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Thread: Configurable USB Loader v57

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    Configurable USB Loader v57




    Configurable USB Loader v62
    by oggzee, usptactical, gannon & Dr. Clipper

    This version of the loader allows you to customize numerous options
    to better suit your preferences.

    Based on Wanikoko SD/USB Loader 1.5, Kwiirk Yal & cios 222,
    Hermes uLoader 1.6 & cios 222/223+mload + many others (Sorg, nIxx,
    fishears, usptactical, 56Killer, WiiShizzza, hungyip84, Narolez, ...)


    Features:
    - SDHC and USB HDD device support
    - GUI (Grid / Coverflow) and Console mode (switchable at runtime)
    - Background Music (.mp3 or .mod)
    - Themes (switchable at runtime)
    - Themes Browser
    - Widescreen (auto-detect)
    - Transparency (covers and console)
    - Cover images download
    - Cover styles: 2d, 3d, disc and full
    - Automatic resize of covers
    - Renaming game titles (using titles.txt, custom-titles.txt and/or wiitdb.zip)
    - Per game configuration of Video mode, Language, Ocarina cheating
    - Light up DVD slot when install finishes, optional eject
    - Childproof and parental guidance
    - USB HDD with multiple partitions supported
    (WBFS for games and FAT for config, covers and other resources)
    - SDHC with multiple partitions supported
    (WBFS for games and FAT for resources...)
    - Custom IOS selection for better compatibility with USB drives and other USB devices.
    - cIOS supported: waninkoko's 249 & 250, Hermes 222, 223 & 224 (mload), kwiirk 222 & 223 (yal)
    - Banner sounds
    - Saving game play time to Wii's play log
    - Multiple WBFS partitions support
    - Loading games from a FAT or NTFS partition
    (cIOS 222/223 rev4+ or cIOS 249 rev18+ required)
    - Supported game disc file formats: .wbfs and .iso
    - Configurable
    --------------------------------------------------------------------------------------------

    full package - Cfg_USB_Loader_62.zip
    normal boot dol - cfg62.dol
    fat boot dol - cfg62-fat.dol(for use with a FAT formatted USB HDD)


    [SPOILER="install"]

    WBFS formatted HDD
    If installing Configurable USB Loader for the first time, then download the full package. Copy the contents of the inSDroot to the root of your SD card, there should be two folders (apps and usb-loader). Once that is complete, you can now update to the latest version of CFG, either thru the loader or from here

    FAT32 or NTFS formatted HDD
    If you are using a FAT32 or NTFS formatted USB HDD, then install the full package, then install the cfgv62-fat.dol, make sure to rename it to boot.dol, install it to the USBloader folder in your apps folder. Make sure you have IOS222 v4 (as 38) installed for use with the FAT version of CFG.[/SPOILER]

    [SPOILER="new forwarder"]

    Download - Here
    Source - Here

    Features:
    -SD and USB support
    -FAT32/NTFS/ext2/ext3/ext4 partition support
    -USB2.0 speed using the official Nintendo IOS58 (IOS58 Installer)
    -Meta.xml arguments are supported
    -elf and dol file loading
    -Priiloader compatible
    -WiiXplorer Forwarder base (Great USB HDD compatility)

    Loading Paths:
    sd:/apps/usbloader/boot.dol
    sd:/apps/usbloader_cfg/boot.dol
    sd:/apps/usbloader/boot.elf
    sd:/apps/usbloader_cfg/boot.elf
    usb:/apps/usbloader/boot.dol
    usb:/apps/usbloader_cfg/boot.dol
    usb:/apps/usbloader/boot.elf
    usb:/apps/usbloader_cfg/boot.elf

    [/SPOILER]

    [SPOILER="CFG v62 readme"]
    Configurable SD/USB Loader v60
    ==============================

    by oggzee, usptactical, gannon & Dr. Clipper

    This version of the loader allows you to customize numerous options
    to better suit your preferences.

    Based on Wanikoko SD/USB Loader 1.5, Kwiirk Yal & cios 222,
    Hermes uLoader 1.6 & cios 222/223+mload + many others (Sorg, nIxx,
    fishears, usptactical, 56Killer, WiiShizzza, hungyip84, Narolez, ...)


    Features:
    ---------

    - SDHC and USB HDD device support
    - GUI (Grid / Coverflow) and Console mode (switchable at runtime)
    - Background Music (.mp3 or .mod)
    - Themes (switchable at runtime)
    - Themes Browser
    - Widescreen (auto-detect)
    - Transparency (covers and console)
    - Cover images download
    - Cover styles: 2d, 3d, disc and full
    - Automatic resize of covers
    - Renaming game titles (using titles.txt, custom-titles.txt and/or wiitdb.zip)
    - Per game configuration of Video mode, Language, Ocarina cheating
    - Light up DVD slot when install finishes, optional eject
    - Childproof and parental guidance
    - USB HDD with multiple partitions supported
    (WBFS for games and FAT for config, covers and other resources)
    - SDHC with multiple partitions supported
    (WBFS for games and FAT for resources...)
    - Custom IOS selection for better compatibility with USB drives and other USB devices.
    - cIOS supported: waninkoko's 247, 248, 249 & 250, Hermes 222, 223 & 224 (mload), kwiirk 222 & 223 (yal)
    - Banner sounds
    - Saving game play time to Wii's play log
    - Multiple WBFS partitions support
    - Loading games from a FAT or NTFS partition
    (cIOS 222/223 rev4+ or cIOS 249 rev18+ required)
    - Supported game disc file formats: .wbfs and .iso
    - Configurable


    For latest news, questions and suggestions head over here:
    Configurable USB Loader - GBAtemp.net


    Installation:
    -------------

    Copy the contents of "inSDroot" to the root of your SD card.
    This will add the USB Loader to your homebew channel.
    You can also install a a channel forwarder to start the loader directly
    from the system menu.
    (Note: alternatively, a USB FAT partition can be used
    to store configuration and covers)



