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Thread: Wiiflow 2.0

  1. #21
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    Unhappy

    Hello!
    I'm trying to compile WiiFlow from the latest SVN source, but it gives me this error:
    menu.cpp
    c:/Programs/devkitPro/projects/wiiflow/source/menu/menu.cpp: In member function 'void CMenu::_startMusic()':
    c:/Programs/devkitPro/projects/wiiflow/source/menu/menu.cpp:1385: error: 'mem_open' was not declared in this scope
    make[1]: *** [menu.o] Error 1
    make: *** [build] Error 2
    I'm using the latest devkitPPC_r21 and the latest libogc-1.8.3, and I also have the portlibs...
    I think that "mem_open" function is related to "libtremor"...
    For this, I have both "tremor-lowmem-ppc.tar.bz2" and "tremor-lowmem-arm.tar.bz2" extracted to "\devkitPro\portlibs\ppc" and "\devkitPro\portlibs\arm" respectively!
    Any ideas?
    Does anyone know what could be wrong?

  2. #22
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    Nevermind, I was using the wrong portlibs!
    I needed the correct ones from the WiiFlow downloads page!

  3. #23
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    I have a problem loading NTSC games. Tried combining all sorts of options but to no avail. Either I get a black screen or I get the health warning, wiimote stops functioning completely and after a while black screen.

    I'm PAL 4.1E ios249 rev20 running latest Wiiflow. Same thing with all loaders - tried with Muramasa, Kirby's Epic Yarn and Wario Shake.

  4. #24
    New Member asatbluesboy's Avatar
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    Quote Originally Posted by los_mentos View Post
    I'm PAL 4.1E ios249 rev20 running latest Wiiflow.
    Have you tried WiiFlow for other cIOSs? I use 223 myself. My NTSC runs Japs and Euros perfectly.

  5. #25
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    Wii flow covers

    Hi, Can anyone tell me if an updated version (im still using 1.0) of wiiflow can cope with 200+ covers, I know that Wiiflow 1.0 can handle around 150, ive installed more and it just keeps crashing.

    Failing that is there another USB loader that looks as good as wiiflow and that an handle 200+ game covers?

    Thanks in advance

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