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Thread: Virtual console games taking too much wii space

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    Virtual console games taking too much wii space

    Hey guys, im finally trying to get some virtual console wads on my PAL wii (mainly japanese ones) to start a bit of speedrunning on them. The problem is ive only installed 2 games Mario story (paper mario in english) and Zelda OOT and all of a sudden my wii just says you have no space left consider deleting some sutff. I install the wad using Multi Mod manager 13.4. Installing 1 game maximum and then having to uninstall one and install one later is a bit annoying when you want to play different games. Is there a way i can install these games somewhere else like the SD card so that i can install multiple games at once?

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    Sounds normal to me. N64 games are pretty huge. And if you've modded your system, with the extra cIOSs installed, that takes up about half of the normally available storage space.

    You can use the Wii Menu's Data management tool to move the channels from system memory to the SD card. This will remove them from the Wii Menu, but not affect your data save state.

    Then when you want to play it, click the SD card in the lower-left corner of the Wii Menu to load the SD Channel Menu. You'll find your games there and can launch them from here.

    NOTE: Games launched here will be copied to a temp-memory for faster read access. If you quit and run the game again, this will still be in temp-memory and will launch fast. If you launch a different channel from SD card, what's in temp-memory will be overwritten with the new channel, so when you go back to the first SD channel, it will have to be copied all over again. This is normal.

    Because of this, you will still have to keep about 250 blocks free in system memory to keep enough room to temp-copy the N64 games. But you only have to have one game at a time this way.

    I have about 40 WiiWare and VC games stored on my SD card for this purpose.

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    Quote Originally Posted by llaffer View Post
    Sounds normal to me. N64 games are pretty huge. And if you've modded your system, with the extra cIOSs installed, that takes up about half of the normally available storage space.

    You can use the Wii Menu's Data management tool to move the channels from system memory to the SD card. This will remove them from the Wii Menu, but not affect your data save state.

    Then when you want to play it, click the SD card in the lower-left corner of the Wii Menu to load the SD Channel Menu. You'll find your games there and can launch them from here.

    NOTE: Games launched here will be copied to a temp-memory for faster read access. If you quit and run the game again, this will still be in temp-memory and will launch fast. If you launch a different channel from SD card, what's in temp-memory will be overwritten with the new channel, so when you go back to the first SD channel, it will have to be copied all over again. This is normal.

    Because of this, you will still have to keep about 250 blocks free in system memory to keep enough room to temp-copy the N64 games. But you only have to have one game at a time this way.

    I have about 40 WiiWare and VC games stored on my SD card for this purpose.
    Yeah i ended up figuring that out not even 10 minutes ago but im greatful for your post for explaining it, hmmm well the wii has about 284 space left so yeah as long as i transfer the channel to the SD it seems to work fine, as long as it runs at same speeds to speedrun im happy and so far it has. Thanks! actually now that i think about it ive heard of a few people who kinda had problems like this but people didnt explain to them right, is there a guide to something like this?

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    That's why it does the temp-copy into system memory to run. It will be the same speed as if you ran it from Wii Menu, since it's still sitting in the same system menu. It will just take a little extra time to do the copy. But once it starts, it will be the same as before.

    There really isn't a guide that I know, since it's not a modding issue. That's a normal feature of menu 4.x.

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    Well maybe it can be done as a small guide? i also found someone who found a fix for PAL wii users like me who have trouble running other regions VC because of audio distortion, i could post a guide about it here with their permission and the info included in this thread

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    Another solution would be to use an emulated NAND, which could then let you get past the 512MB limit on "system memory". There is a guide on that, but that's not something that I ever messed with.

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