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Thread: neo gamma 3 to 8 explained and revs

  1. #1
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    neo gamma 3 to 8 explained and revs

    PROBLEMS PLAYING A CERTAIN GAME?

    Try the following options:
    Hooktype: none
    Ocarina: no
    Alternative .dol: no
    Boot language: Console Default (2nd test with the language used in the game)
    Force Video: Disc
    Patch Video: no
    VIDTV Patch: no
    Patch Country Strings: no (2nd test with yes)

    If you play from sd or usb, insert a disc.

    If the game does not work with this, the game is not compatible or an IOS Reloading game, or it's a cIOS, media or new unknown problem.

    If you get either color issues or a green screen freeze(with video mode != Disc), try different combinations of Force Video, Patch Video and VIDTV. Note that this issue can't be fixed in lots of games.


    PROBLEMS WITH OCARINA?

    Try the different hooktypes.


    PROBLEMS WITH USB LOADING?

    - NeoGamma is not able to load games from usb with rev12(maybe rev11 does not work too) of Waninkoko's cIOS
    - Make sure you are using the bottom usb port, the top one won't work for HDDs from cIOSrev12 on.
    - Also if you have WiiConnect24 enabled, test what happens if you disable it.
    - If you have an IDE HDD, try both master and slave jumper settings(experts only!, very low chance to change something)

    Try starting the loader after the HDD was connected and powered
    Try starting the loader, connect and power the HD, and then selecct mount WBFS
    Try starting the loader, select mount WBFS, connect the HDD, and then power it
    Try starting the loader, select mount WBFS, power the HDD, and then connect it
    Try starting the loader, select mount WBFS, wait until tries left 20, connect the HDD, and then power it
    Try starting the loader, select mount WBFS, wait until tries left 20, power the HDD, and then connect it

    If all this does not help, get:
    GeeXboX - WiiBrew
    start something from the HDD with it(requires 2 partitons, 1 wbfs and 1 other),
    don't do anything to the HDD, do not unplug,
    exit to HBC, start NeoGamma and try to connect.

    If GeeXboX is the only way for you to get your HDD working, please get in contact with the people at irc://irc.freenode.org/cIOS or me

    And if even this does not work, try to get 2 partitions on the HDD:
    1. FAT32 or NTFS
    2. WBFS

    And then try again, maybe try the GeeXboX trick again.



    OPTIONS:

    Hook Type:
    ONLY ENABLE IF YOU NEED IT! Required for debugging and Ocarina, the different option can differently reduce game compatibilty.

    Ocarina:
    ONLY ENABLE IF YOU NEED IT! options to use either sd or usb for Ocarina and which IOS to use to access that device. The "not cIOS" options may not work with some cIOS and sd/usb loading.

    Alternative .dol:
    ONLY ENABLE IF YOU NEED IT! "Disc" searches the disc for .dols and let's you select which one to load then. It should be ovious that only using a .dol different from the main.dol makes sense here. "SD & USB" load a .dol from storage instead of loading the main.dol from disc. The .dol has to be in the folder 'NeoGamma' and the name has to be the first 6(or 4) characters of the disc id.

    Boot Language:
    Option which language to force. "Console Default" forces nothing, "Auto Force" forces english on NTSC-U games, and japanese on NTSC-J games. Forcing the language of the disc is required for some import games.

    Force Video:
    Option which video mode to use. "Disc" is the default and DOES NOT force anything and is THE option that works. "Wii" forces the video mode set in the Wii settings.

    Patch Video:
    ONLY ENABLE IF YOU NEED IT! Patches the video mode(s) inside the main.dol to the video mode the game will be started with. This makes more import games playable with "correct" colors.

    VIDTV Patch:
    ONLY ENABLE IF YOU NEED IT! ??? Something video related.

    Patch Country Strings:
    ONLY ENABLE IF YOU NEED IT! Required for some import games, mostly people with japanese Wiis need this.



    WHICH cIOS TO USE:
    rev 15 :

    - DVD+DL support fixed.
    - DIP plugin improvement (NSMB may work a bit better).
    - ES plugin optimized.
    - FAT module bugs fixed.
    - FFS plugin bugs fixed.
    - EHCI module optimized.
    - Fixed bug in Installer.
    - Miscellaneous changes.

    Rev 14:
    - Not compatible with dual layer games, Super Smash Brothers Brawl DVD9 version is affected, DVD5 version works
    - Some accessories don't work
    - Maybe not compatible with some HDD enclosures that work on rev9/10 (issue with one of these would be: can't get HDD detected or can't start any games)
    - Maybe not compatible with HDDs that spin down(only 1 report), but all other cIOS from Waninkoko are affected by this as well, issues are freezes in the middle of games
    - Maybe muliplayer issues (strange reports, works for some people and for others it doesn't)

    Rev 13a:
    - Plays most if not all games(but some accessories don't work)
    - Improper 001 handling(main.dol patch)
    - Improper patch to play games from usb without disc
    - cIOS is not compatible with the disc channel.

    Rev 10:
    - 1st cIOS with sd loading support.
    - Improper 001 handling(main.dol patch)
    - Improper 002 handling(main.dol patch)
    - cIOS is not compatible with the disc channel.

    Rev 9:
    - 1st cIOS with usb loading support.
    - Improper 001 handling(main.dol patch)
    - Improper 002 handling(main.dol patch)
    - cIOS is not compatible with the disc channel.

    Rev 13b:
    - Plays most if not all games(but some accessories don't work)
    - Improper 001 handling(main.dol patch)
    - Improper 002 handling(main.dol patch)
    - Improper patch to play games from usb without disc
    - cIOS is not compatible with the disc channel.

    Rev 7:
    - No dual layer support, the 2nd layer is just not accessible. Most if not all other games should work from disc.

