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Thread: How to Use Reggie! - A New Super Mario Bros. Wii Level Editor

  1. #91
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    Quote Originally Posted by thatfloorguy View Post
    On larger levels do I need to create additional entrances? I have my midway flag, but after a while it is as if Mario hits an invisible wall. I have no additional areas/zones, and the level is within the confines of the zone. I put a couple additional flags along the way, but that didn't work either.
    Hmm it might be the level you're replacing it into. I'm really not sure though it's just a guess. Like if you're placing a level that's larger than one with a built-in autoscroll like 1-5, maybe that's causing an invisible wall. Or the castle level where the endless zones are hardcoded in.

    Try placing it into a different zone and see if you get any further.

    Also the zone might just be too large and it's causing an issue. It's always best to try and split your levels up with separate Areas wherever possible. Like for instance there's an epic-hard level on the file server that's got so many Giant Homing Bills/Spike Throwers/Random Crap going on that the game literally crawls at a snails pace. So I'll take a line from my workout vids - quality not quantity!
    "I think that the Wii is a beautiful piece of hardware, and a broken Wii is a tragedy. It doesn’t matter why or how." -- Bushing

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  3. #92
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    @ Ithian

    I haven't tried the solution for the door yet but I will later tonight. Thanks.

    You mentioned a file server above, is there somewhere people are uploading their levels?

    Also it seems I get a black screen if the size on WBFS goes over .34 GBs. Meaning if I've added enough to my custom levels to make the size larger than .34 GB's, it will black screen after selecting the number of players.
    Everytime it has showed .35 five GB's it has black screened after copying to HDD and trying to play. Can anyone confirm this?

    My solution was to remove almost everything from 2 of the other levels ( normal levels, not the ones I've created). Then I just replaced the levels manually in wii scrubber , along with my custom levels.

    So when I transfered to wbfs AFTER doing that, the size was back to .34 and everything worked great. I then did more editing and copied back to the drive ( the size was back up to .35 but I tried it anyway) and it gave me a black screen. Repeated the process again to make the size .34 Gbs again and copied back to drive and everything worked great.

    I didn't remove anything from my custom levels , just other levels in the game to make the size smaller.
    Damn I suck!!!!

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    Yes there is a file server here: NSMBW File Depot

    Definitely worth checking out. In fact I'll add it at the top of the guide so hopefully more people will see it and start uploading/testing out levels.

    I've been using riivolution a bunch lately because I haven't had much time (or patience) for replacing with wiiscrubber. From what I understand though the ISO size shouldn't be making a difference. Maybe a corruption in the rebuilding of the ISO? I'm honestly not too sure, but if I find something more concrete I'll mention it.
    "I think that the Wii is a beautiful piece of hardware, and a broken Wii is a tragedy. It doesn’t matter why or how." -- Bushing

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  6. #94
    Junior Member Perfect_Blue's Avatar
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    As far as the "Brick Wall" scenario, make sure you move the zone bars far enough apart. It's the big square that sections off the zone. If you just leave them at default, it won't scroll any further. I have a really long custom level with at least 9 different zones attached. All work fine and all with no lag.

    As far as Wiiscrubber, size doesn't seem to matter a ton for me. Usually it is a corruption in a single file. If you have too many entrances too close to a zone line, too many pipes with invalid destinations, too many enemies in 1 area, a boss where it shouldn't be, or a random odd special character in a place where it doesn't fit or can't move (no using Giant Beetles or Caterpillars...anywhere with anything else around them) then the screen will go blank upon when you click on the level.

    Also, make sure your zooms are set properly if you make a tall level. You don't want 1 person stuck on a cloud and someone else on the ground dying. I'm still having a few issues with getting that perfect, but it's a thing. Mario is best suited for side scrolling. There's a lot of cool potential for top heavy levels, but 2 player is rediculous.

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    Well I know the issue isn't any of the things you mentioned as I have replaced the levels into a clean ISO without changing anything IN my levels and it worked great. So the problem is either a size thing(not looking like thats the case) or the fact that you need to add them into a "clean" Iso.

