Nancy the Moderator
VWA, Game Master, News Hound
Only site donators may send a PM to WiiHacks Staff
The Legend of Zelda: Skyward Sword in Motion
Very few games over the past decade have had the sheer level of hype and anticipation that The Legend of Zelda: Skyward Sword has found heaped upon it. Not only has the game been in development for an extremely long time, but it's also been hampered by developmental challenges that, at one point, almost led to the game losing its trademark motion controls altogether. But now here we are near the end of the Wii console's lifespan and the game is about to finally be released onto eager fans as what will likely be the system's last marquee title.
As you begin your quest, you'll immediately see a series of cinematic sequences that set up the initial storyline. Much like previous Zelda releases, you'll be guided through a series of menial tasks that function as a story-driven tutorial of sorts in order to acclimate you to the controls. And since this is the first release in the series to make full use of 1:1 motion controls, there will be quite a lot to cover in the first hour of the game. You'll even get to traverse a small dungeon to help you get your feet wet with the game's unique combat mechanics followed by a rather intense flight competition to come to grips with piloting your Loftwing bird.
Once the tutorial section is completed, your real adventure will begin and you'll be sent on your way with only a handful of items and your sword and shield. It's at this moment that you'll begin the routine that will follow you to the end of your adventure, consisting of the rampant amounts of exploration and the lineup of dungeons you'll be forced to trudge through, most of which are filled to the brim with a mammoth assortment of enemies, including some insane bosses to tackle. It's in this arena where the motion controls play such an integral part of the overall combat presentation.
While there are a lot of similarities in the way the game is played out, the motion controls will take a while to come to grips with. The MotionPlus gives them an impressive level of responsiveness, but learning the variety of moves and being able to pull them off in a pinch will take some practice. It's also a good idea to experiment with the various menus and button assignments early on in order to be able to make use of them when the action really heats up. It's a whole new experience this time around and though the game does ease you into the adventure with care, it won't last long and then you're going to need every move in your arsenal in order to safely navigate your way through the more treacherous areas you'll encounter.
It's almost impossible to not be blown away by the level of polish and refinement the game exudes, even from the very beginning of the game when you turn it on for the first time. And the combination of familiar and brand new elements will make the game appealing to both long time fans as well as gamers who are new to the series. Although we're still quite early on in the adventure, everything so far leads us to believe that Skyward Sword could very well be as epic and moving a video gaming experience as has ever been crafted for a Nintendo platform, or any other platform for that matter.
2 Users Say Thank You to Red_Gh0st For This Useful Post
Retired WiiHacks Staff
Not knocking it down but why's this "News"? It's an Editorial...an opinion piece.
either way... i... can't.... wait!!!
btw it's off topic, but does anyone know if the region of the wii motion plus accessory(planning to get a korean one as I bought my wii in korea) matters with the region of the game(Planning to get the NTSC imported)? and if it would work with a back up copy?
Retired WiiHacks Staff
No, it doesn't matter. The Wii Motion Plus isn't region locked and will work fine.
Originally Posted by Monkey_Craft
1 User Says Thank You ShadowSonic2 For This Useful Post
I really enjoy this game guys I been playing it for a few days now and its just amazing how nintendo incorporated the motion into everything you do. The game even requires you to calibrate the motion plus everytime you play so its accurate. Best Zelda out for awhile now. Just kinda bummed that nintendo will release it on Wii U also kinda like they did with Twilight Princess
Last edited by oddgriffin; 11-14-2011 at 09:56 PM.
Retired WiiHacks Staff
Who said they'd release it on Wii U? The demo at E3 of Zelda was not Skyward Sword...
Originally Posted by redchaos2354