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Thread: Neogamma R9 Beta 3 has been released!

  1. #1
    Retired WiiHacks Staff ShadowSonic2's Avatar
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    Neogamma R9 Beta 3 has been released!

    New release with improved Gamecube related stuff.

    CHANGELOG
    Code:
    R9 beta 2 - > R9 beta 3
    
    - Fixed alt .dol disc+ bug causing some .dols to be unloadable
    - Added .wdm file for Rampage: Total Destrucion(by woodoste)
    - Gamecube loading(internal GC mode): Hopefully fixed code dump when playing certain backups that are not multi game discs(bug found by Levente)
    
    R9 beta 1 - > R9 beta 2
    
    - Gamecube loading(internal GC mode): Added support for retail discs
    - Gamecube loading(internal GC mode): Changed video mode code, only confirmed working video mode is NTSC480i, PAL480i is confirmed to NOT work at the moment, PAL576i seems to work, progressive unknown
    - Gamecube loading: Clearing bss before loading .dol sections for homebrew .dols(only relevant when building a cMIOS)
    
    R8 - > R9 beta 1
    
    - Gamecube multi game disc selection moved to wii mode(compatible cMIOS + GC mode 'internal' only) see gamecube.txt for details
    - Fixed controls(support 2nd, 3rd and 4th controller, shutdown always possible when waiting for button press)
    
    R8 beta 17 - > R8 RC1:
    
    - updated cIOS warnings for cIOS rev17
    - Hopefully fixed code dumps on exit if launched from a channel
    - Added autoboot code(but disabled, no official version will have this enabled)
    
    R8 beta 16 - > R8 beta 17:
    
    - added .wip file for japanese New Super Mario Bros
    - re-enabled manual 001 fix for alternative .dol loading from storage for cIOS rev < 14
    - changed 002 code for IOS Version patched games again, works at least on not IOS Reloading 002 games that are patched
    
    
    R8 beta 15 - > R8 beta 16:
    
    - updated cIOS warnings
    - included a gameconfig.txt for Brawl+ (if you get one together with the .gct file, use that one and not the one from NeoGamma)
    
    R8 beta 14 - > R8 beta 15:
    
    - Fixed code dump when poking values from gameconfig.txt
    
    
    R8 beta 13 - > R8 beta 14:
    
    - Changed Ocarina code a little more to match Gecko OS' code
    
    
    R8 beta 12 - > R8 beta 13:
    
    - Removed New Super Mario Bros patches
    - Added support to apply patches in form of .wip on the fly to the main.dol
    - Changed storage handling
    - fixed another stupid bug in NeoGamma's Ocarina code
    
    
    R8 beta 11 - > R8 beta 12:
    
    - Repaired New Super Mario Bros patch for both PAL&NTSC, but still no discs
    
    
    R8 beta 10 - > R8 beta 11:
    
    - Patch updated to work with New Super Mario Bros NTSC too
    
    
    R8 beta 9 - > R8 beta 10:
    
    - not shutting down storage if Ocarina is enabled(Gecko OS does the same)
    
    
    R8 beta 8 - > R8 beta 9:
    
    - updated code handler to latest version
    
    
    R8 beta 7 - > R8 beta 8:
    
    - The code handler init should be in the proper place now ==> Brawl+ might actually work now
    
    R8 beta 6 - > R8 beta 7:
    
    - beta 6 had the wrong disc id for NSMB
    
    
    R8 beta 5 - > R8 beta 6:
    
    - Experimental patch for New Super Mario Bros added
    
    
    R8 beta 4 - > R8 beta 5:
    
    - gameconfig is searched on the same device as Ocarina now
    
    
    R8 beta 3 - > R8 beta 4:
    
    - Added partial gameconfig parsing code
    - Next try to fix 002 on IOS Version patched games
    
    
    R8 beta 2 - > R8 beta 3:
    
    - fixed Ocarina
    - expermental 002 fix that should work for IOS Version patched games
    - warning if hook was not patched)
    
    
    R8 beta 1 - > R8 beta 2:
    
    - Rebooter should work on preloader
    - Maybe fixed that Ocarina did not work at all
    - Dirty Brawl+ compatiblity
    
    
    R7 - > R8 beta 1:
    
    - new Wiird / Ocarina engine
    - Changed rebooter code
    - Changed entrypoint to 0x80dfff00 (should change alternative .dol loading compatibility)
    - Skip disc updates for PAL/US 3.2, 4.0 and 4.1
    - Safe memory allocation (important for files loaded from nand)
    - Removed not game loading or rebooter related code
    - Removed receiving commands from usb gecko
    - Changed to graphics from Empyr69er
    Download from FileTrip Here

  2. 1 User Says Thank You ShadowSonic2 For This Useful Post


  3. #2
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    how can u add this to the wii channel? is there a wad to install? sorry noob here,thanks

  4. #3
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    OMG... More Changes... LOL

    @panin02 = i have a thread for these as channels.... i make then as they come out.. well ASAP... i do have a wife and three kids running around.... LOL

    http://www.wiihacks.com/software-bac...-channels.html

  5. #4
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    thank you,i apologize,

  6. #5
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    is SD mounting working now?

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