    Default File locations:
    ---------------

    config file: sd:/usb-loader/config.txt
    settings file: sd:/usb-loader/settings.cfg
    background image:sd:/usb-loader/background.png
    covers:
    2d: sd:/usb-loader/covers/*.png
    3d: sd:/usb-loader/covers/3d/*.png
    disc: sd:/usb-loader/covers/disc/*.png
    full: sd:/usb-loader/covers/full/*.png
    titles file: sd:/usb-loader/titles.txt
    themes: sd:/usb-loader/themes/THEME_NAME/theme.txt
    theme preview: sd:/usp-loader/themes/*.jpg

    ocarina cheat codes are searched in:
    sd:/usb-loader/codes/*.gct
    sd:/data/gecko/codes/*.gct
    sd:/codes/*.gct
    ocarina TXT cheat codes use the locations:
    Downloaded to: sd:/usb-loader/codes/*.txt
    Saved .gct to: sd:/usb-loader/codes/*.gct

    wiitdb: sd:/usb-loader/wiitdb.zip
    play history: sd:/usb-loader/playstats.txt

    .wip files: sd:/usb-loader/GAMEID.wip
    .bca files: sd:/usb-loader/GAMEID.bca
    .wdm files: sd:/usb-loader/GAMEID.wdm

    Games on FAT/NTFS
    : usb:/wbfs/GAMEID.wbfs
    or: usb:/wbfs/TITLE [GAMEID].wbfs
    or: usb:/wbfs/GAMEID_TITLE/GAMEID.wbfs
    or: usb:/wbfs/TITLE [GAMEID]/GAMEID.wbfs
    (or sd:/ instead of usb:/)

    These are default locations, background and covers are configurable.
    If config file is not found in sd:/usb-loader, then it is searched
    in: sd:/apps/USBLoader/config.txt (or whichever directory is used to
    start from homebrew channel) and if found, the base path is set to
    that location.

    Besides the global config file sd:/usb-loader/config.txt, also
    the config.txt in the apps directory is used, which by default is:
    sd:/apps/USBLoader/config.txt but depends from where the loader
    has been started from the homebrew channel.

    Another way to specify a config file is by using the wiiload
    utility from a PC, which allows additional arguments:
    C:\> wiiload usbloader.dol config21.txt
    which will load sd:/usb-loader/config21.txt
    And you can also pass config options directly:
    C:\> wiiload usbloader.dol video=ntsc

    So you can have different configurations depending on where it
    is started from. This can be useful so you can configure the
    loader started from forwarder to be simple/childproff, while
    if started from homebrew channel to include the installation and
    removal options.
    To achieve this, copy sd:/apps/USBLoader/ to sd:/apps/USBLoader_admin
    and then set simple=1 in sd:/apps/USBLoader/config.txt and edit (or delete)
    sd:/apps/USBLoader_admin/meta.xml to show a different name.


    USB FAT for config and covers:
    ------------------------------

    SD card is first searched for config.txt, if not found then USB HDD
    with a FAT partition is mounted as usb:/ and searched, for config.txt.
    in that case, all the paths mentioned above will be searched
    on usb:/ instead of sd:/
    Advantage of using USB FAT for config and covers is faster loading of
    covers. (Usually USB HDD devices are faster than SD cards)
    If you want to load the application from SD card but use USB for config
    and covers, then copy everything in inSDroot to your USB FAT partition,
    but only the inSDroot/apps directory to SD card and
    delete sd:/apps/USBLoader/config.txt and sd:/usb-loader/config.txt.

    Note: To create 2 partitions on SD or USB thumb drives you have to use
    special tools like gparted: GParted -- About
    Create 2 primary partitions, format both as FAT32 and then inside the loader
    re-format the SECOND partition to WBFS. Suggested partitions size if 200MB
    for config & covers and the rest for WBFS.

    Note: If you have problems accessing the fat partition make sure it is
    marked 'active' in the windows partition editor (or if you use gparted,
    mark the partition with the 'boot' flag)

    Limitations:
    - USB FAT is mounted only if config.txt is not found on SD.


    Themes:
    -------

    Another way to customize the loader is by using Themes.
    A theme is defined by creating a config file in the location:
    sd:/usb-loader/themes/THEME_NAME/theme.txt
    And the background images:
    sd:/usb-loader/themes/THEME_NAME/background.png
    sd:/usb-loader/themes/THEME_NAME/background_wide.png

    The options that can be used in theme.txt are described below,
    basically only options that define the looks are accepted, everything else
    is ignored in theme.txt. Background image (background.png or specified with
    background option) for a theme will be searched first in the theme
    directory (sd:/usb-loader/themes/THEME_NAME/) and if not found
    it will be searched in the base directory (sd:/usb-loader/)

    Other themable gui resources:
    favorite.png
    pointer.png
    hourglass.png
    font_uni.png (new type 512 letters unicode)
    font.png (old type 128 letters ascii)
    font_clock.png
    Same search method as for the background image applies to these files.
    There are some example files in: usb-loader/resources, but note that the program
    does not search in that location, they need to be copied to the base or theme
    directory to be used.

    Background overlay support:
    additional images can be supplied that will be overlaid over the background:
    - bg_overlay.png or bg_overlay_w.png for console background
    - bg_gui_over.png or bg_gui_over_w.png for gui background
    If *_w.png variant is not found then the normal is used.
    If a theme is used then the overlay files are searched only in theme directories,
    not in base directories.

    Auto-scaling of background image:
    Since version 41 background width can be larger than 640 and will be either
    - scaled if widescreen
    - cropped if not widescreen
    down to 640x480. Note: height must still be 480.



