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Thread: Triiforce MRC User Guide - How to Load Wii Ware from a USB Drive or SD Card

  1. #101
    New Member kensai_D's Avatar
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    Super Mario Bros. [PAL] - FAGP
    Super Mario Bros. 2 [PAL] - FBYP
    Super Mario Bros. 3 [PAL] - FCWP

    All tested and working

    SMB: The Lost Levels [PAL] - FB2L

    Not working. Just thought I'd let people know.

  2. #102
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    Quote Originally Posted by Sinyk View Post
    Ok, as for the required cIOS, this is the one I am using: Install cios249.rar

    this is the one from the 4.2 hacking guide. The password to download the file is Wiihacks - Wii Hacking Discussion

    I'm going to give mario 2 and 3 a try. I have a couple things I want to test.

    update: Mario 1 and 3 VC, wad ripped with wad2nand and copied to the ticket and title folder of my SD card is working just fine.
    hmmm, well, nuts, i already have cIOS 249 :P

    On a side note though, your guide informed me that Dracula X for the PC engine was on the virtual console which made me a happy camper.

  3. #103
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    I'm noticing when i pick a game in the triforce menu, it says something really fast on the bottom (some error message(s), my eyes ain't fast enough) then it automatically boots me back to the wii system menu. I have the IOS 249 (rev 14) installed and in the forwarder it says beta 7 (not 5) so everything seems to be correct except the games booting. Any other suggestions?

  4. #104
    New Member kensai_D's Avatar
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    Quote Originally Posted by Puddy Buddy View Post
    On a side note though, your guide informed me that Dracula X for the PC engine was on the virtual console which made me a happy camper.
    Same : D The little things you note

  5. #105
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    Quote Originally Posted by Puddy Buddy View Post
    hmmm, well, nuts, i already have cIOS 249 :P

    On a side note though, your guide informed me that Dracula X for the PC engine was on the virtual console which made me a happy camper.
    Funny thing is I Just got finished downloading and installing Dracula X to this Triforce thing as I was reading this post lol.

    Another question? Do you just leave the wiiware and vc wads on the sd card? Or do you have to actually install these from wad manager before using triforce?

    EDIT: This is extremely weird but Dracula X worked!!!! But Mega Man 9, World Of Goo and Tetris party are not working for me. This is weird...
    Last edited by Wiiman10; 12-02-2009 at 09:18 PM.

  6. #106
    New Member Sinyk's Avatar
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    hehe, yeah the Dracula X is awesome

    If it says beta 5, then you are causing the forwarder to load the built-in triiforce instead of triiforce_mrc.

    I have created a bit of a debugging .dol file for you Wiiman 10. What it will do is at any point there during the game load that something could go wrong, the text will stop and you should see what it says failed. To get past the message, just press any button on the Wii Remote (I pressed A to advance).

    I will post a download link for anyone that wants to try a debug .dol of triiforce, but instead, I am going to make it pause at ALL potential error spots I can think of. Give me a few.


    You need to use a program like showmiiwads or wad2nand to convert the wad files into a ticket and title folder. You then copy the contents to the ticket and title folders that you BETTER have on the root of your sd card. They are part of your nand dump.
    4.2U || BootMii beta 4 (boot2) || DVDx v2 || HBC 1.0.8 || cIOS 38 r17 || WiiFlow R254-249 Carbonik || Triiforce MRC SS || MPlayer CE 0.76 || WiiRadio 0.4
    Patriot 16GB SDHC Class 6 || 500GB Seagate 7200.10 in NexStar CX eSATA

    Triiforce MRC User Guide - How to Load Wii Ware from a USB Drive or SD Card

    Stomp_442's guide: How to install Hermes cIOS 202, 222, 223 and 224

    If you want to say thanks, say it with the Thanks button below!

  7. #107
    New Member Sinyk's Avatar
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    OK, here is the debugging .dol I made for anyone who may be having issues running triiforce_mrc.

    Download it here: debug.rar

    Please note that this is an auto sd loading .dol file.

    Go into your SD:\apps\triiforce folder and rename the boot.dol file you have in there for backup purposes.

    Extract the debug.dol file to the SD:\apps\triiforce folder and rename it to boot.dol.

    Fire up triiforce_mrc.

    This version should pause on ANY error message that could possibly pop up. This may not be necessary in some cases as some error messages already pause when they display.

    If you get an error, please post what it is. I modified every error message I could find with the word "IN" and then the function it belongs to (for example instead of just seeing the message "Identify failed", you should see "Identify failed IN BOOT_TITLE".

    This will make things a lot easier to try and figure out what is going wrong. To get post the error message, just press any button and triiforce should continue running. All this version does it have a function that waits for you to press any button on the wii remote when an error occurs.


    ************************************************** ************************************************** *****************************
    FYI IF YOU ARE USING THE CURRENT CIOS rev15, YOU MUST USE THE TRIIFORCE_MRC v7 .DOL FILES. Any version before v7 does not support cIOS versions higher than 14.

    PS: Here is a link to the version 7 AUTO USB LOADING .dol file (that also should not code dump when you exit triiforce): http://www.mediafire.com/?ayimiiomoz0
    Last edited by Sinyk; 12-02-2009 at 09:46 PM.
    4.2U || BootMii beta 4 (boot2) || DVDx v2 || HBC 1.0.8 || cIOS 38 r17 || WiiFlow R254-249 Carbonik || Triiforce MRC SS || MPlayer CE 0.76 || WiiRadio 0.4
    Patriot 16GB SDHC Class 6 || 500GB Seagate 7200.10 in NexStar CX eSATA

    Triiforce MRC User Guide - How to Load Wii Ware from a USB Drive or SD Card

    Stomp_442's guide: How to install Hermes cIOS 202, 222, 223 and 224

    If you want to say thanks, say it with the Thanks button below!