    Rev 8:
    - Improper 001 handling(main.dol patch)
    - Improper 002 handling(main.dol patch)

    Rev 5:
    - No dual layer support
    - only support for decrypted discs.

    Rev 6:
    - No dual layer support
    - "an error occured" on half games.

    Rev 12:
    - Totally broken 001 handling.
    - Improper 002 handling(main.dol patch)
    - Slower than the other usb cIOS.
    - Improper patch to play games from usb without disc
    - cIOS is not compatible with the disc channel.

    Rev 11:
    not tested! But it's the following is known:
    - 1st cIOS that works on boot2v4/LU64+ Wiis
    - Improper 001 handling(main.dol patch or totally broken one)
    - Improper 002 handling(main.dol patch)
    - cIOS is not compatible with the disc channel.


    On top of all this there are differences in HDD and accessoire compatiblity between the different usb loading cIOS.
    WM+ should work on ALL cIOS!



    CHANGELOG:

    R7 - > R8:

    - new Wiird / Ocarina engine
    - Changed rebooter code
    - Changed entrypoint to 0x80dfff00 (should change alternative disc loading compatibility)
    - Skip disc updates for PAL/US 3.2, 4.0 and 4.1
    - Safe memory allocation (important for files loaded from nand)
    - Removed not game loading or rebooter related code
    - Removed receiving commands from usb gecko
    - Changed to graphics from Empyr69er


    R6 - > R7:

    - Increased timeout to 30 seconds
    - Cleaned up code for decrypted discs
    - Hopefully 100% working gamecube disc detection now
    - Cleaned up code for video modes, gamecube games are started with the selected video mode now
    - Changed rebooter behaviour, hopefully works for all system menus WITHOUT preloader attached
    - Removed 001 main.dol patching for alternative .dols
    - Removed Anti 002 fix
    - Removed dirty fix for Wii Sports Resort
    - Added alternative .dol loading from usb storage
    - Alternative .dol loading from storage now loads .dols with 6 and 4 characters
    - Fixed error that prevented to load games after receiving an error in a previous loading attempt


    R5 - > R6:

    - Fixed bug in game selection
    - Fixed no wpad error when no cIOS is installed
    - Added timeout for dvd reading
    - Clearing bss now for alternative .dols
    - Added loading alternative .dols from disc


    R4 - > R5:

    - Fixed a "Out of memory" error
    - Fixed a "fst.bin error"
    - Fixed alternative .dol loading when loading games from sd
    - Dirty fix for Wii Sports Resort
    - Accepting games with disc ids starting with 'D' as Wii games(Monter Hunter 3 demo for example)


    R3 - > R4:

    - Changed how the game entries are sorted
    - Added IOS Reload when trying to mount a wbfs device (from 7th try on) to increase compatibility with enclosures and HDDs
    - Changed sd and sdhc card handling, hopefully fixed the corruped config file bug with this
    - Refuse to load a config with 1 or more option out of range
    - Moved game selection to main menu
    - Added option to load alternative .dol from sd card
    - Applying main.dol patches only to main.dol now
    - Added hooktype "none"
    - Moved all file access on sd card to the folder "NeoGamma", loading Ocarina works from both NeoGamma/codes and codes.
    - Added Anti 002 fix. This reverts the 002 main.dol patch. NOT TESTED! This also might do something else too.


    Gamma - > NeoGamma R3:

    - Ported to the new libogc
    - Warning before memory card in slot 2 is accessed as usb gecko
    - Auto Force Language option added, it forces english for games with region 'E'(NTSC-U) and japanese for games with region 'J'
    - Moved memory stuff before the apploader. Now Red Steel and SSX should be working. (they still (try to) load their IOS themselves)
    - Writes the Game ID Address(0x80000000) now into the memory at 0x80003184. Now Sam & Max and FarCry should be working. (they still (try to) load their IOS themselves)
    - Save configuration to sd card
    - Added Country String Patching (mostly helpful for japanese users with US and PAL games)
    - Load Ocarina from SDHC and USB(when encountering problems, try the different strange options, using IOS61 is only compatible if NeoGamma was compiled with a libogc compatible with it like libogc SVN)
    - Added option to patch video modes
    - Added video modes that can be forced(MPAL) / Changed to use slightly different video modes
    - Fake IOS Version in memory (this removes the 002 error)
    - Changed to Graphics by: xabarasx
    - Added SD/USB Loading


    WiiPower
    Last edited by buffdog666; 11-13-2009 at 03:14 PM.

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  3. #2
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    Hi there.
    I'm having problems loading from usb hard disk.
    With a usb pendisk it runs fine. But with an IDE HDD never does. I follow the steps that you mentioned and it only works with GeeXboX. Even still, neogamma never loads it!

  4. #3
    Retired WiiHacks Staff Tealc's Avatar
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    Drive probably not compatible.
    Not really doing much Wii stuff these days.

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  6. #4
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    where download neogamma 8 ??
    official site ???

  7. #5
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    can this get a sticky plz any mods thx
    click thx button if u like thx

  8. #6
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    Gicthly videos

    Hi I am having problems with the movies the games have. For the first few second they work then the muisc gitches and the video slows down from normal speed. I am using neogamma R7 rev 14 so u know on firmware 4.2 so tell me when u vet a chance

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    Neogamma and all other disc loader work at 3x rather than 6x. Live with it or use Retail discs or USB Loaders which will work at full speed.
    Not really doing much Wii stuff these days.

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  11. #8
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    I can't seem to get the codes to work on a couple of game. I've tried messing with the configuration but it doesn't seem to change anything. Is there any special way that neogamma 7 has to be configured for the ocarina to work. If I change the hook type the game works fine and then when I try the cheat the screen goes white and I'm left standing in a white screen.

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