    GUI Mode:
    ---------

    By default console mode is started.
    To switch to GUI mode, press B in main screen.
    While in GUI mode, the following buttons are used by default (they can be remapped):
    button A : start selected game
    button B : return to console mode
    button LEFT/RIGHT (Grid): previous/next page
    button LEFT/RIGHT (Coverflow) : rotate to next cover - hold down for fast rotate.
    button UP/Down (Grid) : switch number of rows (1-3)
    button UP (Coverflow) : flip center cover to its back/front
    button DOWN : change gui styles (grid -> flow -> flow-z -> coverflow 3d -> etc)
    button 1, +, - : options, install, remove
    button 2: favorites game list
    button HOME : exit
    The background image in GUI mode can be changed with the file:
    sd:/usb-loader/themes/Theme_Name/bg_gui.png or
    sd:/usb-loader/bg_gui.png


    Downloading covers
    ------------------

    Covers can be downloaded for all games at once or on a per-game basis.
    To download the covers for all games go to Global Options screen, move
    to "<Download All Covers>" and press button RIGHT or LEFT.
    There is a difference between LEFT and RIGHT buttons:
    - button RIGHT will download all MISSING covers.
    - button LEFT will download ALL covers, even the ones that are already present.
    To download the covers for the current selected game, go to Game Options screen,
    move to "Cover Image:" option and press RIGHT or LEFT. The same difference between
    RIGHT and LEFT buttons apply here as with download all covers.
    The way how the covers are downloaded can be further customized with config options
    download_* and url_*. See the documentation on these options below in the Config file section.

    Parental Control and Unlocking Admin Functionality
    --------------------------------------------------

    If the loader is configured with restricted functionality it can be unlocked
    with a password - a "secret" wiimote button combination. Restricted functionality
    means any of the options: "simple" or "disable_*" or "hide_game" are set, which is
    usually used for "Parental Control".

    When admin mode is unlocked it will allow you to access all the previously
    locked functionality. In addition: when unlocked, any games that are hidden
    with the hide_game option will be displayed.

    To access the unlock screen, hold the 1 button down for 5 seconds and the screen
    will appear. After you see the text "Enter Code:", press the wiimote buttons
    in the correct order. If you were successful, the word SUCCESS will appear
    on the screen. Otherwise the word LOCKED! will appear. The unlock screen has a 30
    second timeout limit so if an incorrect (or no) password is entered, it will
    automatically lock. To set the lock back on with the original settings intact, hold
    the 1 button for 5 seconds and the lock will automatically turn on. When the loader
    is started, the lock will always be enabled.

    This functionality is controlled by the option: admin_unlock = [1], 0.
    By default it is enabled. To disable the ability to unlock admin mode set
    the option to: admin_unlock = 0

    The default admin unlock password is: BUDAH12
    To change it, use the config option: unlock_password = [BUDAH12]
    The password length is limited to 10 characters. Do NOT use quotes around the
    password - just type what you want it to be. E.g. unlock_password = 12UDAB
    The following are the button to letter mappings for the password:
    D-Pad Up: U
    D-Pad Down: D
    D-Pad Right: R
    D-Pad Left: L
    B button: B
    A Button: A
    Minus button: M
    Plus button: P
    Home button: H
    1 button: 1
    2 button: 2

    To hide certain games, use the the Game Options screen and toggle the "Hide Game"
    setting. This allows you to set which games are hidden when the admin mode is LOCKED.
    In order to see this option, admin_unlock must be enabled (which it is by default) AND
    the admin mode must be in an unlocked state!
    - NOTE: this functionality completely replaces the hide_game option in config.txt,
    but they CAN be used together. Any games currently listed in hide_game will be
    shown when unlocked, but will ALWAYS be marked as hidden by default in Game Options
    and cannot be changed to unhidden unless they are removed from config.txt
    - NOTE 2: An easy way to convert all your games in hide_game to this new functionality
    is to start the loader with your hide_game still in config.txt and then go into
    Game Options in any game (you may have to unlock admin lock first) and change
    something and save it. All your hide_game entries will automatically be saved.
    Then you can remove the hide_game entry completely from config.txt.


    Various Controllers Button Mapping:
    There are 17 possible buttons, listed here with the controller mappings.
    -----------------------------------------------------------
    BUTTON WIIMOTE CLASSIC GC GUITAR NUNCHUK
    -----------------------------------------------------------
    UP UP UP UP STRUM UP
    RIGHT RIGHT RIGHT RIGHT NONE
    DOWN DOWN DOWN DOWN STRUM DOWN
    LEFT LEFT LEFT LEFT NONE
    - - - -
    + + + +
    A A A A GREEN
    B B B B RED
    HOME HOME HOME START
    1 1
    2 2
    X X X BLUE
    Y Y Y YELLOW
    Z ZL/ZR Z ORANGE Z
    C C
    L L L
    R R R

    The actions of these buttons can be changed via the button_* options.

    Title Rename
    ------------

    To rename a game title, edit the file in sd:/usb-loader/titles.txt
    or sd:/usb-loader/custom-titles.txt
    Format is:
    GAMEID = Game Title
    Example:
    RSPP = Wii Sports



