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Thread: Newer Super Mario Bros. Wii

  1. #51
    New Member thwe_o's Avatar
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    So, no one has commented in a while on this thread. Is this game still coming out? And does anyone know when?

  2. #52
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    Looks amazing, but from what ive read, if your wii is setup as follows and has no internet access: -

    http://www.wiihacks.com/recommended-...d-any-wii.html

    Am i right in thinking that you wont be able to play this?

    After reading some of this thread im still unsure, and unsure to how exactly it works n how you would go about setting it up?

    Could anyone clarify for me, sorry if this has already been answered.

  3. #53
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    Riivolution does not require internet access unless coded in by the game developer. For instance, there was a mod series that streamed in new NSMB custom levels as you played the game. That is not something that is planned for this game.

    @thwe_o - Newer is very much alive. The developers are anticipating, though not promising, a summer '11 release. They're taking more time than originally planned to complete this game. To my understanding, they're customizing everything from the original game; sprites, textures, music, maps, gameplay. Most recent updates can be found on the rvlution.net forums.
    "I think that the Wii is a beautiful piece of hardware, and a broken Wii is a tragedy. It doesnít matter why or how." -- Bushing

  4. #54
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    So if i wanted to play the previous version "Another Mario Bros" how would i go about doing this? Do i need an original disc / internet access? Sorry to be a pain, im a new to all this.

    Just love the Mario Bro's games, an want to get hold of them all now i have a wii. Cheers

  5. #55
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    "I think that the Wii is a beautiful piece of hardware, and a broken Wii is a tragedy. It doesnít matter why or how." -- Bushing

  6. #56
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    The following has been added to the main page...

    ============
    Jan '11 - Attention!
    ============

    The Newer Team is currently looking for coders! If you are skilled in C++ and interested in helping this project, then you should consider getting in touch with these guys. Here is the quote:

    Quote Originally Posted by Treeki
    We are looking for people who can help us with coding some of the new features we have planned for Newer -- most notably the new world map engine.

    Knowledge of C++ is required, since NSMBW is written in C++. GX and/or OpenGL would be helpful as well.
    PowerPC ASM knowledge is also useful, but not necessary -- I can take care of the required reverse-engineering myself, but I am the only coder on the team and I cannot do every single thing.

    Here's an example of what you would be dealing with: Private Paste - Pastie

    PM me (on rvlution.net) if you would like to help.
    Quote Originally Posted by TempusC
    Like all programs, games are split into resources and compiled machine code.

    Resource files on disk replace no code, and are handled by Riivolution. You are right, they can be created from scratch or they can replace an existing resource. There are several relocatable binaries that NSMBWii uses that contain code, but we have a way to handle this, as they are always loaded into memory at the same location at specific and predictable times (at launch).

    The system we have in place allows you to define a hook to an existing function, and then insert a blr which will be directed to your compiled C++ code, located at a separate address. You may call existing functions by any existing symbols, including self-defined ones, or by addresses in memory.



    To be more specific about what we need:

    We need someone who knows how to code in C++. You must be able to make applications with it.


    You DO need to be familiar with XML files, and know how to run python scripts.

    You DO NOT need coding experience with the Wii. We will set you up with any libraries and compiling tools that you will need, but you can mostly ignore them. You can treat the game itself as a library, except with no documentation at all and sometimes we donít know what the functions are called. >.>

    You DO NOT need to deal with low level stuff, though understand how pointers and memory allocation work at a low level is a definite benefit.

    It would HELP if you are familiar with OpenGL, or better yet, GX.

    It would HELP if you are familiar with DevkitPro and Libogc.

    It would HELP if you are familiar with Qt.

    It would HELP if you have any experience with using 3D libraries at all in any shape or form, or have used 3D programs to make models.

    It would HELP if you have used IDA Pro, or have any knowledge of PPC Assembly.

    It would also HELP if your friends would not describe you as a douche, and if any questions you ask are pertinent and reflect an understanding of your own limits.
    "I think that the Wii is a beautiful piece of hardware, and a broken Wii is a tragedy. It doesnít matter why or how." -- Bushing

  7. #57
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    So STILL no Newer out yet??

  8. #58
    New Member thwe_o's Avatar
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    Negative.
    It's been delayed until sometime in early 2012....I'm not holding my breath.

  9. #59
    New Member Soph_Wii's Avatar
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    Hmm I Have That LOL If U Need Cheats PM (private message ) me

  10. #60
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    Im starting to think they gave up on Newer... WiiU is about to come out

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