The 16-bit War: MegaDrive/Genesis or Super Nintendo?
These days, we have 10 years-old kids who're fighting with each other, whether the PS3 or 360 is better. ''The PS3 has better graphics'', ''The 360 is better with online-gameplay''. But the thing is: they both have about the same games availible. You want to get Black Ops or GTA IV? It's there for both consoles. Of course they both have their own icons as well, but the majority of the titles are for both consoles. I wouldn't care if I own a 360 or PS3, as I don't care too much for both, anyway. And they both offer somewhat of the same stuff. An advantage of the PS3, however, is that it gives you free online-gameplay.
A real console-war, is the Master System against the NES and the MegaDrive against the Super Nintendo, but I'm gonna focus on the MegaDrive and Super Nintendo. They both had their positives and negatives. Both were original as well. They had their own game series, and they both had their own capabilities. The MegaDrive was able to process games faster, but the Super Nintendo made it possible to see real 3D-polygons on your screen. The MegaDrive had Sonic the Hedgehog, Streets of Rage, Strider, M.U.S.H.A., WonderBoy, Shinobi and so forth. The Super Nintendo had Super Mario, Final Fight, Final Fantasy, Donkey Kong Country, Super Metroid, The Legend of Zelda and go on. If you wanted to play a certain game in the days, you had to own its console. It might sound stupid, but that's what made the war special.
Now I gotta admit that I'm a SEGA-fanboy, but I think the Super Nintendo was really, really awesome as well. They both qualify as my favourite consoles in history. So my question here is: what was your favourite console of the 16-bit era? Was it the Super Nintendo or the MegaDrive? As I already said, I think the MegaDrive was better, but that's only because I liked its games better than the games on the Super Nintendo.