    Config file:
    ------------


    # lines starting with # are comments
    # default values are in [ ]
    #
    # There are 2 categories of options: Global and Theme
    # Theme options (theme.txt) only affect the looks, everything else is ignored
    # Global options (config.txt) will accept all options, including theme options.
    #
    #
    # Theme options:
    # ==============
    #
    # background = [background.png]
    # wbackground = [background_wide.png]
    # file to use for the background image.
    # file can be an absolute path (like sd:/somedir/myimage.png)
    # if the specified background is not an absolute path it is searched
    # in theme directory (sd:/usb-loader/themes/THEME_NAME/)
    # and in default directory (sd:/usb-loader)
    #
    # background_base = [background.png]
    # wbackground_base = [background_wide.png]
    # base background image over which the bg_overlay* files are overlaid.
    # actually this option is the same as normal background option
    # the only difference is that it is understood by versions that
    # support overlaid background, which makes it possible to create
    # forward and backward compatible themes
    #
    # background_gui = [bg_gui.png]
    # wbackground_gui = [bg_gui_wide.png]
    # gui mode background file.
    #
    # layout = original2 original small medium large large2 [large3],
    # ultimate1 ultimate2 ultimate3 kosaic
    # original: 6 lines (wanikoko 1.0-1.1)
    # original2: 12 lines (wanikoko 1.2-1.5)
    # small: 9 lines (same background as original)
    # medium: 17 lines
    # large: 21 lines (nixx)
    # large2: 21 lines (usptactical)
    # large3: 21 lines (oggzee)
    # ultimate1: 12 lines (WiiShizza)
    # ultimate2: 12 lines (jservs7 / hungyip84)
    # ultimate3: 12 lines (WiiShizza - cover on right)
    #
    #
    # covers = [1], 0
    # (enable/disable covers)
    #
    # console_coords = x,y,width,height
    # wconsole_coords = x,y,w,h (widescreen)
    #
    # console_color = foreground,background
    # (color values: 0-15)
    # Dark: 0=black, 1=red, 2=green, 3=yellow, 4=blue, 5=purple, 6=cyan, 7=bright grey
    # Bright: 8=grey, 9=red, 10=green, 11=yellow, 12=blue, 13=purple, 14=cyan, 15=white
    # see: http://www.silverpoint.com/leo/color/c-16.gif (0 at top to 15 at bottom)
    #
    # covers_coords = x,y
    # wcovers_coords = x,y (widescreen)
    #
    # hide_header = [0],1
    # hide_hddinfo = 0,[1]
    # hide_footer = [0],1
    # These options control the look of main menu.
    #
    # simple = [0], 1
    # Using the simple option in a theme will only affect the hide_footer option
    # it will not change the disable_* options. Use the simple option in the
    # global config.txt to change the disable_* options as well.
    #
    # colors = [dark], bright, mono
    # will select a prefedines set of colors for a dark or bright background
    # or normal 2 color text if mono is specified
    #
    # color_header, color_selected_fg, color_selected_bg,
    # color_inactive, color_footer, color_help
    # Will set individual text colors. Values are 0-15
    #
    # cover_style = [standard], 3d, disc
    # Support for 3d covers and disc covers
    # This option selects which cover_url and cover_path is used
    #
    # console_transparent = [0], 1
    # Enable transparent console.
    #
    # covers_size = width, height
    # default: covers_size = 160, 225
    # If the loaded image is if different size, it will be to the size specified.
    #
    # wcovers_size = width, height
    # default: wcovers_size = 130, 225
    # used for widescreen setting. If not set it will use the covers_size
    # and properly scaling it to widescreen size.
    #
    # cursor = ">>"
    # Changes cursor shape, at max 2 characters are used. Can be empty.
    # If you want spaces, so that the menu is not shifted use quotes
    # like this: cursor = " "
    #
    # menu_plus = "[+] "
    # Changes the [+] mark in the main, options and start menu.
    # At max 4 characters are used.
    #
    # gui_text_color = [black], white, RRGGBBAA
    # Set the text color in GUI mode
    # Note: to use a color other than a black or white, it has to be
    # represented as a HEX value with the following components: RRGGBBAA
    # RR=red, GG=green, BB=blue, AA=alpha
    # Example: red = FF0000FF, blue = 00FF00FF, yellow = 00FFFFFF
    #
    # gui_text_outline = [FF], AA, RRGGBBAA, black, white
    # gui_text_shadow = [00], AA, RRGGBBAA, black, white
    # Outline and shadow color for text in GUI mode
    # If only alpha is specified, it will set the outline / shadow
    # color to black or white depending if text color is bright or dark.
    #
    # gui_text2_color = [white], black, RRGGBBAA
    # gui_text2_outline = [FF], AA, RRGGBBAA, black, white
    # gui_text2_shadow = [00], AA, RRGGBBAA, black, white
    # Text colors for coverflow modes, where background is darker
    #
    # gui_title_top = [0], 1
    # If 1, gui text appears above covers. If 0, below.
    #
    # preview_coords = x,y,width,height
    # wpreview_coords = x,y,width,height (widescreen)
    # Settings for the Theme Preview image.
    # If X and/or Y is set to -1, the Cover X and/or Y position is used.
    # Either W or H (or both) should be set to zero to maintain the correct
    # aspect ratios. If both are set to zero, the Cover width is used and the
    # height is scaled accordingly.
    #
    # home = [reboot], exit, hbc, screenshot, priiloader, wii_menu,
    # <magic word>, <channel ID>
    # What to do when an exit button (typically home) is pressed in the menus
    # Also changes the operation of button_H in the gui and game list.
    # <magic word> is a 4 letter magic word for Priiloader
    # <Channel ID> is a 4 letter channel ID in upper case to launch
    #
    # buttons=[options_1], options_B, original
    # (change button controls layout in the gui and game list.)
    #
    # The button layout "options_1" is:
    # button B - GUI mode
    # button 1 - options menu
    #
    # The button layout "options_B" is:
    # button B - options menu
    # button 1 - GUI mode
    #
    # The button layout "original" is obsolete, but is:
    # button 1 - options menu
    # button B - nothing
    #
    # button_B = [gui], <other actions>, <magic word>, <channel ID>
    # button_- = [main_menu], <other actions>, <magic word>, <channel ID>
