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Thread: The Latest Neogamma Channels

  1. #1
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    The Latest Neogamma Channels

    Updated: 5.5.11




    My Collection of The Latest Neogamma Loader made into Channels!!!!

    THANKS FOR ALL THE SUPPORT!!!!!!!

    ---------------------------------
    Release 9 Channels:
    Code:
    .wad Channels Below:
    Release 9 Beta 1 (Tested 4.2.10)
    Release 9 Beta 2 (Tested 4.7.10)
    Release 9 Beta 3 (Tested 4.7.10)
    Release 9 Beta 4 (Tested 4.10.10)
    Release 9 Beta 5 (Tested 4.11.10)
    Release 9 Beta 6 (Tested 4.13.10)
    Release 9 Beta 7 (Tested 4.18.10)
    Release 9 Beta 8 (Tested 4.18.10)
    Release 9 Beta 9 (Even though it says 8 it is 9)
    Release 9 Beta 10 (Tested 5.13.10)
    Release 9 Beta 11 (Tested 5.20.10)
    Release 9 Beta 12 (Tested 5.25.10)
    Release 9 Beta 13 (Tested 5.26.10)
    Release 9 Beta 14 (Tested 6.2.10)
    Release 9 Beta 15 (Tested 6.2.10)
    Release 9 Beta 16 (Tested 6.2.10)
    ~ [The Following Channels are Bigger in Size due to New Background Music] ~
    Release 9 Beta 17 (Tested 6.6.10) 
    Release 9 Beta 18 (Tested 6.6.10) 
    Release 9 Beta 19 (Tested 6.14.10) 
    Release 9 Beta 20 (Tested 6.14.10) 
    Release 9 Beta 21 (Tested 6.14.10) 
    Release 9 Beta 22 (Tested 6.14.10) 
    Release 9 Beta 23 (Tested 6.14.10) 
    Release 9 Beta 24 (Tested 6.28.10) 
    Release 9 Beta 25 (Tested 6.28.10) 
    Release 9 Beta 26 (Tested 6.28.10) 
    Release 9 Beta 27 (Tested xx.xx.xx) 
    Release 9 Beta 28 (Tested xx.xx.xx) 
    Release 9 Beta 29 (Tested xx.xx.xx) 
    Release 9 Beta 30 (Tested xx.xx.xx)
    Release 9 Beta 31 (Tested xx.xx.xx) 
    Release 9 Beta 32 (Tested xx.xx.xx)  
    Release 9 Beta 33 (Tested xx.xx.xx)
    Release 9 Beta 34 (Tested xx.xx.xx)
    Release 9 Beta 35 (Tested xx.xx.xx)
    Release 9 Beta 36 (Tested xx.xx.xx)
    Release 9 Beta 37 (Tested xx.xx.xx)
    Release 9 Beta 38 (Tested xx.xx.xx)
    Release 9 Beta 39 (Tested xx.xx.xx)
    Release 9 Beta 40 (Tested xx.xx.xx)
    Release 9 Beta 41 (Tested xx.xx.xx)
    Release 9 Beta 42 (Tested xx.xx.xx)
    Release 9 Beta 43 (Tested xx.xx.xx)
    Release 9 Beta 44 (Tested xx.xx.xx)
    Release 9 Beta 45 (Tested 10.3.10)
    Release 9 Beta 46 (Tested 10.9.10)
    Release 9 Beta 47 (Tested 10.10.10)
    ---
    ---
    HBC Loading .dol---
    ---
    How to Install:
    DOL
    1. Download File
    2. Find the Apps Folder and Open it
    3. Copy that Folder over to the Apps folder on you SD Card
    4. Launch HBC and Load -- ENJOY!!!
    WAD Channel
    1. Download File
    2. Place the .wad file in your wad folder on your SD Card
    3. Launch WADManager and install (Download Here)
    4. Exit to WII-Menu and Click on Channel and ENJOY!!!
    ---
    ---


    ---------------------------------
    [SPOILER= Release 9: Change Log]
    Change Log:

