The following are some Homebrew Apps made into Channels. This is not my work and I take no credit for, I also take no responsibility for anything that may happen as a result of installing these apps. USE AT YOUR OWN RISK.
Originally Posted by Cyber-T
Here are couple more
GnuboyGX by EkeEke
Current Version: from 26.08.2008
Code:Readme GnuboyGX is a port for the Nintendo Gamecube and Nintendo Wii (running in GC mode) of the open-source Gnuboy emulator, originally coded by Laguna and Gilgamesh. More infos about Gnuboy here: <a href="http://en.wikipedia.org/wiki/Gnuboy" target="_blank">http://en.wikipedia.org/wiki/Gnuboy</a> This port is based on the last 1.0.4 CVS source, released by Joshua_ from EFNet #gameboy <a href="http://www.netaxs.com/~gevaryah/gnuboy-1.0.4pre.tar.bz2" target="_blank">http://www.netaxs.com/~gevaryah/gnuboy-1.0.4pre.tar.bz2</a>. This has nothing to do with the previous GX port for GCLinux, this is a full standalone port using LibOGC API (GX, Audio, Inputs...) See changelog.txt for the whole history. If you have any questions about this, please contact us on the official GnuboyGX thread: <a href="http://www.tehskeen.com/forums/showthread.php?t=4443" target="_blank">http://www.tehskeen.com/forums/showthread.php?t=4443</a> -=[ FEATURES ]=- . Gameboy and Gameboy Color emulation with sound . DVD & SDCARD support for rom loading . Freeze State support (load & save) . SRAM/RTC support (load & save) . support for 8MB roms . support for zipped (.zip) roms . support for alternate Mono Gameboy palettes . RTC synchro . Load/Save SRAM and FreezeState files (compressed) from/to Memory Card & SDCARD . SDLOAD or IPL reboot option . Wiimote/Nunchuk/Classic controller support (Wii version only) . Automatic SRAM/FreezeState . Video mode supported: 480i,480p & 576i (automatic detection) ROMS can be loaded from a SDCARD, either through a SD-adapter in MCARD slot (Gamecube version only), or through the native Wii SD slot (WIi version only). ROMS must be copied on your SDCARD in the following directory: /gnuboy/roms ROMS can also be loaded from a ISO9660 DVD (currently, ONLY the Gamecube version support DVD loading) and you obviously need a modchip. The maximal readable size is 1.35GB on Gamecube and 4.7GB on Wii (in GC compatible mode). IMPORTANT: When putting roms either on DVD or SDCARD, it is recommended to use subdirectories as there is a limit of 1000 files per directory. ChangeLog 26/08/2008: .fixed Classic Controller buttons default map .added automatic alphabetical file sorting (Marty Disibio) .added ROM History for faster ROM access (Marty Disibio) .added DVD support in Wii Mode (no modchip required) 15/07/2008: . added Wii mode support . added wiimote/nunchuk/classic controller support (WII version) . added libfat support . added automatic SRAM & FreezeState option . added 50hz (576i) TV mode support (autodetected) . added Progressive (480p) TV mode support (autodetected) . added various display aspect ratio support (ORIGINAL, SCALED, STRECTH) 10/10/2007: . improved sound rendering 20/07/2007: [GB/GBC] . added RTC Synchro: in-game RTC (Real Time Clock) is now synchronized with system RTC on SRAM load . added GBC/GBA palettes color for GB Mono [Askot] . fixed some palettes [Askot] [NGC] . added user-transparent SRAM autoload (detection order is MCARD then SDCARD, SLOTA then SLOTB) . added 4.7GB DVD support for WII drives (the maximal allowed size for Gamecube DVD is still 1.35GB) . removed MPAL video timings, always use 60Hz NTSC: fix display problems for PAL wii users (no more PAL50 version needed) . added Console Reboot option in main menu (System Reboot), also used for SDLoad reboot . Freezestate & SRAM files are now compressed (using zlib) . FreezeState & SRAM files can now be saved/loaded to/from SDCARD: located in /gnuboy/saves/ from the root of your SDCARD . added user-transparent SRAM autoload (detection order is MCARD then SDCARD, SLOTA then SLOTB) . changed initial ROMS directory for SDCARD user: now looking for /gnuboy/roms/ from the root of your SDCARD . current emulator options can now be saved/loaded to/from SDCARD SlotA: the file is dev0:gnuboygnuboyGX.cfg [Askot] . added L+R combo to save SRAM in MCARD SLOTB during gameplay [Askot] . added new font: now use original IPL font, extracted from Bootrom . modified controls when going into the rom selection menu (DVD or SDCARD): - use B button to go up one directory - use Z button to quit the file selection menu - use L/R triggers to go down/up one full page - use Left/Right buttons or Analog