Crossovers have been around for a while now and it seems that only in recent times are they becoming more and more popular. Most of the time, crossovers are mostly made into fighting games such as PlayStation All-Stars Battle Royale, Project X Zone, Jump Ultimate Stars and, of course, the main topic of this article, Super Smash Bros. With a fourth installment on the way, the series is set to take a massive turn. Super Smash Bros. U or Universe, as all fans call it for now, has the power and tools of bringing the series to a whole new level.
The Magic of Crossovers
Up until recently, crossovers have started to appear more and more. Games like Street X Tekken, Project X Zone and PlayStation All-Stars Battle Royale have attracted many gamers with their unique charm of reuniting many video game icons in one place to prove who's the strongest. This concept was widely successful and applied with the introduction of the Super Smash Bros. series back in the Nintendo 64 days. At the time, it was unheard of to think of characters from many different universes to join in one major experience. However, it was done with the first entry of series which released in 1999. Since Super Smash Bros. had popular characters people were already so attached with such as Mario, Donkey Kong, Pikachu, Yoshi, Link and more, it was magical how consumers were indescribably attracted to the fighting sensation. The popularity the series gained would later on be an ultimate asset to Nintendo for not only does it attract players of all kind, but it then had to power to let players discover Nintendo's world of characters.
This brings me to the second entry, Super Smash Bros. Melee. This game added a lot more characters, modes, attacks and more; effectively bringing the Super Smash experience to the next level. The most notable addition to the game was the introduction of characters from unknown Japanese-only franchises to the western world. Of course, as most of you know who I am referring to, the introduction of Marth and Roy from the Fire Emblem series were welcomed by the North American and European masses. This was a great way of introducing the franchise and today, Fire Emblem is very popular all over the globe, especially with the latest game in the franchise, Fire Emblem: Awakening. As the series grows, it is time to reach out elsewhere.
The third and latest game, Super Smash Bros. Brawl, brought the inclusion of third-party guests. The appearances of Konami's Solid Snake (Metal Gear Solid) and SEGA's blue blur and Mario's long-time rival, Sonic The Hedgehog were a big surprise to all the fans. For the first time, Nintendo brought in characters from outside their first-party circle. This, of course, raises question for their next and biggest project yet. The fourth Super Smash Bros. game is in the works and this time, Nintendo is working with a third-party company to develop the game. Specifically, Super Smash Bros. creator and director, Masahiro Sakurai, and his team, Project Sora, are in working relationship with Namco Bandai. This new relationship can be the seed of something bigger. For one, we can expect some characters from many of the Namco Bandai franchise to possibly make an appearance onto Super Smash Bros. U. For a long time, fans were hoping for the inclusion of Lloyd Irving of the Tales of Symphonia games. Other characters could make an appearance perhaps from the Tekken series, Pac-Man, the Prince from the colorful Katamari Damachi series, KOS-MOS from the Xenosaga series, Klonoa or even Bomberman. Speaking of which, it is also possible to finally other iconic figures such as Capcom's famous Blue Bomber, Mega Man.
The Iconic Looks Evolve Every Game
For those who have been paying Super smash Bros. since its conception know already that there is a certain pattern followed for the appearance of the characters. The said pattern goes like this: the appearance of all the characters is taken from their latest and respectful iterations. The most prominent example of this is the hero of Hyrule. Link in Melee had his appearance from The Legend of Zelda: Ocarina of Time, resulting in Link and Young Link. In Brawl, the two Link's that will take the Hero of Time's place were of the GameCube era, Link from The Legend of Zelda: Twilight Princess and Toon Link from the Wind Waker. For some franchise it can be the same for the characters present for each franchise. For Fire Emblem, there Marth and Roy in Melee but Roy was replaced with the latest Fire Emblem protagonist, Ike, in Brawl. Therefore, I predict that the following changes can be expected in the next Super Smash Bros:
There will be only one Link, the one seen in The Legend of Zelda: Skyward Sword, and he will no longer have a Boomerang. It will probably be replaced with one of the items he has in Skyward Sword, such as the Whip.
Zelda will look the way she did in Skyward Sword as well, Shiek might get a big makeover or be removed and replaced by Impa.
Ganondorf will also be replaced by Demise or Ghirahim.. Based on past rumors, the latter seems more plausible.
Mario will lose F.L.U.D.D. as his B-Down move and will be replaced by the spin he does in his latest 3D adventure, Super Mario Galaxy.
Luigi might get a move change and have his Poltergust with him, similar to how Mario had F.L.U.D.D.
Ike will be removed and replaced by the latest protagonist, Chrom, and Marth will have his new appearance as seen in Fire Emblem: Awakening's Outrealm.
Pokémon Trainer and Lucario will be changed for other possible Pokémon characters.
Waddle Dee from Kirby's Return to Dreamland will be added as the fourth character of the Kirby series.
Another character from Kid Icaurs: Uprising will join Pit in the next game, be it Palutena or even Magnus.
With the success of Brawl, Sonic and Snake will probably stay for the next game.
The Power of Two Systems
For the first time in history, Super Smash Bros. will be having two versions, one for the home console and one for the handheld system. Having both a Wii U and 3DS version is a big deal. This means the game experience can and will be taken to a whole new level. It was confirmed by Nintendo already that both version will not have exactly the same content, meaning having both will not be without incentive. In some way, the hardware and gameplay style will be adapted to each, offering something more in both ways. We will soon witness the first example of 3DS/Wii U connectivity with Monster Hunter 3 Ultimate. We can assume that a shared save file can be made between the two systems and there was talk about some form of levelling system and character creation, giving players a reason to play more and more. This next instalment in the series is not focused merely on the number of characters and stages, as Sakurai mentioned in the past. His goal is to change the way Super Smash Bros can be played.
Masahiro Sakurai Should Always be Head Honcho
One thing can be sure, as long as Masahiro Sakurai is in the charge of the franchise, we can expect a great title coming our way. Even if the development of the game is a collaboration between Nintendo and an outside company, Sakurai is still on the job. One thing is for sure, Super Smash Bros. is sure to be game we will not forget and it will for sure help the Wii U get back on track.