    R9 beta 46 - > R9 beta 47
    - Gamecube loading(internal GC mode): Reloader option ".elf fix" now uses the fast reloader instead of the forced reloader
    R9 beta 45 - > R9 beta 46
    - Gamecube loading (internal GC mode): Added a new reloader Which setting fixes elfs that are copied to a buffer first "eleven fix...
    This fixes the Agent Under Fire crash after 2nd level (automatically used with reloader set to auto)
    - Gamecube loading (internal GC mode): Fixed Ocarina & dignity not working correctly with elfs (only backups and just theorectically not tested).
    R9 beta 44 - > R9 beta 45
    - Enabled secret feature. Don't make me regret this decision!
    - Gamecube loading(internal GC mode): Don't disable Ocarina if no codes are found(helps to find error sources)
    - Gamecube loading(internal GC mode): Enabled patched MIOS for retail disc plugin debugging
    - Gamecube loading(internal GC mode): Fixed boot with only 2nd hook enabled
    - Gamecube loading(internal GC mode): Fixed Wind Waker NTSC-U mini map freeze for retail discs
    R9 beta 43 - > R9 beta 44
    - Gamecube loading(internal GC mode): Printing proper warnings about audio streams on screen
    - Gamecube loading(internal GC mode): More plugin size optimisation
    - Gamecube loading(internal GC mode): Plugin debugging: Added read audio debugging for retail discs, show filenames for read audio
    R9 beta 42 - > R9 beta 43
    - Added option to show/hide the rebooter
    - Gamecube loading(internal GC mode): Added firty fix to align bad audio streams
    - Gamecube loading(internal GC mode): Added auto options for the backup plugin, patched MIOS and audio patches
    R9 beta 41 - > R9 beta 42
    - Gamecube loading(internal GC mode): Moved high plugin memory setup behind the apploader loop(increases compatiblity with high plugin(not patched MIOS or Action Replay + high plugin!)
    - Gamecube loading(internal GC mode): Added warning when audio streams without 32KB alignment are found
    - Gamecube loading(internal GC mode): Plugin debugging: Show filenames for dvd reads
    - Gamecube loading(internal GC mode): Plugin debugging: Support for games with multiple .dols/.elfs on retail discs(only debugging related!)
    R9 beta 40 - > R9 beta 41
    - Gamecube loading(internal GC mode): More plugin size optimisations
    - Gamecube loading(internal GC mode): Added some dvd read error debug messages
    R9 beta 39 - > R9 beta 40
    - Gamecube loading(internal GC mode): Added ability to select the 2nd disc from an actual 2nd disc
    - Gamecube loading(internal GC mode): Checking the disc cover once, it seems this helps with disc switching in-game
    - Gamecube loading(internal GC mode): Trying to revert memory setup when loading Action Replay(so it does not overwrite the backup plugin)
    R9 beta 38 - > R9 beta 39
    - Gamecube loading(internal GC mode): Changed the debug printf patterns to patterns received from Crediar, more stable + more output
    - Gamecube loading(internal GC mode): Added option to play around with the Audio Status Request fix
    - Gamecube loading(internal GC mode): Added patched MIOS boot method
    R9 beta 37 - > R9 beta 38
    - Gamecube loading(internal GC mode): More reloader optimisations, the fast reloader should work on everything now(there's a chance it breaks games that worked before with fast reloader, these should still work with forced reloader...)
    - Gamecube loading(internal GC mode): Freeze with memory card in slot B should be fixed
    R9 beta 36 - > R9 beta 37
    - Gamecube loading(internal GC mode): Made the debug printf in the loader itself non blocking, should fix the current GC retail disc + Wiird issues
    R9 beta 35 - > R9 beta 36
    - Added basic cIOS rev20 identification
    - Added IOS Reload block option(only cIOSrev20+, only discs)
    - Gamecube loading(internal GC mode): Added proper dvd reset debugging
    R9 beta 34 - > R9 beta 35
    - Gamecube loading(internal GC mode): Fix for Wind Waker PAL freeze on mini map, might work in NTSC-U (extracted from MIOSv5, yes no c there)
    R9 beta 33 - > R9 beta 34
    - Only calling dvd inquiry once per NeoGamma boot(should fix init drive errors when using IOS61 for storage access[thanks to luminalace for reporting it], might also fix random inquiry errors)
    - Updated the HBC icon with transparency
    R9 beta 32 - > R9 beta 33
    - Added Sneek's video patch for wii games, may work better than the old patches
    - Gamecube loading(internal GC mode): Adding plugin debugging to the GUI, even for retail discs(requires usb gecko!)
    R9 beta 31 - > R9 beta 32
    - Gamecube loading(internal GC mode): Maybe fixed Action Replay support(changed suspicious jumptable nr)
    - Gamecube loading(internal GC mode): More plugin size optimisation
    - Gamecube loading(internal GC mode): Forced reloader is not saved anymore, it's only for testing(if a game requires it, NeoGamma will do it automatically once it is known)
    - Gamecube loading(internal GC mode): Moved the memory setup before the apploader, might increase compatibility
    R9 beta 30 - > R9 beta 31
    - Better understandable drive warnings on read error
    - Gamecube loading(internal GC mode): Dirty fix for Ikaruga(Thanks to Crediar for pointing to 0xCC006020 for Audio Status Requests)
    - Gamecube loading(internal GC mode): Added lots of debug output(need to build debug version for this)
    R9 beta 29 - > R9 beta 30
    - Gamecube loading(internal GC mode): Fixed audio streaming on retail discs with the help of Crediar(Eternal Darkness, Starfox Adventures ...)
    - Gamecube loading(internal GC mode): Added 4 new hooktypes thanks to Crediar(they all are for the same function, but different patterns)
    - Gamecube loading(internal GC mode): Added possiblity to boot games with the high plugin for testing purposes(that it'S not saved is not a bug!)
    - Gamecube loading(internal GC mode): Maybe fixed some serious memory setup issue(should be most noticeable when using the high plugin)
    R9 beta 28 - > R9 beta 29
    - Gamecube loading(internal GC mode): Fixed wrong time&date in GC games
    R9 beta 27 - > R9 beta 28
    - Gamecube loading(internal GC mode): Removed dvd_report_error_replacement to get more free memory
    - Gamecube loading(internal GC mode): Calling the callback function directly for everything that does nothing