stick to scroll the selected entry's filename when it can't be full displayed . various menu rearrangment, minor bugfixes & sourcecode cleanup 24/05/2007: . added a new option for display different palette colors in Mono GB Mode (most of them taken from GoombaColor)(Askot) 23/04/2007: . corrected a little bug with SRAM/STATE saving . modified key config upon request: SELECT is now assignated to Y Button 17/04/2007: (eke-eke) . added SRAM, RTC & STATE load/save support . added GUI and configurable options menu . corrected Sound Samples conversion (thanks to Softdev) . changed Sound Buffering Technic(changed to "head/tail" technic used by Softdev in NeoCDredux) 13/04/2007: WIP1 . initial release by softdev Downloads PAL NTSC
Guitar Fun by Hermes
Current Version: 3.0 Online
Code:Readme copy the 'guitarfun' folder in the root of the SD memory Add the folders with 'Frets on fire' songs in the 'songs' directory Add the background and necks bitmaps in the 'bitmaps' directory (see the PDF document) ChangeLog: V3.0 - i don't know ^^ V2.9 - Online modus is now available (read the README in the File!) V2.8 - Fixed some minor bugs, added some extra optimization. Source Code identity (for better readability [+ laughter]) - Added 2 new scenarios and new musicians (thanks to figu3 for his contribution), giving rise to 6 different combinations - It has added a new feature to pause the thread of Modplayer in sndlib (next release), because it was there eating resources to implement a silence [laughter] - Have been organized graphics allow the game to add graphics more easily. Now is charged as a 32-bit textures to preserve the original quality and the graphics arena have been grouped into files guitar_anim.spf and scenario.spf. - We have changed some other things in the operation, as some adjustments in the front entrance. - Full source code published. Added a new tool to convert binary files to. C V 2.7B - It corrects a small bug in the MIDI interprets and others small problems with the input devices. Also some improvements related to the multithread core. Downloads PAL NTSC Songs download <a href="http://fof.iioiooioo.com/" target="_blank">http://fof.iioiooioo.com/</a> Frets On Fire Fan Forum
Last edited by jbloggs; 10-04-2008 at 03:07 PM.
..And some more
MPlayer by MPlayer Team
Current Version: 0.05
Code:This is a native port of MPlayer to the Nintendo Wii. It is currently in VERY EARLY stage. usage: ------ -select file with up/down buttons on the wiimote. -during playback, you can use left and right buttons on the wiimote to seek. -home button to return to the menu or exit the application. formats tested: * Containers: AVI, WMV, MKV, MP3, FLV (Flash Video), MP4, M4V, QuickTime * Video codecs: Xvid, DivX, Windows Media, MPEG 1/2, H264 * Audio codecs: MPEG 1/2/3, Windows Media, AAC b]ChangeLog:[/b] -v0.05 (08/15/08): -added file folders support -added fix for PAL widescreen users (set the correct setting in mplayerwii.conf) -much faster USB reading speed (huge thanks to rodries) v0.04 (07/31/08): -mount/unmount the SD card and/or USB drive so you can swap them out without reloading MPlayerWii (thanks to rodries) -added USB read-ahead cache (thanks to rodries) -added preliminary samba network share support (thanks to scip) -fixed startup crash when a usblan or usb keyboard is attached -added network streaming cache -added video scaling with the nunchuk (use joystick to move, Z button to stretch and C to reset) -added configuration file (put in the SD root folder) -new ascii logo by sensah -v0.03 (07/14/08): -happy french bastille day! -added USB storage support (USB reading is dead slow unfortunately, only good for MP3 files) -added volume controls (Up/Down buttons on the wiimote) -added wiimote buttons repeat during playback -added preliminary test network streaming (shoutcast and mms) -longer filename display in the file selection screen -fix for widescreen aspect ratio (uses the Wii display settings) -more audio playback fixes -v0.02 (07/09/08): -added svenp's libfat patches (better read speed on SD cards) -added pause button (A button on the wiimote) -disabled MPlayer's error/status text during video playback -file list now displays 20 files instead of 10 -improved audio playback code -v0.01 (07/05/08): -Initial release. Full of bugs, audio sync code is awful and will probably crash often. Also, there's room for lots of speed improvements. Downloads PAL NTSC
QuakeGX by Eluan
Current Version: 0.03