    # button_+ = [install], <other actions>, <magic word>, <channel ID>
    # button_H = [reboot], <other actions>, <magic word>, <channel ID>
    # button_1 = [options], <other actions>, <magic word>, <channel ID>
    # button_2 = [favorites], <other actions>, <magic word>, <channel ID>
    # button_X = A, B, 1, [2], H, -, +, <action>, <magic word>, <channel ID>
    # button_Y = A, B, [1], 2, H, -, +, <action>, <magic word>, <channel ID>
    # button_Z = A, [B], 1, 2, H, -, +, <action>, <magic word>, <channel ID>
    # button_C = [A], B, 1, 2, H, -, +, <action>, <magic word>, <channel ID>
    # button_L = A, B, 1, 2, H, [-], +, <action>, <magic word>, <channel ID>
    # button_R = A, B, 1, 2, H, -, [+], <action>, <magic word>, <channel ID>
    # These buttons can be mapped to any of the following actions in the game list and gui:
    # nothing # does nothing
    # options # access game options
    # gui # switch to/from GUI
    # reboot # reboot to system menu
    # exit # exit to launching app
    # hbc # exit to HBC
    # screenshot # take a screenshot
    # install # install a game
    # remove # remove a game
    # main_menu # access main menu
    # global_ops # access global options menu
    # favorites # toggle favorites view
    # boot_game # boot a game from the drive
    # boot_disc # boot a game from disc
    # theme # switch to next theme
    # profile # switch to next profile
    # unlock # access the unlock password dialog immediately
    # sort # switch to next sort
    # filter # access filter menu
    # priiloader # access Priiloader via magic word Daco
    # wii_menu # get Priiloader to launch Wii Menu via magic word Pune
    # <magic word> # is a 4 letter magic word for Priiloader
    # <Channel ID> # is a 4 letter channel ID in upper case to launch
    # X, Y, Z, C, L & R can also be optionally targetted to emulate one of the buttons
    # on the Wiimote (A, B, 1, 2, -, +, Home). This emulation will function everywhere.
    #
    # button_cancel = [B], <comma separated list of buttons>
    # Set which button(s) will act as the back button in menus
    # Valid button values in the list are:
    # B, 1, 2, -, M, Minus, +, P, Plus, H, Home, X, Y, Z, C, L, R
    #
    # button_exit = [Home], <comma separated list of buttons>
    # Set which button(s) will perform the 'home' action in menus
    # Valid button values in the list are:
    # B, 1, 2, -, M, Minus, +, P, Plus, H, Home, X, Y, Z, C, L, R
    #
    # button_other = [1], <comma separated list of buttons>
    # Set which button(s) will perform the other or alternate action in menus
    # This covers switching between options and global options, choosing to
    # download BCA during install, choosing to ignore meta.xml during upgrade etc.
    # Valid button values in the list are:
    # B, 1, 2, -, M, Minus, +, P, Plus, H, Home, X, Y, Z, C, L, R
    #
    # button_save = [2], <comma separated list of buttons>
    # Set which button(s) will perform the save action in menus
    # Valid button values in the list are:
    # B, 1, 2, -, M, Minus, +, P, Plus, H, Home, X, Y, Z, C, L, R
    #
    #
    # Global options:
    # ===============
    #
    # gui = [1], 0, start
    # Enable or disable GUI mode.
    # Using gui = start will start directly in GUI mode when loader is started.
    #
    # gui_transition = [scroll], fade
    # Set GUI transition effect between console and gui mode
    #
    # gui_style = [grid], flow, flow-z, coverflow3d, coverflow2d, frontrow, vertical, carousel
    # Set the default GUI style
    #
    # gui_rows = [2] (Valid values: 1-4)
    # Set the default number of rows in GUI mode
    #
    # gui_lock = [0], 1
    # Disable changing gui style with button up/down
    #
    # gui_antialias = [4] {0-4}
    # Tune coverflow mode antialias level
    #
    # theme = Theme_Name
    # Load a specified theme from sd:/usb-loader/themes/Theme_Name/theme.txt
    # Note: a theme resets all theme related options, so if you want to override
    # any theme option, do that in the lines after the 'theme =' option.
    #
    # covers_path = [sd:/usb-loader/covers]
    # Changing covers_path will change all covers_path_* like this:
    # covers_path_2d = covers_path
    # covers_path_3d = covers_path/3d
    # covers_path_disc = covers_path/disc
    # covers_path_full = covers_path/full
    # If you need fine controll on the 2d/3d/disc/full paths use the
    # covers_path_* options after covers_path.
    #
    # URL options:
    # URL can contain any of the following tags which are then replaced
    # with proper values: {REGION}, {WIDTH}, {HEIGHT}, {ID3}, {ID4}, {ID6}, {ID}, {CC}, {PUB}
    # {ID} will find automatically the correct ID by trying ID6, ID4 and ID3
    # Note: {WIDTH} and {HEIGHT} don't work well if download_all_styles is enabled
    # {PUB} os the last two digits of the ID and can be used to get covers from other
    # regions. E.g., replace {ID6} with {ID3}P{PUB} to look for PAL covers.
    #
    # Multiple URLS can be specified for cover_url_* options
    # They can be in the same line separated with space, example:
    # cover_url = http://site1.com/{ID}.png http://site2.org/{ID}.png
    # Or in multiple lines using =+ to add instead of =, example:
    # cover_url = http://site1.com/{ID}.png
    # cover_url =+ http://site2.org/{ID}.png
    # cover_url =+ http://site3.net/{ID}.png
    #
    # Normal 4:3 mode aspect ratio url options:
    # cover_url = URL (url for standard 2d flat covers)
    # cover_url_3d = URL (url for 3d covers)
    # cover_url_disc = URL (url for disc covers)
    # cover_url_full = URL (url for disc covers)
    # defaults:
    #
    # cover_url =
    # cover_url =+ http://wiitdb.com/wiitdb/artwork/cover/{CC}/{ID6}.png
    # cover_url =+ http://boxart.rowdyruff.net/flat/{ID6}.png
    #
    # cover_url_3d =
    # cover_url_3d =+ http://wiitdb.com/wiitdb/artwork/cover3D/{CC}/{ID6}.png
    # cover_url_3d =+ http://boxart.rowdyruff.net/3d/{ID6}.png
    #
    # cover_url_disc =
    # cover_url_disc =+ http://wiitdb.com/wiitdb/artwork/disc/{CC}/{ID6}.png
    # cover_url_disc =+ http://wiitdb.com/wiitdb/artwork/disccustom/{CC}/{ID6}.png
    # cover_url_disc =+ http://boxart.rowdyruff.net/fulldisc/{ID6}.png
    #
    # cover_url_full =
    # cover_url_full =+ http://wiitdb.com/wiitdb/artwork/coverfull/{CC}/{ID6}.png
    #
    # download_id_len = 4, [6]