    R9 beta 26 - > R9 beta 27
    - Gamecube loading(internal GC mode): Next try to get rid of the random crashes
    R9 beta 25 - > R9 beta 26
    - Gamecube loading(internal GC mode): Added another sleep before video init in GC mode
    - Gamecube loading(internal GC mode): Removed pad init in GC mode
    - Gamecube loading(internal GC mode): Added option to set reloader to forced(fixes 007 Agent under Fire, automatically set to forced on it)
    R9 beta 24 - > R9 beta 25
    - Gamecube loading(internal GC mode): Added a sleep before booting BC, hopefully fixes these random crashes
    - Gamecube loading(internal GC mode): Output which dvd function is used(just additional info)
    R9 beta 23 - > R9 beta 24
    - Gamecube loading(internal GC mode): Added Nicksasa's GC hooks again, they seem to work for a few games
    R9 beta 22 - > R9 beta 23
    - Gamecube loading(internal GC mode): Added warnings if dvd functions could or would not be patched
    R9 beta 21 - > R9 beta 22
    - Gamecube loading(internal GC mode): Using a png as background now
    - Gamecube loading(internal GC mode): Removed sleep from beta 21, didn't help
    R9 beta 20 - > R9 beta 21
    - Using devkitPPC r21, libogc 1.8.3 and libfat 1.0.7 now
    - Gamecube loading(internal GC mode): Added a sleep before video init(maybe helps with random crashes on startup)
    R9 beta 19 - > R9 beta 20
    - Gamecube loading(internal GC mode): Virtually disable Ocarina when no codes are found
    - Gamecube loading(internal GC mode): Removed debugging only related dvd commands in the plugins
    - Gamecube loading(internal GC mode): Added plugin memory protection on reloader(_tiny_ chance it fixes some multi .dol game problems)
    - Gamecube loading(internal GC mode): Added report_error to low plugin(_tiny_ chance it fixes some audio problems)
    R9 beta 18 - > R9 beta 19
    - All unused options are now greyed out
    - Allow .gct files with 4 and 6 digits of the disc id
    - Auto Force language now only forces if the Wii's region is different from the game's region
    - Added hidden feature for developers only, only talk in PM about it
    R9 beta 17 - > R9 beta 18
    - Gamecube loading(internal GC mode): Restored the possibilty to boot single game discs with Action Replay on a multi game disc
    - Gamecube loading(internal GC mode): Speed optimisation for the reloader
    - Gamecube loading(internal GC mode): Removed unused code
    R9 beta 16 - > R9 beta 17
    - Gamecube loading(internal GC mode): Dirty fix for Pokemon Box
    - Gamecube loading(internal GC mode): Enabled reloader for games booted via Action Replay(but cheats won't work on mutli .dol games)
    R9 beta 15 - > R9 beta 16
    - Gamecube loading(internal GC mode): Finally added reloader support
    R9 beta 14 - > R9 beta 15
    - Gamecube loading(internal GC mode): Allow the drive to reset. The 2nd disc feature now works(again)
    R9 beta 13 - > R9 beta 14
    - Cosmetical changes to GUI and code
    - Gamecube loading(internal GC mode): Calling ICInvalidateRange after DCFlushRange in the backup plugin, maybe increases stability, but results in slower reading
    R9 beta 12 - > R9 beta 13
    - Finally added saving of the gamecube options
    - Gamecube loading(internal GC mode): Added Ocarina support (only retail discs)
    R9 beta 11 - > R9 beta 12
    - Added .wip files for Prince of Persia: The Forgotten Sands(not confirmed to work yet)
    - Gamecube loading(internal GC mode): Switching to game video mode just before booting the game, fixes some video mode issues during the loading screen
    - When using a .wip patch, it says "patch forced!" now if the old data from the .wip file did not match the data in memory
    R9 beta 10 - > R9 beta 11
    - Changed alt .dol code, seems bss wasn't cleared...
    - Gamecube loading(internal GC mode): reverted video mode code from beta 10
    - Gamecube loading(internal GC mode): Added proof of concept Wiird support for GC(only retail discs, only debugger, only VI hook)
    R9 beta 9 - > R9 beta 10
    - Changed video mode code in the GC loading screen(doesn't change anything...)
    - Using drive command to enable audio streaming now(retail Eternal Darkness still not booting, while the backup still boots)
    R9 beta 8 - > R9 beta 9
    - Added identification of the used cIOS(rev13a+b, rev18 and rev19 only)
    - Gamecube loading(internal GC mode): Disabled all debug printf and patching of debug printf in the main.dol
    R9 beta 7 - > R9 beta 8
    - Gamecube loading(internal GC mode): Added video mode patches
    R9 beta 6 - > R9 beta 7
    - Rearranged the menu
    - Gamecube loading(internal GC mode): Added PAL(auto) video mode, it's PAL480i for NTSC and PAL576i for PAL games
    - Don't bug with the drive info when loading from usb
    R9 beta 5 - > R9 beta 6
    - Prevent that a stubbed IOS249 is loaded
    - Added warning on dvd read error for drives that can't read DVD-Rs(needs to be improved)
    - Hide usb/sd loading option when using an IOS
    R9 beta 4 - > R9 beta 5
    - Added code that allows to identify where a dvd read error occured
    R9 beta 3 - > R9 beta 4
    - Gamecube loading(internal GC mode): Partly fixed video mode code, forcing PAL60 works at least for some NTSC games now(but not PAL games!)
    R9 beta 2 - > R9 beta 3
    - Fixed alt .dol disc+ bug causing some .dols to be unloadable
    - Added .wdm file for Rampage: Total Destrucion(by woodoste)
    - Gamecube loading(internal GC mode): Hopefully fixed code dump when playing certain backups that are not multi game discs(bug found by Levente)
    R9 beta 1 - > R9 beta 2
    - Gamecube loading(internal GC mode): Added support for retail discs
    - Gamecube loading(internal GC mode): Changed video mode code, only confirmed working video mode is NTSC480i, PAL480i is confirmed to NOT work at the moment, PAL576i seems to work, progressive unknown
    - Gamecube loading: Clearing bss before loading .dol sections for homebrew .dols(only relevant when building a cMIOS)
    R8 - > R9 beta 1
    - Gamecube multi game disc selection moved to wii mode(compatible cMIOS + GC mode 'internal' only) see gamecube.txt for details
    - Fixed controls(support 2nd, 3rd and 4th controller, shutdown always possible when waiting for button press)[/SPOILER]

