Gotta make sure on 2 player, the map doesn't kill anyone running too fast. I have a problem with player 2 falling from a high ledge to his doom...and then player 1 falls right after eventhough he was secured. It has something to do with level centering and zoning. Not sure yet. If anyone has a suggestion, I'm all ears
Also, the Giant Beetle is almost worthless. It's a pretty glitchy character. Gotta have a lot of flat room for it. Even if you program it to move or stop, it does what it wants.