11-11-2012, 09:20 PM
Your Zelda game is out-of-region, so Twilight Hack will not work for you.
If I were in this situation, I would update to latest (4.3) and then do the guide with LetterBomb. But wait for a Staff member/Senior Member to comment, do not update right now.
Last edited by kunparekh18; 11-11-2012 at 09:23 PM.
11-12-2012, 07:27 AM
How come you play a US version Zelda-TP without semi-bricking your Wii ?
Originally Posted by i2sunshine
Well, you can play a Jap version MarioKart to update your Wii as is, then follow Softmod Any Wii all the way.
If you don't have a MK, just update your 2.0-Wii via online , official Nintendo update. It's safe. Then, start SOFTMOD as said.
11-12-2012, 08:07 AM
Thank you guys! I have successfully updated 2.0j to 4.3j via wifi. I can start softmoding now!
11-12-2012, 11:52 AM
Great easy to follow guide
This has to be the single most intuitive softmodding guide I have come across.
Huge respect to those involved in pulling together all the information and for the easy step by step software packaging.
After my eldest teen accepted the dreaded Nint auto update all the USB and softmod functions had failed, with the information here and after getting all the packages I was able to get the console back in full working homebrew order in under 20 minutes.
Last edited by robskij; 11-12-2012 at 12:00 PM.
11-12-2012, 01:19 PM
Thank you very much for this article, installed perfect for me, really appreciated all the time and effort put in to this.
11-13-2012, 10:01 AM
Homebrew not showing WiiMod? (going step by step using tutorial)???
I am going step by step using the "Softmod any Wii" by mauifrog. I have homebrew installed, and bootmi installed from ios. My problem is that I can't get WiiMod (or anything else) to show up when I enter the homebrew channel. I have the ModPack file extracted directly onto the SD (Scandisk 2GB) card, and I have triple checked everything...any ideas here? Thanks in advance for the help, I really appreciate it!
11-13-2012, 07:16 PM
did you put WiiMod into SD card and try to activiate it from homebrew channel ?
11-13-2012, 08:21 PM
I haven't done anything that the step by step guide didn't specifically say to do. I was just trying to figure out why the steps wouldn't work for me? Where do I get the Wii Mod file, and do I put the entire extracted file into the SD card root, or do I just put 1 specific file?
11-14-2012, 02:14 AM
hi guys, great guide and great thread...
i performed all of the steps and completed them successfully - with the exception of getting my drive a wbfs partition (im on a mac).
i was planning to do that from a windows7 virtual machine.
my question is, would i be able to play games from a wbfs partition on an SD card plugged into the front of the wii?
do i need to have an SD card in there with certain data at all times after performing the mods?
is the only option to play the games through the rear USB?
Many Thanks for your help
Okay so I figured out how to play games from the SD card using Wiiflow (no wbfs partition - just a folder). but getting a lot of set usb failed -3 on many of the games.
any advice appreciated!
Please use the Edit Function.
Last edited by Jax; 11-14-2012 at 03:42 PM.
Reason: Merged Posts.
11-14-2012, 10:45 AM
Only site donators may send a PM to WiiHacks Staff
The suggestion is to use FAT32 for SD and USB Hard Drives. A friend of mine used the Mac OS X's normal disk formatter to format an SD card to FAT32 and get DML to work on his Wii.
Originally Posted by Adamo11
Most people use external hard drives instead of SD cards for Wii games mainly because there is more storage and faster reads. SD cards are slow enough with gamecube games via DML, I wouldn't want to try to play a 9-gig Wii game off of SD.
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