    ---------------------------------
    [SPOILER=Alternate WiiPower cMIOS]This is the Alternate cMIOS that was developed by WiiPower (I have not tested it and will not test it as everything is working on my wii... LOL... This is just for info resource and also for advanced users that want to mess with things. I do not / will not take responsibilty if you brick your wii from this.
    Version .2
    Version .1
    The cMIOS is basically identical with WiiGator's cMIOS, but without the DVD-R patch and i
    always use MIOSv4. The cMIOS should allow all retail gamecube games to be played from the disc
    channel, and it allows to boot gamecube homebrew.This cMIOS is only for use with retail discs.
    Backup gamecube games do boot with this cMIOS, but only if the loader doesn't allow the game to
    reset the drive. If the game can't reset the drive, a disc change is impossible. So if you want to run
    gamecube backups, get WiiGator's cMIOS which allows everything this cMIOS does, plus running of
    gamecube backups.[/SPOILER]

    ---------------------------------

    [SPOILER=Requirements for gamecube backup launching from disc with NeoGamma]
    - A Wii with a backup compatible drive(black Wiis are generally not backup compatible, backup resistant Wiis were sold since christmas '09, no backup disc compatible Wiis in the shelves anymore 1-2 months later). Easy test: In the latest NeoGamma, remove disc from the drive and select launch game from disc. You will get a read error. If it doesn't say anything about your drive, then it should be old enough.