Code:ReadMe Copy Quake's PAK0.PAK (and PAK1.PAK if you own the full version) into the ID1 folder on your SD Card. General notes * You can freely change button bindings on the Wiimote without affecting the GC pad bindings, except for the D-Pad on both controllers and Start/Plus. These are paired and changing one's binding will change the other * There is still no music support, but expect it for future releases. (Probably you will have to rip your original quake music from your CD.) * There is a menu option for adjusting the size of the screen to adjust for your TV's overscan. Software rendering notes * All of the original dosquake rendering features are supported. * Unfortunately, the original palette is converted from RGB8 to RGB565. The best way to correct this is writing a full 24-bit software renderer, but don't expect it soon. * Framerate may be a bit choppy and there is still no support for going back to the old 320x200 resolution. * Software rendering is only available through svn, if you are brave enough to correct the compile errors! :) Hardware rendering notes * Full speed, fully implemented GX port of the original glquake, with some new features being added gradually. * Supports all of the original glquake features: dynamic lightmaps, water transparency, and more. * To make the water correctly transparent, you will need water-vised maps. Please do not use r_novis 1. It wasn't meant to be this way, r_novis 1 disables all visibility testing and draws the entire map every frame. Default controls * Gamecube PAD o Attack: R o Jump: A o Run/Walk: B o Lock View: L o Previous Weapon: D-Pad Left or Y o Next Weapon: D-Pad Right or X o Swim Up: D-Pad Up o Swim Down: D-Pad Down o Show Scores: Z o Pause/Menu: Start/Pause o Select (in menu): A o Back (in menu): B * Wiimote o Attack: B o Jump: A o Run/Walk: C o Lock View: Z o Previous Weapon: D-Pad Left o Next Weapon: D-Pad Right o Swim Up: D-Pad Up o Swim Down: D-Pad Down o Show Scores: 1 o Pause/Menu: Plus o Select (in menu): A o Back (in menu): B * On-screen keyboard (Wiimote only) o Activate OSK: Minus o Shift: Z o Select: B * If "Previous Weapon" doesn't work, probably you're using Quake's version 1.01 PAK0.PAK, you should really upgrade to version 1.06's PAK0.PAK. It is available at this project's page as the shareware version. (Will work for the full version too.) Contact You can report bugs or suggestions using the project's issue tracker. Please make sure to check the existing issues before adding new ones. By default only open issues are shown, you will have to select "All Issues" in the search field to see if your issue has already been fixed on svn. Be sure to keep checking the Google project page for new versions and other info. :) Source code The original Quake code was released under the GNU General Public License (GPL). This port's source code is available at the Google project page. ChangeLog: - V0.03 * New features: view locking, tv overscan adjustment, simple brightness control, on-screen keyboard. * To correctly see the transparent water without artifacts, please apply Vispatch to your pak0.pak (and pak1.pak, if you have the full version) file. Download PAL NTSC Quake FullVersion: <a href="http://rapidshare.com/files/140039944/Quake_Full_Version.rar" target="_blank">http://rapidshare.com/files/140039944/Quake_Full_Version.rar</a>
...Oh there are some more
ScummVM by ScummVM-Team
Current Version: 0.12.0
Code:ReadMe The ScummVM ( ScummVM :: Home )Team has released a new version of ScummVM for tons of consoles and Operating Systems, Heres the release details: We can call it a tremendous development. Half a year since 0.11.1 passed pretty quickly, and we are pleased to announce the release of 0.12.0! This new version of ScummVM adds support for 5 completely new games. The games that now run smoothly on many more platforms than was initially intended are: The Legend of Kyrandia: Book Two: Hand of Fate, The Legend of Kyrandia: Book Three: Malcolm's Revenge, Lost in Time, The Bizarre Adventures of Woodruff and the Schnibble and Drascula: The Vampire Strikes Back. The number of supported platforms grew as well. The PS2 port has been revived, and the GameCube and Wii are now supported too. Take your Wiimote and make your beloved adventure game protagonist run around the screen . For those new to ScummVM heres a description: ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed! Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often. Changelog 0.12.0 (2008-08-31) New Games: - Added support for The Legend of Kyrandia: Book Two: Hand of Fate. - Added support for The Legend of Kyrandia: Book Three: Malcolm's Revenge. - Added support for Lost in Time. - Added support for The Bizarre Adventures of Woodruff and the Schnibble. - Added support for the PC version of Waxworks. - Added support for the Macintosh version of I Have no Mouth, and I must Scream. - Added support for Drascula: The Vampire Strikes Back. General: - Added CAMD MIDI driver for AmigaOS4. - Revived the PS2 port (was already in 0.11.1 but was forgotten in the release notes). - Plugged numerous memory leaks in all engines (part of GSoC'08 task), - Added audio double buffering to the SDL backend, which fixes the problems with the MT-32 emulator on Mac OS X (for now only enabled on Mac OS X). AGOS: - Fixed crashes during certain music in Amiga versions of Elvira 1 and Simon the Sorcerer 1. - Fixed palette issues in Amiga versions of Simon the Sorcerer 1. Queen: - Speech is played at the correct sample rate. (It used to be pitched a bit too low.) SCUMM: - Rewrote parts of Digital iMUSE, fixing some bugs. - Rewrote the internal timer code, fixing some speed issues in e.g. COMI. - Improved support for sound effects in Amiga version of Zak McKracken. - Added support for mixed Adlib/MIDI mode in Monkey Island 1 (Floppy). Downloads PAL NTSC
SNES GX by michniewski & Tantric
Current Version: 005 beta
Code:ReadMe ROMS, Preferences, and Saves: ---------------------------- Your SNES rom images must be in the Super Magicom (SMC) or FIG format. Generally, all images you find will be in this format, but if you run across one that isn't please download RTOOL which will allow you to convert the image into SMC format. Wii ---------- On the Wii, you can load roms from any SD card (Front SD, SD Gecko, etc). By default, ROMs are loaded from "snes9x/roms/" and saves and preferences are stored in "snes9x/saves/". Therefore, on your SD card, you should have the following folders: snes9x/ roms/ saves/ ChangeLog [What's new 005] michniewski - added: Superscope/mouse/justifier support, with Wii remote Tantric - added: cheats menu! Loads .CHT file from /snes9x/cheats folder, .CHT file name must match file name of ROM - added: load/save preference selector. ROM, SRAM, Freeze, and preferences are saved/loaded according to these - added: preliminary Windows file share loading/saving (SMB) support on Wii: You can input your network settings into snes9xGX.xml, or edit s9xconfig.cpp from the source code and compile. - added: 'Auto' settings for save/load - attempts to automatically determine your load/save device(s) - SD, USB, Memory Card, DVD, SMB - added: ROM Information page - added: Game Menu - all game-specific options are here now: SRAM save/load, Snapshot save/load, game reload, etc - added: Credits page - fixed: sd gecko works now - fixed: full USB support - changed: menu structure - changed: preferences are now loaded and saved in XML format. You can open snes9xGX.xml edit all settings, including some not available within the program - changed: if Home button is pressed when a game is running, Game Menu pops up - changed: if preferences can't be loaded at the start and/or are reset, preferences menu pops up - remove to save your preferences! - changed: SRAM load - game reloaded automatically after loading SRAM [What's New 004] - added: option to disable AA filtering (snes graphics 'crisper', AA now default OFF) - added: mapped zooming and turbo mode to classic controller - added: preliminary usb support (loading) - changed: sram and freezes now saved by filename, not internal romname. If you have multiple versions of the same game, you can now have srams and freezes for each version. A prompt to convert to the new naming is provided for sram only. - changed: by default, autoload/save sram and freeze enabled [What Was New 003] - added: alphabetical file sorting - added: background logo/backdrop + nicer menus - added: scrolling in ROM selector - fixed: switching between pal/ntsc ROMS doesn't mess up timings - fixed: GC controller config works now - fixed: freeze autoloading on ROM load - fixed: zipped ROMS should now load in a reasonable time - fixed: precompiled dols for autosaving to various locations (see readme) - changed: GC default quickload slot (to sd) (thanks kerframil) - changed: default load/save dirs are now "/snes9x/roms" and "/snes/save/" (thanks kerframil) - changed: Classic X and Y defaults aren't switched - changed: if autosave is enabled, it doesn't ask to save SRAM anymore. It is saved in the background. - updated README [Whats Was New 002] - added: classic and nunchuk support - added: all controllers can now be configured - added: GC version (untested) - changed: mappings are no longer stored in SRAM, but in config file. This means no per-game configurations, but one global config per controller. - one makefile to make all versions. (thanks to snes9x143 SVN) [What Was New 001] - compiles with latest devkitppc (r15) - now uses libfat (can use front sd slot on wii) - updated menu items a bit - wiimote support - fixed: autoload sram/freeze - fixed: rom plays immediately after loading Downloads PAL NTSC