  8. 1 User Says Thank You Sinyk For This Useful Post


  9. #108
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    Thanks Sinyk. I will test this debugger dol and repost back any results. Nope the triforce forwarder works perfect i get beta 7 when booting triiforce from the wii menu.

    Note: Ok Sinyk I tested Tetris Party and got Identify failed IN_BOOT_TITLE (Something to that effect).
    Also I think you should make this debug version the main version i like seeing the errors like this versus before. Now i just need to wait to see what you say about this identify error.
    Last edited by Wiiman10; 12-02-2009 at 09:53 PM.

  10. #109
    New Member kensai_D's Avatar
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    Talking List of games tested with Triiforce MRC v.7

    The following is a list of games I have tested using a Triiforce MRC v.7 channel (not forwarder) that I have created for the Auto Boot SD .dol. Hopefully this will clear up people's fears about the channels not working as they should. Those channels that I have tested and do not work, for any of you with these channels who wish to delete them (for if you have kids and don't want them crashing the Wii and having to yell at you to fix it) I have provided the hexadecimals for which you can search in F:\ticket\00010001\ and F:\title\00010001\ and delete the relevant folders and *.tik's so that they don't show. A common problem I've noticed is that any games that display the "This game runs in 60Hz" message don't load through Triiforce. Additionally, for those channels that do work, I've provided the Title ID so that you don't have to browse through the title database to find the relevant name to save the pictures as. Anyway, without further adieu, I hope this helps.

    VC Releases

    NES

    Kirby's Adventure - FA8P.png (Working)
    Mario Bros. - FAFP.png (Working)
    Super Mario Bros. - FAGP.png (Working)
    The Legend of Zelda - FAKP.png (Working)
    SMB: The Lost Levels - FB2L.png (Not Working) 4642324c
    Kid Icarus - FBDP.png (Working)
    Castlevania - FBHP.png (Working)
    Punch Out!! - FBIP.png (Working)
    Super Mario Bros. 2 - FBYP.png (Working)
    Metroid - FBZP.png (Working)
    Castlevania II - FC8P.png (Working)
    Mega Man - FCTP.png (Working)
    Super Mario Bros. 3 - FCWP.png (Working)
    Mega Man 3 - FD7P.png (Working)
    MEGA MAN 2 - FDNP.png (Working)
    Castlevania III - FEQP.png (Working)

    SNES

    Super Castlevania IV - JAIP.png (Working)
    Super Mario RPG - JCBM.png (Not Working) 4a43424d
    Super Punch Out!! - JCJP.png (Working)

    Sega Mega Drive

    Sonic the Hedgehog - MAHP.png (Working)
    Wonder Boy in Monster World - MAVP.png (Working)

    N64

    Super Mario 64 – NAAP.png (Working)
    The Legend of Zelda: Ocarina of Time - NACP.png (Working)
    Lylat Wars – NADP.png (Working)
    Pokémon Snap – NAKP.png (Working)
    Mario Golf – NAUP.png (Working)
    Kirby 64: Crystal Shards – NAMP.png (Working)
    The Legend of Zelda: Majora's Mask - NARP.png (Working... with lag)

    For Majora's Mask, what I mean by "lag" is that the game tends to lag on the spinning N logo, but just be patient and it will load fine

    VC Injected

    Ducktales - DCKT.png (Not Working) 44434B54
    Final Fantasy - FFCD.png (Working)

    These results intrigue me as both games were injected into the Kirby's Adventure wad, which works perfectly fine. Yet Ducktales did not work, but the injected Final Fantasy did... Any ideas?

    WiiWare

    Final Fantasy: Crystal Chronicles ~ My Life as a King – WFCE.png (Working)
    Contra ReBirth – WKTP.png (Working)
    Mega Man 9 - WR9E.png (Working)
    Onslaught – WSAP.png (Working)

    Forwarders and Custom Channels created by myself and others

    Configurable USB Loader - CFUL.png (Not Working) 4346554c
    MPlayer CE - MPCE.png (Not Working) 4D504345
    MyMenuify - MYMF.png (Not Working) 4D594D46
    Wad Manager - WMAN.png (Not Working) 574D414E
    Backup Launcher 0.3g - BPXV.png (Not Working) 42505856

    Overall, the vast majority tend to work so there shouldn't be any fears. The only exception to this seems to be any custom channels. But anything downloaded should work fine from what I gather.
    Last edited by kensai_D; 12-03-2009 at 12:33 AM. Reason: Added another hexadecimal and corrected some spelling and grammatical errors
    4.1E - Priiloader 0.3b - bootmii as IOS - cIOS 38 r15 - Triiforce MRC v.7 - MPlayer CE v.0.76 - Configurable USB Loader v.48 - WiiFlow v1.1 - SanDisk 2GB SD - 320GB Vertabim HDD
    Please remember to hit if I've been of any assistance to you.

    3.1-4.1
    4.2
    Playing Backups from USB
    Playing WiiWare and VC Games off of USB/SD

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  12. #110
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    What i got from another forum is to use a program called showmiiwads 1.2 (fixed version) instead of wad2nand to install your wads to your nand dump. This is due to the fact that wad2nand only dumps the ticket and title data and not the shared1 and 2 data as well. Still waiting for Sinyk to confirm the idenify failed IN_BOOT_TITLE.

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