    - A GC backup compatible cIOS installed and used. For testing until it works, install cIOS37rev19 or cIOS56rev20. NeoGamma shows at the bottom of the screen which cIOS is used. If does not say: cIOS37rev19 or cIOS56rev20 (slot 249), you did not install the cIOS correctly.

    - A GC homebrew compatible cMIOS. If you don't know which one you have, just install a good one. cMIOS and MIOS always overwrite any MIOS or cMIOS you currently have installed. Waninkoko's cMIOS up to rev5(including) are not GC homebrew compatible. All of WiiGator's cMIOS should be compatible. And there's only compatible or not compatible, there are no differences in games compatibility or anything else between different cMIOS. Recommend cMIOS: The one from this thread, because: It's NeoGamma compatible and still allows to play retail GC discs from disc channel without issues.

    - The correct options in NeoGamma:
    Storage device: SD or USB using cIOS(the others should work too, but most people try everything, so...)
    Gamecube Mode: internal (MIOS just boots MIOS like the disc channel does, external boots sd:/NeoGamma/GC.dol in GC mode)
    Force Video: Disc(with component cables, you might need to try all options)
    Patch Video: No(only relevant on import games with color issues)
    Reloader, Backup plugin, Audio fix and Patched MIOS: Auto
    All other options are not GC backup launching relevant. Yes this includes the GC Ocarina and debugger options. But if you want to be safe, set everything in that menu to no.

    - A valid game image written on the disc. Well the best way to find out if this is the reason why GC backup launching is not working at all is to create a clean new dump from a retail disc with SuperDump. Multi game discs are valid discs, but i can only say that the multi game discs created with the tool linked in this thread work for sure

    - And last but not least: A good disc. Only use high quality media and never burn slower than 4x. If you believe you need to burn slow, then use 4x, all others try 8x,12x or 16x. And DVD+Rs need the booktype set to DVD-R(dvd-rom) on burning, or the Wii won't be able to read them. This procedure is called bitsetting, just google it.
    [/SPOILER]

    ---------------------------------

    These have been tested on a Wii Softmodded 4.1U. Works Great!!!!

    Other Goodstuff:
    Neogamma R8 Archive's
    WAD-Manager 1.7
    Music for B1-B16
    Music for B17-Current



    THANKS:
    ~ DOGEGGS ~
    ~ YOCJ ~
    Last edited by emuhack; 05-05-2011 at 05:23 AM. Reason: Keepin Ya Up To Date!!!


  2. #2
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    Theres a brand new Neogamma r8 RC3s been released but only as a dol file please can you tell me how to make it a wad file so i can have it as a channel?

  3. #3
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    I have the channel ver above....

    enjoy

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  5. #4
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    Quote Originally Posted by emuhack View Post
    I have the channel ver above....

    enjoy
    yes,bu not the new rc3* one. can you guys make a channel of the new rc3*?

  6. 1 User Says Thank You ZeroRamirez2701 For This Useful Post


  7. #5
    New Member YOCJ's Avatar
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    There has been a new release from R8 RC3 -> Added support for the renamed ehci module in cIOS rev18
    NeoGammaR8RC3s.zip
    3.2E, HBC 1.0.8, cIOS38 Rev17, cMIOSv8 Rev3, NGL R8, GCBL 0.2, PriiLoader 0.3 Rev43, StarFall 0.5, BootMii@Boot2

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  9. #6
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    I will update the channels when i get home....



    THANKS

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  11. #7
    New Member YOCJ's Avatar
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    Whenever you can mate, thanks!
    3.2E, HBC 1.0.8, cIOS38 Rev17, cMIOSv8 Rev3, NGL R8, GCBL 0.2, PriiLoader 0.3 Rev43, StarFall 0.5, BootMii@Boot2

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  13. #8
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    Ok the Channel RC3 Has been Updated!!!!!

    ENJOY!!!!!!!!!!!!!!

    - -

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  15. #9
    New Member YOCJ's Avatar
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    Thanks man for keeping us updated!!
    Last edited by YOCJ; 03-03-2010 at 09:04 AM.
    3.2E, HBC 1.0.8, cIOS38 Rev17, cMIOSv8 Rev3, NGL R8, GCBL 0.2, PriiLoader 0.3 Rev43, StarFall 0.5, BootMii@Boot2

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  17. #10
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    NO THANK YOU!!!! LOL

    I like the updates from you also since i dont keep up with the releases like you do....

    THANKS!!!!


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