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Thread: Snes9x GX, FCE Ultra GX, Visual Boy Advance GX - UPDATED!

  1. #111
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    Well thank you, and I also want to apologize for my post. I will be more mindfull of the rules nexttime. Take care all. Thank you again jax for your help and all the Wii Wizards

  2. 1 User Says Thank You Studentofthegame For This Useful Post

    Jax

  3. #112
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    maybe someone address this earlier, not sure though I looked around: how come whenever I press Home to bring up the menu during the game, I get a blank screen and sometimes I do not get the Options at all?

    also the screen is messed up if I plug in component cables, so I have to use the standard lol
    Last edited by bayern01; 06-21-2012 at 10:10 PM.

  4. #113
    New Member dn_angel000's Avatar
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    Where can I find the Fonts for these apps?? lol

  5. #114
    New Member Avastgard's Avatar
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    Quote Originally Posted by painless View Post
    That's really cool! Currently I am using the most recent (prior to yesterday's update) with cover support for SNES and NES and I must say that they're beyond awesome. To have a native support for covers in each new release that would be the icing on the cake.
    I am trying to install the cover support versions of SNES9X GX, FCEUltra GX and VBAGX, but there is problem: all three emulators have a folder called "src" in the root, and whenever I unzip the contents of one emulator, it overwrites the src folder of the previous emulator that was in the root of my SD card. How do I fix that? Should I move the src folders to each individual emulator folder (e.g. VBAGX's "src" folder moved to "vbagx" folder), instead of leaving them in the root of the SD card?

  6. #115
    New Member Avastgard's Avatar
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    Ok, I managed to solve the folder problem, but I still have a question: is there a way to change the music that plays on the "coverflow" on these GX emulators, like you can do in Wiiflow? I saw no option to do that and it would certainly be awesome to do so.

  7. #116
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    I have a legit full english version of megaman & bass with cover art and game genie codes whoever wants it just message me!

  8. #117
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    Exclamation B Button auto-firing

    Since I updated to the latest version of the FCE Ultra, this little bug formed. It doesn't matter which game I loaded, but no matter what one I load, B button seems to be auto-firing. I am not seeing anywhere that I can turn this off, and not sure if it's me, but it's rather annoying. Games I loaded: Crystalis (not sure on spelling, in there, I cannot read chat boxes as they close immediately), Blaster Master (always firing), and SMB (always running, firing fireballs if you have Flower). I didn't bother trying others. Everything is going through a USB connection and well, it all worked normal before the update anyways.

    Is there a hidden setting or feature that I am missing? Also, this is confirmed using regular Wiimote, Classic Controller, and Classic Controller Pro.

  9. #118
    New Member Avastgard's Avatar
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    There is an option on FCE to choose auto-firing. I don't have access to my Wii right now, but I am pretty sure it's under the button mapping settings.

  10. #119
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    Unhappy

    Quote Originally Posted by Avastgard View Post
    There is an option on FCE to choose auto-firing. I don't have access to my Wii right now, but I am pretty sure it's under the button mapping settings.
    That's what I thought too, but I was looking everywhere and was not seeing a place for auto-firing anywhere, even in button mapping settings. Hence why I asked here. Maybe I'm blind or missing a section somewhere that it's at...

  11. #120
    New Member Avastgard's Avatar
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    As far as I can remember, I set the auto-fire function to X and Y on the same place you assign functions to the buttons. So, to the "a" button on the classic controller, you can assign the regular NES "A" button function, or the NES "A" button function with auto-fire enabled. That's all I can remember...

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