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Thread: Update All Your IOS's

  1. #221
    Senior Member JoostinOnline's Avatar
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    Quote Originally Posted by salfon View Post
    very helpful
    Thanks! Any suggestions/sister's PN?
    "Macs are the Perfect Computers," said the Perfect Idiot.

  2. #222
    New Member ctantra's Avatar
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    I just updated all my IOS, here the list:

    Spoiler


    There are some question:
    1. Is it safe to delete IOS 10, 11, 16, ... (all stub ios) using MMM?
    2. Is it safe to update the boot2v3 to boot2v4?

    TIA
    Wii 4.1U - PriiLoader v0.6 - Bootmii/IOS - HBC 1.0.8 - Wanin & Hermes cIOS
    USB LoaderGX 2.1 - Mighty Channels B6 - NeoGammaR9B47 - 320GB USB HDD
    PS3 CECHH00 - KMEAW CFW 3.55 - 5000GB HDD0 - 1TB USBHDD
    multiMAN 2.01.00

  3. #223
    Senior Member JoostinOnline's Avatar
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    1. You could delete them, but it won't hurt anything if you leave them alone, nor is there a benefit to deleting them. I suggest that you leave them alone to avoid any accidents.
    2. The only reason to update boot2 would be if you have bootmii as boot2 installed and you think you might accidentally update one day. Updating it would erase bootmii, so you would have to reinstall it. Doing a System Menu update to 4.2 or above will update boot2, but if boot2 was already v4 bootmii wouldn't be erased. I say leave it alone. Updating boot2 can't be done with a wad manager (you would need Dop-Mii instead), boot2v4 wouldn't offer any benefits to performance, and since you have Priiloader accidental updates shouldn't be a problem.
    "Macs are the Perfect Computers," said the Perfect Idiot.

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  5. #224
    New Member ctantra's Avatar
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    Thanks Joostin, nice info about updating boot2 using Dop-Mii, I thought it can be done by WAD Manager.
    Wii 4.1U - PriiLoader v0.6 - Bootmii/IOS - HBC 1.0.8 - Wanin & Hermes cIOS
    USB LoaderGX 2.1 - Mighty Channels B6 - NeoGammaR9B47 - 320GB USB HDD
    PS3 CECHH00 - KMEAW CFW 3.55 - 5000GB HDD0 - 1TB USBHDD
    multiMAN 2.01.00

  6. #225
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    So I followed every step of this guide, got no errors, etc...

    And now USB Loader GX freezes whenever I try to do anything. Should I post a syscheck, or did I do something plainly wrong?

  7. #226
    Senior Member JoostinOnline's Avatar
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    Quote Originally Posted by TerrorVan View Post
    So I followed every step of this guide, got no errors, etc...

    And now USB Loader GX freezes whenever I try to do anything. Should I post a syscheck, or did I do something plainly wrong?
    This guide should have no affect on USB Loader GX, as it doesn't modify anything that backup loaders use. I suggest you switch to Cfg USB Loader as I have never had problems with it while GX gave me trouble. If you want to keep GX, delete your files and install a fresh copy of USB Loader GX 2.0 which is supposed to be much better than old revisions of GX.
    "Macs are the Perfect Computers," said the Perfect Idiot.

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  9. #227
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    Quote Originally Posted by JoostinOnline View Post
    This guide should have no affect on USB Loader GX, as it doesn't modify anything that backup loaders use. I suggest you switch to Cfg USB Loader as I have never had problems with it while GX gave me trouble. If you want to keep GX, delete your files and install a fresh copy of USB Loader GX 2.0 which is supposed to be much better than old revisions of GX.
    Wow, this comment solved my problem, changed from USB Loader GX 2.0 to Cfg USB Loader, working great thank you!

  10. #228
    Senior Member JoostinOnline's Avatar
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    Okay, I just made some major changes:

    • Added an entire section for Hardmods.
    • Changed Important Info to fit Hardmods section.
    • Added new banners for Softmods and Hardmods sections.
    • Increased size of Important Info warning at the top for newbies reading the screen 5.3 miles away.
    • Added new packs for hardmod users with unpatched IOS's and files for several launch methods.
    • Wrote instructions for using Bannerbomb v1, Bannerbomb v2, and Homebrew Channel.

    The Hardmods section still needs a lot more ways to launch MMM. I only added Bannerbomb 1 and 2, and the HBC as options. However, inside the Hardmod packs are files for all game exploits, so I just have to write instructions for them.
    "Macs are the Perfect Computers," said the Perfect Idiot.

  11. #229
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    This is a Multi-Mod Manager .elf
    boot.elf - 4shared.com - online file sharing and storage - download
    You can load it via disc exploit. MMM.elf must reload an ios after loading in order to read the sd card. Setting the mmmconfig to load ios36 should work, might not for SSBB since that runs on ios36. But if it loads and you can't read sd card, you just need to reload ios again. Good for 4.3 wiis and 1.0-2.2. ios15 could work well, nothing runs on that. Also, 1.0-3.2 hardmods can load mmm disc running on ios16.
    MMM-16.zip

    I don't suppose 4.3 will need to update ios for some time.
    Last edited by mauifrog; 03-09-2011 at 10:10 PM.
    Ipsa scientia potestas est.


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  13. #230
    Senior Member JoostinOnline's Avatar
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    Thank you so much for this! I didn't realize that exploits wouldn't load .dol files, since I haven't used any since the Twilight Hack (lol, those were the days) and even then I only used the hackmii installer.

    Currently I have mmmconfig.txt to load IOS9. I figured it would work well since it has been active since System Menu 1.0, and I couldn't remember what other ones were. I guess that means I might have to reload on the Twilight Hack, but that's not a big deal. I think all the lego exploits use IOS33.
    "Macs are the Perfect Computers," said the Perfect Idiot.

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