Wad Manager by WANINKOKO
Current Version: 1.21
WiiEngine by HermesCode:README +-------------------------------+ | WAD Manager v1.21 by Waninkoko| +-------------------------------+ | www.teknoconsolas.info | +-------------------------------+ [ DISCLAIMER ]: - THIS APPLICATION COMES WITH NO WARRANTY AT ALL, NEITHER EXPRESS NOR IMPLIED. I DO NOT TAKE ANY RESPONSIBILITY FOR ANY DAMAGE IN YOUR WII CONSOLE BECAUSE OF A IMPROPER USAGE OF THIS SOFTWARE. [ DESCRIPTION ]: - WAD Manager is an application that allows you to (un)install WAD packages. It lists all the available WAD packages in a storage device so you can select which ones to (un)install. [ SUPPORTED DEVICES ]: - SDGecko. - Internal SD slot. - USB device. [ HOW TO USE ]: 1. Create a folder called "wad" in the root of the storage device. 2. Copy all the WAD packages in the folder created in the step 1. 3. Run the application with any method to load homebrew. [ NOTES ]: - If a Custom IOS is detected, WAD Manager will load it automatically to take advantage of its benefits. [ KUDOS ]: - Team Twiizers/devkitPRO -> libogc - svpe -> usbstorage driver - All my betatesters. Downloads PAL NTSC
Current Version: 1.4
Code:ReadMe Wiiengine 1.4 © 2008, Francisco Muñoz 'Hermes' to many thaks to 'jedeitor' for the English translation ATENTION: This software writes on your SD, creates directories, renames and erases files using libfat, so it is recommended to do a backup of the SD to avoid data loss. Directory tree -------------- root |---apps |---roms |--pcengine |--saves -> save states, WRAM saves |--img -> .bmp, frames captured |--syscard.pce -> system card by default (you must include it for CDROM support) |--Rtype.pce.bz2 -> a game rom in one .bzip file |--bomberman.zip -> other game rom in one .zip file |--dracX.iso -> a CDROM game (without audio tracks) |--favorites -> folder with your favorites roms | | | |--- afterburnII.zip | |...... | |--draculaX -> folder with a CDROM game | |---- draculaX.toc -> CDROM descriptor file (load this) |----- track1.ogg -> audio track |----- track2.iso -> data track |----- track3.ogg | ...... ChangeLog Version 1.4 (the new) -------------------- - Added ADPC support and some emulated BIOS CD functions - Savestate upgraded Version 1.2 ----------- - Added one option to exit to the loader from the ROM selector screen (Press MINUS and confirm) - Now you can use MINUS button as SELECT button (remember you also can use PLUS button for the same function) - Added one option to swap RUN and SELECT buttons (CONFIGURATION menu) - Nunchuck is supported now: Use the stick, A -> I , B -> II, PLUS & MINUS -> SELECT, 1 -> RUN (remember you can swap RUN & SELECT from CONFIGURATION) - Some games as Street Fighter 2 or Strip Fighter works now without graphics corruption. - Some sound problems corrected Downloads PAL NTSC
Here are couple of links to french sites (google translated links) that have some more but they may be all PAL versions.
Translated version of http://www.wiigen.fr/index.php?option=com_smf&Itemid=43&topic=8300.0
Translated version of http://www.wiigen.fr/index.php?option=com_smf&Itemid=43&topic=6739.0
Isn't this actually kind of a waste since when they are channels they are eating up the Wii's limited memory. Isn't it just a better idea to run them through the Homebrew channel as an app. of the SD card. I guess what ever floats your boat.
jbloggs showing here how responsive wiihacks is. i only discussed this an hour ago and up comes this thread! i think its fantastic. sometimes for the most regular things it is better to have it as a channel
thanks again, make it a sticky if you can, this is valuable for people in the "casual homebrew" market lol i think thats the buzzword at the moment. "core brewers" like Wiiwouldliketohack will stay with hbc yeah?
Lol I just don't see why you should waste your Wii mem. at the moment when you can Homebrew channel the emu then rom. off the SD card. Oh well everyone has a preference.
Someone should get Wiigator's ISO loader converted to a channel