    # Specifies the downloaded cover ID length for the saved file name
    #
    # download_all_styles = [1], 0
    # Download all cover styles (flat,3d,disc), or just the current style
    #
    # download_cc_pal = [AUTO], EN, FR, DE, AU, ...
    # The code is used as a replacement for {CC} tag for PAL regions.
    # If AUTO is specified, then the code is set depending on the console
    # country - if Australia: AU, Brasil: PT else, console language is used.
    # If image is not found with the specified cc code, download is
    # retried with EN code.
    #
    # titles_url = http://wiitdb.com/titles.txt?LANG={DBL}
    # Url for updating titles.txt
    #
    # device = [ask], usb, sdhc
    # Specifies which device to use when starting the loader
    #
    # partition = [auto], ask, WBFS1, ...WBFS4, FAT1, ...FAT9, NTFS1, ...NTFS9
    # Specifies which partition to use when starting the loader
    # Note: the -222 version defaults to FAT1 instead.
    #
    # simple = [0], 1
    # (enable/disable simple/childsafe mode)
    # setting simple=1 will change all disable_xxx options and
    # hide_footer to 1 and confirm_start to 0.
    # setting simple=0 will do the opposite.
    # any of the disable_xxx, hide_xxx and confirm_start options can be set individually.
    #
    # confirm_start = [1], 0
    # Specifies if confirmation is required when starting a game
    #
    # disable_remove = [0],1
    # disable_install = [0],1
    # disable_options = [0],1
    # disable_format = [0],1
    # fine permissions control
    #
    # admin_unlock = [1], 0.
    # If enabled it will allow unlock admin mode, so you will be able to access
    # all the settings screens that simple or disable_* options disabled.
    #
    # unlock_password = [BUDAH12]
    # Set the password for admin unlock
    #
    # install_partitions = [only_game], all, 1:1, iso
    # controls which partitions from DVD are installed to HDD
    # iso: On NTFS it creates an exact dump to an iso file
    # On WBFS/FAT it will behave same as 1:1
    #
    # fat_split_size = [4], 2
    # Selects if the split is at 4gb-32kb or 2gb-32kb
    #
    # fat_install_dir = [1], 0, 2, 3
    # Select install filename layout on fat:
    # fat_install_dir = 0 /wbfs/GAMEID.wbfs
    # fat_install_dir = 1 /wbfs/GAMEID_TITLE/GAMEID.wbfs
    # fat_install_dir = 2 /wbfs/TITLE [GAMEID]/GAMEID.wbfs
    # fat_install_dir = 3 /wbfs/TITLE [GAMEID].wbfs
    # fs_install_layout is an alias for fat_install_dir
    #
    # music = [1], 0, filename, PATH
    # Play background music (only one option has to be specified)
    # Examples:
    # music = 1
    # (which is default) will randomly play all .mp3 or .mod
    # files (whichever are found first) in sd:/usb-loader dir
    # music = sd:/usb-loader/my_music.mp3
    # Plays my_music.mp3. The file name can be specified
    # relative to sd:/usb-loader or an absolute pathname.
    # music = sd:/music
    # Will randomly play all .mp3 or .mod files in that folder.
    # music = 0
    # Will disable music
    #
    # widescreen = [auto], 0, 1
    # * If widescreen is enabled (or autodetected) then the following options are used:
    # - wbackground
    # - wbackground_base
    # - wbackground_gui
    # - wconsole_coords
    # - wcovers_coords
    # - wcovers_size
    # * when in widescreen mode, cover images will be searched first by
    # the name GAMEID_wide.png and if not found then by GAMEID.png and
    # will be resized properly.
    # * some layouts will specify widescreen cooridinates automatically
    # like: large3 and ultimate3, so there is no need to specify them manually,
    # if one of these layouts are used.
    #
    # hide_game = [0], GAMEID1, GAMEID2, ...
    # Hide games from list (can be used for parental control)
    # Multiple games can be specified in one line separated by comma ","
    # or each game in a separate hide_game = GAMEID line.
    # setting hide_game = 0 will reset the hide list.
    # GAMEID is a 4 letter game ID.
    # Example: hide_game = RZZP, RDCP
    #
    # pref_game = [0], GAMEID1, GAMEID2, ...
    # Preffered games, to be shown first in the list.
    # Syntax is same as with hide_game.
    # Example: pref_game = RHAP, RSSP
    #
    # confirm_ocarina = [0], 1
    # Specifies if confirmation is required when ocarina is enabled
    # and codes have been found
    #
    # cursor_jump = [0] or N
    # Sets how much moves left/right (if 0 do a end page / next page jump)
    #
    # start_favorites = [0], 1
    # Start with the favorites game list
    #
    # clock_style = [24], 12, 12am, 0
    # Set clock style, 0 will disable clock
    #
    # sort_ignore = [A,An,The], ...
    # Which starting words to ignore when sorting titles
    # Separate words via commas, do not incude the square brackets
    # Set sort_ignore = 0 for old sort method - to not ignore anything
    #
    # debug = [0], 1, 8
    # Display some diagnostic messages when started
    # Benchmark mode with debug = 8 and start or install a game
    #
    # debug_gecko = [0],1,2,3
    # write debug info to usb gecko (1=debug,2=console,3=both)
    #
    # profile_names = [default], name2, name3,...
    # Profiles - aka multiple favorite groups
    # (max profiles:10, max profile name length: 16)
    # Profiles can be added, removed and reordered with this option.
    # But if you want to rename it, you will need to change the profile
    # name also in settings.cfg otherwise it will be considered as a new
    # name and the old one will be forgotten next time you save settings.
    # Profiles can be switched in the global options screen. Changing a
    # game favorite setting is done as usual in the game options screen.
    #
    # profile = name
    # will specify the default profile to use
    # saving global settings will also save which profile is used
    #
    # db_url = [http://wiitdb.com/wiitdb.zip?LANG={DBL}]
    # URL to download database from.
    #
    # db_language = [AUTO], EN, JA, German, etc
    # Language to use for the {DBL} tag. If invalid or not able to be
    # displayed by the loader this will default to English.
    # Both country codes (EN) and languages (English) are valid.
    #
    # db_show_info = [1], 0
    # Show info loaded from the database.
    #
    # db_ignore_titles = [0], 1
    # Set this to ignore titles from the database when naming games.
    #
