New Super Mario Bros on Modchip
I have read the post stickied here in regards to running New Super Mario Bros.. but the guide says how to do it on a modchip whilst using softmod.. is there any way to get this working currently without using softmod? purely just a modchip.
E.g. is there a way to modify the ISO to remove the protections?
Perhaps im just a little confused.. appreciate help if anyone can help me =)
The chip im using is Sunkey Lite
There is currently no way to run a backup of New Super Mario Bros on a modchipped Wii without performing a soft mod. I was in the same boat as you, as before NSMB I never needed to do any softmodding because I had a modchip. This game is different and has a new protection mechanism.
Regarding the stickied post you mentioned, I just followed it and had my Wii running NSMB in about 10 minutes. I just used bannerbomb to install the homebrew channel, download Gecko OS and put it on the homebrew channel, and put the code to bypass the protection in a codes folder in the root of my SD card. No need to work with IOS or cIOS.. a pretty clean and easy solution for me.
Hope this helps a bit.
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Oh nice, so all you needed was homebrew channel and Gecko OS? Nothing else to worry about? Excellent, I might do that instead. It's just with Wii's I have softmodded previously it's been pretty painful and things still don't work
Yes I think that is all you will need for the game to work. Since the protection in the game is supposed to make it crash with an error in about 5 minutes, and I was able to play the game for hours via Gecko OS with the code enabled, I would assume the game's protection was successfully bypassed. Good luck getting the game to work.
Oh and I used a clean, unpatched NTSC ISO file if that helps you any.
Is there any plans or methods in the works for a hardmod firmware fix for the BCA protection?
Originally Posted by davepm
Last edited by hawkeye; 12-05-2009 at 09:37 PM.
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