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Thread: [Guide] Devolution - USB Loading GameCube Games On Wii

  1. #651
    New Member Nintendo Maniac 64's Avatar
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    LAWL. Screw Gilgamesh, I ninja'd the original with a copy! XD

    EMIYA would be proud.
    Last edited by Nintendo Maniac 64; 09-07-2013 at 01:43 AM.

  2. #652
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    Quote Originally Posted by SmashBro View Post
    Did a little testing on my own, using CFG Loader Mod:

    [...]
    If you verify a game on your External Hard Drive / SD card (?) while connected to a different Wii, all the games you verified on your original Wii will lose their "Verified" status!
    [...]
    No, this is just what happens when you use a shitty loader like cfg - random parts of your HDD get trashed, which happened to include your verification files.

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    So basically you can only have one Wii/Wii U be permitted to use the games at a time, correct? If so that makes sense given the anti-piracy measures Devo uses.

    Also, if any of you have tried this yet, when you load the games on a second Wii or Wii U by syncing the WiiMote the games are verified. Does this mean you must have this WiiMote connected every time or do the verification files get updated to let devolution know the second system has "permission" to use the games? Basically I want to know if connecting the WiiMote is equal to the old Wii reading the disc (ie a 1 time verification). I would assume so but I've learned not to make assumptions.

  5. #654
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    Quote Originally Posted by tueidj View Post
    No, this is just what happens when you use a shitty loader like cfg - random parts of your HDD get trashed, which happened to include your verification files.
    Which loader do you recommend, tueidj? And do you mean to say that CFG randomly trashes parts of HDDs while using it to play or load games, or both? My friend's external drive did happen to die shortly after using CFG Loader... Yours is the first negative comment I've read about CFG Loader.

    I've heard that CleanRip is better than ripping via CFG Loader Mod, but I've yet to have a problem from games I ripped via CFG. Is it really that much different?

    Also, thanks for all your work on Devolution! I'm a big collector of Gamecube games, so I'm getting a lot of use out of it.

    Quote Originally Posted by SNES_Master View Post
    Basically I want to know if connecting the WiiMote is equal to the old Wii reading the disc (ie a 1 time verification). I would assume so but I've learned not to make assumptions.
    I think the Wii Remote is always required at start-up.
    Last edited by SmashBro; 09-07-2013 at 02:07 AM.

  6. #655
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    RTFM guys:
    Step 5 (OPTIONAL): If you plan on playing the game on other Wii or WiiU consoles, you will
    need to connect one or more wiimotes to the wii now. If the wiimotes are not currently
    paired with this Wii just press the red sync button on both the wii and the wiimote and
    wait for it to connect. Once connected it should have one light flashing on and off
    repeatedly.
    Step 6: Insert the original Gamecube disc for the game you are loading. The wii should
    read it for a few seconds then the slot led should flash five times.
    [...]
    In the future when you launch this game using Devolution it should start without needing
    to insert the original disc. However if you launch the game on a different Wii/WiiU, you
    will need to perform Step 5 (connect one of the same wiimotes used in the original
    process) instead of being able to skip boths Steps 5 and 6.
    - You can use up to four wiimotes (the maximum that can be connected at one time) for verification. They must be connected before you insert the disc.
    - When loading the game on a wii/wiiu that didn't perform the original verification, one of the wiimotes that was used at verification time must be connected to proceed without inserting the original disc.
    - The wiimotes do not need to be paired via the system menu, Devolution is able to perform pairing using the red sync buttons.

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    I did read the read me, I just didn't see anything that explained if I needed the WiiMote connected to the Wii U at all times. But I have my answer now so I'm satisfied, thank you.

    @SmashBro: I don't know what Tueidj would recommend, but personally I recommend USB Loader GX.

  8. #657
    New Member Nsoul's Avatar
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    Is there anyway to have LAN work with the Wii? Mario Kart Double Dash and a few other games supported it; I'd be interested if there was someway. I've looked around and haven't found anything.

    Also I just modded the kids Wii (used USB Loader GX and Develution for GC) and made it so it automatically loads USB GX instead of going to the Wii menu, keep them out of the homebrew stuff. I've noticed if they play GC games the only way to get out of it is to Hold power for 10 secs. Reset just resets the GC game and hitting power just seems to freeze the console up. On my own Wii, I can just hit power and it seems to reset the Wii to the (original) menu screen (I should mention when I turn mine on it goes to the orginal menue). Is there something I can do about this? I'd much rather they didn't have to hold the power button down. Thanks in advance.

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    That is likely due to you having locked their system to USB Loader GX. Normally, hitting the power button (quick tap) sends you to the Wii menu, but since you've set up the Wii to boot to USB GX it won't load to the Wii menu on a reset. Instead you have to hold power for a "hard reset" (if you want to call it that) and even then it probably will just reload USB GX anyway.

    I could be wrong but I think the only way around that would be to set up the Wii to load the Wii menu again.

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    Pressing the power button attempts to run the "reset stub" left in place by the previous program. For example the HBC always places its reboot stub before launching a homebrew app so the app can return to HBC when it has finished. If Devolution can't find a reset stub in memory it performs a "hot reset" which is equivalent to cycling the power (it's actually the same thing as what the vwii's "return to wiiu menu" does).

    It sounds like the loader being used (or maybe whatever app is launching the loader on wii startup) inserts its own reset stub which is faulty, crashing the wii instead of loading whatever channel the loader uses.

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  12. #660
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    Okay, thanks guys. I'll look into the settings of Priiloader and USB Loader GX. Maybe I over looked something there, that is if I can pry it away from the kids long enough.

    As for the LAN stuff, I guess since the Wii goes into Gamecube mode when it plays gc games, and the Wii lacks GC Broadband adapter there's no way that's going to work.(?)

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