    # write_playstats = [1], 0
    # Write to the play history file.
    #
    # sort = [title-asc], etc
    # Change the default sorting method. Default is Title Ascending.
    #
    # Valid sort options:
    # "title" => Title
    # "players" => Number of Players
    # "online_players"=> Number of Online Players
    # "publisher" => Publisher
    # "developer" => Developer
    # "release" => Release Date
    # "play_count" => Play Count
    # "install" => Install Date
    # (This will only work with FAT or NTFS drives)
    # "play_date => Last Play Date
    #
    # To use ascending add "-asc" to the option.
    # ie: sort = players-asc
    #
    # To use descending add "-desc" to the option.
    # ie: sort = players-desc
    #
    # translation = [AUTO], EN, custom, etc.
    # Current auto values: JA, EN, DE, FR, ES, IT, NL, ZH, ZH, KO
    # Any filename is supported as long as a corresponding translation
    # file exists
    #
    # load_unifont = [0], 1
    # Specifies if unifont.dat should be loaded or not. unifont.dat contains
    # all the unicode characters, required for ASIAN language support so that
    # translation or wiitdb info shows up correctly.
    # Note: the LATIN unicode set is already embedded into the loader,
    # so to display German, French, Spanish, etc... unifont.dat is not needed
    #
    # wiird = [0], 1, 2
    # 1 = enable debugger
    # 2 = enable debugger and pause start
    #
    # select = [previous], start, middle, end, most, least, random
    # Selects which game is picked by default on startup.
    # The new default is the previous game played (to get old
    # operation, set select=start).
    # 'start', 'middle' and 'end' refer to position in the list.
    # 'most' and 'least' refer to number of plays (in Cfg).
    # 'random' selects a different game each time.
    #
    # adult_themes = [0], 1
    # determines if adult themes can be downloaded
    #
    # theme_previews = [1], 0
    # determines if the theme preview images should be downloaded and displayed
    #
    # return_to_channel = [0], JODI, FDCL, ...
    # Games will return to the selected channel ID
    # e.g., JODI for HBC or a forwarder channel like FDCL or DCFG
    # to reload Cfg.
    # 0 is the default Wii Menu operation
    #
    # disable_nsmb_patch = [0],1
    # disable_pop_patch = [0],1
    # disable_dvd_patch = 0,[1]
    # Optionally disable patches performed by the loader.
    #
    # nsmb = New Super Mario Bros.
    # pop = Prince of Persia: The Forgotten Sands
    # dvd = disc check patch for Hermes.
    #
    # PoP requires that you disable the dvd patch
    # Set an option to 1 to disable (i.e., not patch)
    #
    # gamercard_url = URL
    # gamercard_key = key
    # These options work like the cover_url options
    # and support the =+ operator to add multiple sites/keys.
    # Keys and URLs are matched up in respective order.
    #
    # If you set a key in the list to 0, or leave out trailing keys, the
    # respective sites from the URLs will not be tried.
    #
    # The tags {KEY} and {ID6} can be used in the URLs.
    #
    # Defaults are for WiinnerTag and NCard in that order, but with blank keys:
    # gamercard_url = http://www.wiinnertag.com/wiinnertag_scripts/update_sign.php?key={KEY}&game_id={ID6}
    # gamercard_url =+ http://www.messageboardchampion.com/ncard/API/?cmd=tdbupdate&key={KEY}&game={ID6}
    # gamercard_key =
    #
    # Game Compatibility Options:
    # ===========================
    #
    # These options can be set in the global config.txt
    # The options can be set also per-game from inside the loader
    # options screen and will be saved to settings.cfg
    #
    # video = [auto], game, system, pal50, pal60, ntsc
    # (auto is same as game)
    #
    # language = [console], japanese, english, german, french, spanish,
    # italian, dutch, s.chinese, t.chinese, korean
    #
    # video_patch = [0], 1, all, sneek, sneek+all
    # 'video_patch = 1': This will patch NTSC -> PAL modes if console is PAL
    # and PAL -> NTSC modes if console is NTSC
    # This will not change interlaced / progressive mode
    # 'video_patch = all' will force all modes to the selected video mode.
    # This will also force progressive / interlaced mode, depending on what
    # is configured in wii settings. This can be used for example to force
    # progressive mode if the game will otherwise use interlaced mode (MPT)
    #
    # vidtv = [0], 1
    # Required by some games (Japanese,...)
    #
    # country_patch = [0], 1
    # Country Patch for better compatibility with some games
    #
    # fix_002 = [0], 1
    # This is the Anti 002 fix. It is not needed for new cIOSes (IOS249 rev14+)
    #
    # ios = 247, 248, [249], 222-mload, 223-mload, 224-mload, 222-yal, 223-yal, 250
    # Select Custom IOS
    # Note: 222-yal is for kwiirk's cIOS
    # Note: 222-mload is for Hermes's cIOS and is the default for the -222 version
    # Note: a few seconds of delay when starting a game with custom ios is expected.
    #
    # block_ios_reload = [0], 1
    # Required by some games, but works inly with ios: 222-mload, 223-mload, 224-mload
    #
    # alt_dol = [0], 1, sd, disc
    # Alternative .dol loading option (from NeoGamma by WiiPower)
    # If set to 1 or sd it will load the .dol from
    # the loader base dir + GAMEID.dol (4 letter ID)
    # [ sd:/usb-loader/GAMEID.dol ]
    # If set to disc it will prompt with a list of .dols on the wbfs iso image
    #
    # ocarina = [0], 1
    # enable/disable ocarina - cheating engine
    #
    # hooktype = nohooks, [vbi], wiipad, gcpad, gxdraw, gxflush, ossleep, axframe
    # specify ocarina hook type
    #
    # write_playlog = [0], 1, 2, 3
    # Write gameplay stats to the Wii message board log.
    # This option won't work when the Wii Menu is skipped before
    # starting Cfg (e.g., using Priiloader or BootMii autoboot).
    # 0 = off, do not write to the Wii Message Board log.
    # 1 = on, set title based on the value of the language option unless
    # the title in that language is blank where it then uses the
    # English title or the Japanese title (whichever is valid).
    # 2 = on, set title to the Japanese title.
    # 3 = on, set title to the English title.
    # In the per-game menu, these options show up as "Off", "On",
    # "Japanese Title" and "English Title" respectively.
    #

