Results 1 to 3 of 3

Thread: cracking wii games

  1. #1
    Junior Member
    Join Date
    Dec 2009
    Thanked 0 Times in 0 Posts

    cracking wii games

    hi i have looked all around this site and am yet to find the answer to my question, how do you crack wii games so u can share them with people online? please help

    thanks in advance

  2. #2
    Join Date
    Sep 2009
    Thanked 813 Times in 642 Posts
    I don't get what you mean by "crackin". If alls you mean is ripping the game then there are a few ways to accomplish this. You can use a USB loader along with a USB HDD/Thumbdrive or SD card and rip the games with the loader to the device, then use WBFS Manager to extract the game off the device to your computer.

    You could also rip a game through WiFi [not sure how this is done i never tried it].

    A game doesn't have to be "cracked" per-say in order for it to run. Some games do have to be patched to run properly though [ie NSMB].

  3. #3
    Member dr34m3r's Avatar
    Join Date
    Sep 2009
    Thanked 201 Times in 180 Posts
    And that is only because new games need to have the BCA data

    > We would like to bring to your attention the new Anti Piracy Protection
    Nintendo have started using called BCA (Burst Cutting Area) checking

    modrobert (eurasia): "As you might know by now the protection used in NSMB
    (New Super Mario Bros) for Wii is a BCA check (Burst Cutting Area). Actually
    the drive command 'ReadDiscBca' is old but this is first time it has been used
    in a game to check the disc. In order to avoid cracking each game with this
    protection the BCA data should be collected from the original game disc and
    stored somewhere so it can be handled by either modchips or softmods in a
    proper way.

    For those who wish to load backup games from disc regardless if they have
    modchip or softmodded Wii it might be a good idea to store BCA within the ISO.
    Overburning DVD-R seems to be asking for trouble as some burner firmware can't
    handle it, same goes for certain media. Other backup solutions might benefit
    from doing the check in a separate external file perhaps.

    In any case the BCA data is required from the original disc when ripped and
    I think the best way would be to create some kind of standard to deal with it.
    Maybe in the form of a PPF3 patch (with undo data) as I don't think it would be
    a good idea to mess with the game dumps directly."
    Note from OneUp:
    We at OneUp believe the ISO should still be left untouched/unpatched for release
    but due to the fact that BCA checks are now being used, we also believe that it
    is the responsible thing for Wii ISO groups to include this 64 bytes of
    BCA data in the form of a separate text accompanying the ISO file

    We have included the application uLoader that is capable of displaying
    an ORIGINAL Wii games BCA data, once installed follow steps below

    1 - Insert ORIGINAL Wii DISC
    2 - Click on 'DVD Button'
    3 - Click on 'Show BCA Data' Button
    4 - Write down your BCA data for release

    ...::: Example for New Super Mario Bros. Wii :::...

    0000000000000000 0000000000000000 0000000000000000 0000000000000000
    0000000000000000 0000000000000000 0000000100000000 0000000000000000

    James.Camerons.Avatar.The.Game.PAL.Wii-GLoBAL has BCA data protection but no BCA
    data is available.

  4. 2 Users Say Thank You to dr34m3r For This Useful Post


Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts