Nevermind, I was using the wrong portlibs!
I needed the correct ones from the WiiFlow downloads page!
I'm trying to compile WiiFlow from the latest SVN source, but it gives me this error:
I'm using the latest devkitPPC_r21 and the latest libogc-1.8.3, and I also have the portlibs...menu.cpp
c:/Programs/devkitPro/projects/wiiflow/source/menu/menu.cpp: In member function 'void CMenu::_startMusic()':
c:/Programs/devkitPro/projects/wiiflow/source/menu/menu.cpp:1385: error: 'mem_open' was not declared in this scope
make: *** [menu.o] Error 1
make: *** [build] Error 2
I think that "mem_open" function is related to "libtremor"...
For this, I have both "tremor-lowmem-ppc.tar.bz2" and "tremor-lowmem-arm.tar.bz2" extracted to "\devkitPro\portlibs\ppc" and "\devkitPro\portlibs\arm" respectively!
Does anyone know what could be wrong?
I have a problem loading NTSC games. Tried combining all sorts of options but to no avail. Either I get a black screen or I get the health warning, wiimote stops functioning completely and after a while black screen.
I'm PAL 4.1E ios249 rev20 running latest Wiiflow. Same thing with all loaders - tried with Muramasa, Kirby's Epic Yarn and Wario Shake.
Hi, Can anyone tell me if an updated version (im still using 1.0) of wiiflow can cope with 200+ covers, I know that Wiiflow 1.0 can handle around 150, ive installed more and it just keeps crashing.
Failing that is there another USB loader that looks as good as wiiflow and that an handle 200+ game covers?
Thanks in advance