts
    Sorry, I can not help you there.
    I run everthing off the Sd-card.( NO channels).
    PLEASE SEARCH, READ, AND THINK BEFORE DOING ANYTHING.


    Don't forget the thanks button...

  8. #7
    Junior Member
    Join Date
    Dec 2009
    Posts
    7
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Oh, well, thanks for the other answers.

    Maybe someone else here has made some WADs.

  9. #8
    Senior Member
    Join Date
    Oct 2009
    Posts
    4,219
    Thanks
    699
    Thanked 2,297 Times in 1,217 Posts
    Blog Entries
    17
    Dogeggs has a tutorial for WADder that might help: http://www.wiihacks.com/other-faq-gu...ls-wadder.html

    If you're interested in making channels for individual games run a search for "Crap" (look for wiijohn's guide) or "loadstructor".
    "I think that the Wii is a beautiful piece of hardware, and a broken Wii is a tragedy. It doesn’t matter why or how." -- Bushing

  10. #9
    Junior Member
    Join Date
    Dec 2009
    Posts
    7
    Thanks
    0
    Thanked 0 Times in 0 Posts
    That's the tutorial I've used.

    You can see that it asks to use a different resolution for the "logo", and when I use the progrem and files given in there, it really doesn't let me use the full reolustion for both of the icons because it shrinks down the other one.



    But you can obviously see on the Wii's menu that the channels' icons are both the same size. It doesn't even make sense to have one the fills just a part of the area.

  11. #10
    Junior Member
    Join Date
    Dec 2009
    Posts
    7
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Um... Well, I made another test, and it maybe it's just supposed to be for a transparent PNG.

    I've used one and the it seems like the Wii's fine with displaying it (unless the program just added a background automatically) and then it fits smoothly, so it's me like a secondary text display after the main icon.

    Even though that I'm not sure if other channels really use this size, but there are even those that have an animated icon - Which I don't think that the program is giving an option for.


    *And another more annoying problem: Even though that sound looping option is not checked, it keeps on making the same sound over and over again. It also didn't switch the sound to another one I took from a reference WAD.


    Maybe I'll just build it over the WiiGator WAD as it already got a less annoying sound.
    Last edited by WHuser; 12-17-2009 at 05:07 PM.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •