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Thread: Neogamma R9 Beta 7!

  1. #1
    Retired WiiHacks Staff ShadowSonic2's Avatar
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    Neogamma R9 Beta 7!

    Next beta release. Menu rearranged, more GC Stuff.

    Changelog
    Code:
    R9 beta 6 - > R9 beta 7
    - Rearranged the menu
    - Gamecube loading(internal GC mode): Added PAL(auto) video mode, it's PAL480i for NTSC and PAL576i for PAL games
    - Don't bug with the drive info when loading from usb 
    
    R9 beta 5 - > R9 beta 6
    - Prevent that a stubbed IOS249 is loaded
    - Added warning on dvd read error for drives that can't read DVD-Rs(needs to be improved)
    - Hide usb/sd loading option when using an IOS
    
    R9 beta 4 - > R9 beta 5
    - Added code that allows to identify where a dvd read error occured
    
    R9 beta 3 - > R9 beta 4
    
    - Gamecube loading(internal GC mode): Partly fixed video mode code, forcing PAL60 works at least for some NTSC games now(but not PAL games!)
    
    R9 beta 2 - > R9 beta 3
    
    - Fixed alt .dol disc+ bug causing some .dols to be unloadable
    - Added .wdm file for Rampage: Total Destrucion(by woodoste)
    - Gamecube loading(internal GC mode): Hopefully fixed code dump when playing certain backups that are not multi game discs(bug found by Levente)
    
    R9 beta 1 - > R9 beta 2
    
    - Gamecube loading(internal GC mode): Added support for retail discs
    - Gamecube loading(internal GC mode): Changed video mode code, only confirmed working video mode is NTSC480i, PAL480i is confirmed to NOT work at the moment, PAL576i seems to work, progressive unknown
    - Gamecube loading: Clearing bss before loading .dol sections for homebrew .dols(only relevant when building a cMIOS)
    
    R8 - > R9 beta 1
    
    - Gamecube multi game disc selection moved to wii mode(compatible cMIOS + GC mode 'internal' only) see gamecube.txt for details
    - Fixed controls(support 2nd, 3rd and 4th controller, shutdown always possible when waiting for button press)
    
    R8 beta 17 - > R8 RC1:
    
    - updated cIOS warnings for cIOS rev17
    - Hopefully fixed code dumps on exit if launched from a channel
    - Added autoboot code(but disabled, no official version will have this enabled)
    
    R8 beta 16 - > R8 beta 17:
    
    - added .wip file for japanese New Super Mario Bros
    - re-enabled manual 001 fix for alternative .dol loading from storage for cIOS rev < 14
    - changed 002 code for IOS Version patched games again, works at least on not IOS Reloading 002 games that are patched
    
    
    R8 beta 15 - > R8 beta 16:
    
    - updated cIOS warnings
    - included a gameconfig.txt for Brawl+ (if you get one together with the .gct file, use that one and not the one from NeoGamma)
    
    R8 beta 14 - > R8 beta 15:
    
    - Fixed code dump when poking values from gameconfig.txt
    
    
    R8 beta 13 - > R8 beta 14:
    
    - Changed Ocarina code a little more to match Gecko OS' code
    
    
    R8 beta 12 - > R8 beta 13:
    
    - Removed New Super Mario Bros patches
    - Added support to apply patches in form of .wip on the fly to the main.dol
    - Changed storage handling
    - fixed another stupid bug in NeoGamma's Ocarina code
    
    
    R8 beta 11 - > R8 beta 12:
    
    - Repaired New Super Mario Bros patch for both PAL&NTSC, but still no discs
    
    
    R8 beta 10 - > R8 beta 11:
    
    - Patch updated to work with New Super Mario Bros NTSC too
    
    
    R8 beta 9 - > R8 beta 10:
    
    - not shutting down storage if Ocarina is enabled(Gecko OS does the same)
    
    
    R8 beta 8 - > R8 beta 9:
    
    - updated code handler to latest version
    
    
    R8 beta 7 - > R8 beta 8:
    
    - The code handler init should be in the proper place now ==> Brawl+ might actually work now
    
    R8 beta 6 - > R8 beta 7:
    
    - beta 6 had the wrong disc id for NSMB
    
    
    R8 beta 5 - > R8 beta 6:
    
    - Experimental patch for New Super Mario Bros added
    
    
    R8 beta 4 - > R8 beta 5:
    
    - gameconfig is searched on the same device as Ocarina now
    
    
    R8 beta 3 - > R8 beta 4:
    
    - Added partial gameconfig parsing code
    - Next try to fix 002 on IOS Version patched games
    
    
    R8 beta 2 - > R8 beta 3:
    
    - fixed Ocarina
    - expermental 002 fix that should work for IOS Version patched games
    - warning if hook was not patched)
    
    
    R8 beta 1 - > R8 beta 2:
    
    - Rebooter should work on preloader
    - Maybe fixed that Ocarina did not work at all
    - Dirty Brawl+ compatiblity
    
    
    R7 - > R8 beta 1:
    
    - new Wiird / Ocarina engine
    - Changed rebooter code
    - Changed entrypoint to 0x80dfff00 (should change alternative .dol loading compatibility)
    - Skip disc updates for PAL/US 3.2, 4.0 and 4.1
    - Safe memory allocation (important for files loaded from nand)
    - Removed not game loading or rebooter related code
    - Removed receiving commands from usb gecko
    - Changed to graphics from Empyr69er
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  2. #2
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    Hey Shadow:

    I have a thread on the latest Neogamma, you can also post there is you want....


    http://www.wiihacks.com/software-bac...channels.html?

  3. #3
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    i also need help. i have a 4.2u softmodded wii with neogamma r9 beta 44 with ios 249rev 17 and i have madden 10, facebeaker, and need for speed undercovere backups. ive have need for speed for a while and it reads fine but madden 10 nor facebreaker will read. i was wondering since the games were neweer if i had to go through any new processes with a cios or anything.. can someone help me please!!!!! thanks can someone post what i need to do

  4. #4
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    I'm going to have to close this thread, please be mindful when posting, bumping old posts will get you no where.

    Try posting here WiiHacks Newbie Discussions Forum.
    Last edited by Stomp_442; 09-14-2010 at 06:25 PM.

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