    Thanks for your input.
    Damn I suck!!!!

  8. #96
    Junior Member thatfloorguy's Avatar
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    I tried inserting my level into a larger level on the original iso but still get the same results. I am going to redo it tonight with multiple zones and areas. Thanks for the tip Ithian.
    4.2U / Priiloader / CiosX d2x v6/1TB WD fat32/Wiiflow r415
    ---------------------------------------------------
    Softmod any 4.2 Wii

    Playing Games from USB

    NSMB level editor (Reggie)

    WiiFlow

    Problematic Games?

    Custom Game Channels


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    Just an update to let everyone know I stumbled onto a tileset editor someone made back in December and added it to the links at the top. It's called WART and looks pretty cool. Enjoy!
    "I think that the Wii is a beautiful piece of hardware, and a broken Wii is a tragedy. It doesn’t matter why or how." -- Bushing

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  11. #98
    Junior Member thatfloorguy's Avatar
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    LMAO, I am lost on the warp pipes now. When I enter one it takes me back to the beginnging entrance instead of level 2? I put the entrance in the correct spot I am pretty sure, just inside the mouth of the pipe and to the left. Does it need to be at the actual bottom of the pipe? It is a downward facing pipe. Do I need an entrance at the top and bottom of the pipe on the 2nd level to arrive there?
    4.2U / Priiloader / CiosX d2x v6/1TB WD fat32/Wiiflow r415
    ---------------------------------------------------
    Softmod any 4.2 Wii

    Playing Games from USB

    NSMB level editor (Reggie)

    WiiFlow

    Problematic Games?

    Custom Game Channels


  12. #99
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    Quote Originally Posted by thatfloorguy View Post
    LMAO, I am lost on the warp pipes now. When I enter one it takes me back to the beginnging entrance instead of level 2? I put the entrance in the correct spot I am pretty sure, just inside the mouth of the pipe and to the left. Does it need to be at the actual bottom of the pipe? It is a downward facing pipe. Do I need an entrance at the top and bottom of the pipe on the 2nd level to arrive there?
    Pipes are mostly a number game. Entrance location is always the same (up-topleft, down-bottomleft, left-topleft, right-topright) no matter the circumstances, and is always located on top of one edge of the pipe (not a space below). Make sure the Dest. Area of the pipe to be entered matches the Area of the destination pipe. Might be what's causing you to go back to your entrance in the same area.
    "I think that the Wii is a beautiful piece of hardware, and a broken Wii is a tragedy. It doesn’t matter why or how." -- Bushing

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  14. #100
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    Normally, if you stick the Entrance in the wrong spot, it makes Mario look goofy going in and out. You'll see a random leg sticking out or a head doesn't go all the way in. If the pipe is too small, you sometimes have to hide the area below or his legs again will stick out.

    ID: this is the number you give the actual entrance square or pipe to reference back to.
    Dest Area: This is the area you are going to.
    Dest ID: This is the ID of the entrance or pipe you plan to end up.

    If I am at entrance ID pipe 2 in the 1st area, and want to end up in pipe 1 of Area 2, your pipe would look like: ID:2 Dest Area:2 Dest ID:1 (Check "Enterable")

    The Pipe you end up in in Area 2 should look like: ID1 Dest Area:0 Dest ID:0 (De-select "Enterable" or you will go back down the pipe to nowhere). You have tagged the receiving pipe but put 0 in both spaces, because they aren't needed for reference nor do they go anywhere since it is in incoming pipe.

    Lastly, make sure you select the type of entrance you are making. If it is a Pipe Facing Up or Pipe Facing Left, etc. If the pipe entrance is FACING left, that is what you pick. Don't pick Right, because you are going to the right. I have seen that happen a few times.

    Wrong pipes destinations account for a lot of freezing and load errors.
    Last edited by Perfect_Blue; 04-09-2010 at 08:35 PM.

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