    Config file sample:
    -------------------

    # USBLoader config
    background = background.png
    layout = large3
    covers = 1
    hide_footer = 1
    # device = usb


    Sample titles.txt file:
    -----------------------

    RFNP = Wii Fit
    RHAP = Wii Play
    RSPP = Wii Sports
    RMGP = Super Mario Galaxy[/SPOILER]


    [SPOILER="download CFG v57 *OLD*"]Download v57:
    full package - Cfg_USB_Loader_57.zip
    normal boot dol - cfg57.dol
    fat boot dol - cfg57-fat.dol(for use with a FAT formatted USB HDD)
    CFG USB Loader v57 Readme - download here[/SPOILER]

    --------------------------------------------------------------------------------------------

    USBLoaderCFG_NForwarder - *new* (by Narolez) - DOWNLOAD

    Priiloader compatible Forwarder (by baduncle): http://priiloader.baduncles.de/forwa...loader_cfg.dol

    --------------------------------------------------------------------------------------------
    Forwarder: CFG Loader - DFCL - by pepxl

    CFG USB loader
    Blocks = 12
    ID = DFCL
    Points To = usbloader_cfg

    Search paths and order
    sd:/apps/usbloader_cfg/boot.dol
    sd:/apps/usb-loader/boot.dol
    sd:/apps/usb_loader/boot.dol
    sd:/apps/usbloader/boot.dol
    usb:/apps/usbloader_cfg/boot.dol
    usb:/apps/usb-loader/boot.dol
    usb:/apps/usb_loader/boot.dol
    usb:/apps/usbloader/boot.dol


    To pass the custom IOS argument to the USB loader, hold the following button after selecting start at the Wiimenu :

    Hold 1 and 2 OR A and B: force ios=249
    Hold 1 OR A; force ios=222-mload
    Hold 2 OR B: force ios=223-mload
    Hold nothing: no force, loader default

    Here is a hybrid forwarder - CFG Loader - DFCL. This is the same forwarder as above except this one has CFG v56a as an internal .dol, meaning if there isn't a boot.dol found on the storage device, it will automatically boot CFG v56a from within the forwarder.
    ---------------------------------------------------------------------------------------------

    Source - Configurable USB Loader - GBAtemp.net

    None of these links belong to me, all the links I posted can be found at the source.
    >>> Disclaimer - as with any wad, use at your own risk. <<<

    --------------------------------------------------------------------------------------------

    View the install tutorial (includes download links), CLICK HERE
    Thanks goes to Dr. Clipper for the tutorial

    --------------------------------------------------------------------------------------------




    ----------------------------------------------------------------------------------------------

    Configurator for Configurable USB Loader

    Configurator for Configurable USB Loader home page - Configurator for Configurable USB Loader - GBAtemp.net

    Dr. Clipper has released a GUI that allows you to configure all of Configurable USB Loaders many options. This may come in handy for those that like to customize their loader.





    Features

    * Load/Save any valid option values to/from config.txt and theme.txt
    * Load/Save any valid option values to/from settings.cfg
    * Manage profiles for different lists of favorites
    * All options have descriptive tool tips to help you understand what they are for
    * Collate all necessary files into the one directory for easy setup on the SD card
    * Create your own background files from any image
    * Create your own background overlay including transparent boxes to display the games
    * Create a gui font file from any font already installed on your PC
    * Visualise the console screen and set text colours as well as console and cover coordinates and size
    * Language options allow translators to translate the options and tool tips

    Since there is going to be a release of this GUI for every release of USB Loader CFG I will not provide a download, visit the homepage at GBAtemp, for the latest release and instructions.
    Last edited by Stomp_442; 01-21-2011 at 09:29 PM. Reason: add content

  2. #2
    Hi there. My girlfriend made some cool SSBB backgrounds and I felt like sharing the theme we made.



    Super Smash Bros Theme

  3. #3
    Senior Member
    Join Date
    Mar 2009
    Location
    USA
    Posts
    5,552
    Here is a link to more themes, themes at GBAtemp

  4. #4

    Us Configurable loader v 42 now out!!!

    v42 (Release) Now out!! Fixes a few bugs!!!

  5. #5
    Senior Member
    Join Date
    Mar 2009
    Location
    USA
    Posts
    5,552

    Updated Configurable USB Loader to v48

    USB Loader CFG has been updated to v48 in the first post. v48 has the NSMB patch built in.
    Last edited by Stomp_442; 11-23-2009 at 06:38 PM.

  6. #6
    I got this to work

    but Im kind of stuck

    The games that I get from using WBFS dont have any COVERS/IMAGES on them when its in the Wii.

    And how do I change the way it looks on the Wii

    Please and Thanks


    NEVER MIND GOT IT TY ANYWAY !!!!!!
    Last edited by tigerlily; 11-26-2009 at 01:20 AM.

  7. #7
    should i stay on version 3.1 firmware or should i update my wii first before i install anything, it is a virgin wii right now.

  8. #8
    Senior Member
    Join Date
    Mar 2009
    Location
    USA
    Posts
    5,552
    3.2 or 4.1 has advantages over 3.1, starfall or preloader are good examples. I stick with 3.2 but am very careful what I do with my Wii. All games currently will work with 3.2, but you may want 4.1 because others may better assist you in the future with problems you may have with your Wii. 4.1 will also give you better use of the SD card. I'm sure your question has been asked before, search the forums for a better answer as I probably haven't covered everything, but do not update to 4.2, that offers nothing.

    I'm sorry, I re read your post. You are going to have to hack your Wii first, 3.1 to 4.1 softmod any Wii, follow that tutorial. Then decide what firmware you want.
    Last edited by Stomp_442; 11-29-2009 at 07:05 PM.

  9. #9
    Quote Originally Posted by Stomp_442 View Post
    3.2 or 4.1 has advantages over 3.1, starfall or preloader are good examples. I stick with 3.2 but am very careful what I do with my Wii. All games currently will work with 3.2, but you may want 4.1 because others may better assist you in the future with problems you may have with your Wii. 4.1 will also give you better use of the SD card. I'm sure your question has been asked before, search the forums for a better answer as I probably haven't covered everything, but do not update to 4.2, that offers nothing.

    I'm sorry, I re read your post. You are going to have to hack your Wii first, 3.1 to 4.1 softmod any Wii, follow that tutorial. Then decide what firmware you want.
    Thanks a lot. I just hacked my Wii. Great tutorials, never done it before and it was still easy. I first installed homebrew channel, ios249, ios 222/223, then the configurable usb loader. Then I safely upgraded to 4.1 with the Warinkoko firmware updater tool. Everything is working great.

  10. #10

    Thumbs up merci

    merciiii beaucoup...thanks

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