Each loader has the ability to download their own covers if you have Internet access on the Wii. Downloading covers in WBM will only be usable in WBM.
In the event your Wii isn't network capable and you know where the loaders look for cover art, you can copy the cover art from WMB manually to where the loader is expecting it and it will work, but it's a much larger hassle.
I've got it set up and everything, and it loads Game Cube games perfectly, but is there a way to use the USB drive or SD card as an additional memory source for Game Cube saves?
I apologize if it is already in the guide and I just missed it, but thought I'd ask.
Im having problems with my loader gx not reading my hdd instantly like it should...i have to unplug usb hdd and then plug it back in really quick and then it will read my usb hdd. Now for the games part when i click on the game loader gx just freezes and when game finally comes on theres black screen where the title and music should be and when i press play it turns my wii mote off and goes black screen for a minute or two and then takes me to main wii menu.
Sounds like an issue with the hard drive, to me. Is it on the compatibility list? Does it have an external power supply? What format is it? Is it plugged into port 0? And post a sysCheck as well. Could be a cIOS issue I guess.
Originally Posted by MR.MII
kingston data traveler 111 32 gb- fat32- yes port 0 and sysckeck is fine since i have d2x-v9
Does anyone know the differences between usb loader gx forwarders 4.0 5.0 and 5.1? which should I use for PRIILOADER?
Found the answers
*Changed to new app_booter method (see WiiXplorer SVN)
*Properly sync video after flush to avoid possible green flash
*Centered background image and corrected aspect ratio
- fix crash on drives with physical sector
size > 512 bytes
- fixed endless waiting for slow HDD (now
really 10 secs timeout)
- added missing ext2 unmount
haven't been able to get games to play from emunand.. loaded them both thru ShowMeWad and USBLoader Features. Games display in USBLoader properly, quit to main menu when try to launch them. same games played smoothly when previously installed on reall wii nand.
using d2x-v10-beta53-alt and USBLoader 3. custom directory is set to look at sd:/nand/ which is where all the stuff is.. like i said it's seeing the files fine, just not playing then. any help?
General question....since you can run your emunand like this is there any reason for triiforce/mighty channels these days?
I bought a new game through the wii shop channel, and my Nand is sort of full so I had to copy some games to the SD card. When launching games from the SD card it sort of takes awhile...there is a progress bar...not sure if it's copying the game to the NAND to run it or what (how can it do that if there isn't enough memory?). I kind of like having the games on the regular system menu but the memory limitations and these wait times are making me consider going to emunand for all WiiQWare/VC.
So what options do I have for transferring newly purchased titles to my emunand? Is there a simply way to rip them to emunand using the loader like there is for disc games? Do I have to go through all the trouble of redumpig my NAND to get the new game and then use showmiiwads to extract it and then install it to my existing emunand?
Probably answered repeatedly but can the emunand be bigger than a regular nand?
So is there another homebrew option for incompatible titles? Does SNEEK have better compatibility and/or no memory limits?
Originally Posted by BxLgnd
Well, this is interesting. It looks like I did make a mistake in taking my problem elsewhere. But hey, at least I didn't clutter this topic this way:
Does all my issues, described with a lot of detail in this other topic, have to do with this said storage limit? What's the point of an emunand then? Or is there a solution to this? :(
SNEEK? Maybe? Please anyone, help!