Developer: City Interactive
Publisher: City Interactive
To be released: November 2011
In Combat Wings
, you play as Allied forces from four different campaign perspectives: American, British, Russian, and Australian. Each campaign narrative is self-contained, similar to pre-Modern Warfare
Call of Duty
games. You won't be able to play as the Axis powers, but you will be able to fly Axis planes since certain mission have you commandeering them. Overall there will be fifty planes from a good variety of countries including Poland, France, Romania, and the main Axis and Allied countries. The better planes in the game are unlocked by completing secondary mission objectives, which you can take back into previously completed missions.
Since this is a flight game, nailing smooth controls is particularly important. City Interactive is taking this opportunity to integrate PlayStation Move support to offer a more natural way to control the game. When using Move, the navigation controller controls your throttle and you use the wand to steer the plane.
The mission that was being demoed with the PS Move had us doing a variety of things from dogfights to bombing runs, and it all seemed a little janky at first. Using the wand to steer the plane, I always found myself overshooting ground targets and never able to keep a steady beat on enemy planes. I should add though that when of the guys from City Interactive played he didn't have as much trouble as I did. Once I got my hands on an Xbox 360 controller though, the controls felt infinitely better.
The second mission we played was a straight forward aerial dog fight taking place in the Pacific theater. In this mission, City showed Combat Wings's
flight assist mechanic, Ace Mode. One of City Interactive's big push for this game is to show the intimate nature of air combat in WWII. Without the luxuries of modern drones and the like, pilots had to get really close to targets to take them out. Close enough even that you could see the other pilots face in the cockpit.
Ace Mode is City's way of conveying this type of intensity. By holding down the left trigger, Ace Mode steers you fast and hard towards your nearest primary objective. It's a great idea and tool but I found myself using it more as a crutch. Since your usage of Ace mode is governed by a regenerating meter, I found myself spamming the hell out of it as it was the quickest method to finish objectives.