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Thread: Triiforce - NAND Emulation is here!

  1. #21
    Junior Member zx-81's Avatar
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    For all those who encountered issue with wad manager v1.5 to install their wad for triiforce, i've modified
    BFGR WadTools 0.39a to extract ticket and title from wad file and generate title and ticket folder directly usable with your nand image for triiforce :

    http://zx81.zx81.free.fr/serendipity...d-To-Nand.html

    It works for all wiiwares wads i've tried using triiforce beta 5, and it's much faster to install than with wad manager v1.5

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  3. #22
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    Thanks zx - have you posted it in the official thread on gbatemp?

    edit - just see that you have already

  4. #23
    Junior Member tenchibr's Avatar
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    @zx - nice work dude, I didn't even know that was possible but always wished so. It always was I'm assuming, but since you couldn't emulate NAND before, it wasn't relevant. Well, I do have a problem with it though, and maybe you can fix.

    After it extracts it adds by default to the folder 00010001 inside ticket and title; the thing is those folders ALREADY EXIST in the NAND dump! I see other numbered folders in there, so my question is: Does all VC/WW go inside 00010001 only, or if I were to copy over my NAND copy, would I overwrite my old 00010001?

    So yea, if it's the latter, you need to code it in a way so the program looks inside ticket and file folders before for previous numbers, and gives the next number, 00010002, 00010003, etc...


    Edit: /selfslap, I answered my own question. I should've dug around a little more, I see there's more folders inside, so just forget my doubt, AWESOME WORK!!

    Edit #2: Here's an update: I chose to try Mega Man 9 (it was a region free version) instead of WoG because I accidentally installed it on the actual Wii and it works fine. So I extracted MM9 then copied the folders; ok, no problem. Load up Triiforce, and it recognizes it, awesome. But when I press Start, it loads up really fast and basically says "good to go", but once the screen changes, I get an official error screen, to refer to manual yada yada, doesn't say system files are corrupted.

    My conclusion is either: a) you can't just extract because when the Wad is installed it probably decrypts some data or adapts to the Wii personally; or b) the Wad being region free means it's custom maybe? I am not sure so it's possible.
    Last edited by tenchibr; 08-19-2009 at 03:03 AM.

  5. #24
    Junior Member zx-81's Avatar
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    Quote Originally Posted by tenchibr View Post
    My conclusion is either: a) you can't just extract because when the Wad is installed it probably decrypts some data or adapts to the Wii personally; or b) the Wad being region free means it's custom maybe? I am not sure so it's possible.
    I haven't tried using a nand dump with existing wiiware installed, but only with a "fresh" install without any wiiware ...

  6. #25
    Junior Member tenchibr's Avatar
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    Oh lol, I make my posts really long to make sure I am not misunderstood and boom it happens lol...

    My NAND backup was fresh. I installed MM9 on my actual Wii because I tried using Wad Manager 1.5 GUI and the GUI confused me: I thought I had SD selected to be installed on but when I pressed install, and saw it was on my Systemmenu it was too late.

    But my backup was fresh.

    Edit: What sucks is I haven't found a single Wad that works, and since you cannot tell if a Wad is official or not, I feel like I'm at a dead end. I wish someone could come to me and say "go to http://&&&&.com and get Mario Kart 64, it is the official one". I mean, worst case scenario, if it was a banner bricking wad, it will never touch my systemmenu since it will be in the SD card extracted. But I'm sure it's against rules, so don't worry, I don't want to encourage any action like that. Trial and error 'til it works I guess.
    Last edited by tenchibr; 08-19-2009 at 03:33 AM.

  7. #26
    Junior Member zx-81's Avatar
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    it works only using triiforce beta 5 ...

  8. #27
    Junior Member tenchibr's Avatar
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    And I have been using triiforce beta 5 only. I tried a Super Mario 64 NTSC-U VC, it just fades to black turning off the Wiimote. Suggestions?

  9. #28
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    report any bugs in the thread on gbatemp...link is in my last post

  10. #29
    Junior Member zx-81's Avatar
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    Quote Originally Posted by tenchibr View Post
    And I have been using triiforce beta 5 only. I tried a Super Mario 64 NTSC-U VC, it just fades to black turning off the Wiimote. Suggestions?
    For some of them i had to modify triiforce settings to force video mode to NTSC / 480i ...

  11. #30
    Retired WiiHacks Staff Tealc's Avatar
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    Managed to get it working using zx-81's nand2dump and a dump of my own 4.0e Wii. Tested 3 games, 2 worked and they were both wrong region, the other failed but it could be a dodgy dump. Wad manager 1.5 would not allow me to install wads no matter which combination of NAND device and source device I tried. Once loaded triiforce boots a game faster than the Wii, assuming it is stored on SD and has to be copied first.
    Not really doing much Wii stuff these days.

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