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Thread: cIOS38 R12 Released

  1. #31
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    did you tried both port?

  2. #32
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    Quote Originally Posted by nodiaque View Post
    did you tried both port?
    Isn't there only one port to try? My USB drive is in the port that is closest to the edge, and drums in the other.

  3. #33
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    What does it mean when it says ""support for LU64"? I have a console that is Lu64 with HBC installed but when I go to install IOS 38 rev 12 it gives me a 2011 error at the end.

  4. #34
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    Lightbulb USB Drive Support - A solution

    As reported on other pages (such as mikeandheth.com) some external drives do not seem to work with cIOSr12 + usbloader-1.5

    Last night I dug out an old 60GB Maxtor drive and a couple of caddies (donated to me after the drives died). An ugly purple maxtor firewire/usb device and a buffalo HD250 caddy [looks nice next to the Wii]

    I formatted the drive from my PC and dropped a random ISO on in [Zak & Wiki]
    usbloader would not recognise the drive ... in either USB port ... in either caddy ... nada

    Then I noticed that the drive itself was jumpered to "Slave" ... I changed it to "Master" and now BOTH caddies work.

    So I guess, if you have an external drive that does not work - pop the lid off and check whether the drive itself is set to Master or Slave.

    I suspect adding support for drives jumpered as "Slave" should be a trivial fix to cIOS - so if anyone sees Waninkoko around, please mention it to him - take credit if you want, I really don't care; It would just be nice to see this fixed (for others - note: I no longer have the problem)
    Last edited by ti1358; 06-02-2009 at 02:39 AM. Reason: Comment to Waninkoko

  5. #35
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    Quote Originally Posted by Ossot View Post
    Got a nub question related to this. It's not IOS36 anymore.. it's IOS38. I follow that. However, whenever I read the readme on the old IOS36 it always says it installs as "IOS249"

    So here's my confusion. Take IOS37 for example, which from what I read is needed for games like Mega Man 9. It also states it installs as IOS249. Does that mean IOS 36/8 & 7 can not co-exist? They all install as IOS249, but they are also completely different at the same time.

    I guess it's the "installs as IOS 249" that is confusing me. Can you have 50 different things all installed as IOS249.. or only one at a time?

    ^ And, i think that's what the guy two posts up is asking. Can all these coexist? Or must a person pick one? Should a person just consider the numbering convention more of a generic name, and less of a linear progression which we've been trained to see from software version schemes?
    The following is what I believe to be the way things work. If any part is wrong, somebody PLEASE correct me.


    An IOS is a mini operating system. The Wii can actively run one IOS at a time. The wii has 256 "slots" to store IOSs. When something says it "installs as IOS 249" it just means it is being stored in slot number 249. So only one IOS can be "installed as IOS 249". Every time you install something "as IOS 249" you are overwriting anything already in the 249 slot.


    Take this latest custom IOS (a.k.a cIOS) update. It is referred to as "Waninkoko's cIOS38 rev12". What this tells us is that this is the 12th version of Waninkoko's custom IOS. The "cIOS38" portion tells us that Waninkoko used the Wii's default IOS38 as the base for this custom IOS. The previous version was "cIOS36 rev10", meaning it was the 10th version of Waninkoko's custom IOS (version 11 was canceled) and it was based on the Wii's default IOS36.


    Waninkoko's USB Loader looks to IOS slot 249 for its operating system. That is why you always install his cIOS to IOS249 regardless of which default IOS it is based off. Some games need a specific IOS to run. To get around this you can either patch the game to look in a different IOS slot than the one it loads by default, or you can have the USB Loader to force a specific IOS to load.


    So if a game needs a specific IOS to run, you can either use a USB Loader which forces the game to use a specific IOS, or you can use a cIOS which incorporates the elements of the needed IOS into it.
    Last edited by les35; 06-02-2009 at 07:54 AM.

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  7. #36
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    Thats pretty much it - i'm not sure how the usb loader works but the gamma loader tells the game to run off of ios249 and cioscorp patches all the ios a game could possibly use with the same custom features of ios249, therefore allowing it to load in disc channel.

  8. #37
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    ah, that's a great explanation!

    Just a little question like that. Some game says "ios 249 patched", other's not. I've installed many ios (from 20 to 61 I think). I've tried both and they work either in usb loader or in neogamma loader. What I found weird is that people are saying (on another forum) that game patched for iso249 doesn't work in usb loader, but I didn't ran into such an issue.

  9. #38
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    I think games that need patching to ios249 to work (MK Armageddon, MOH heroes etc) won't work in the usb loader...

  10. #39
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    Hmmm... ok, I'll check again on another one I'm downloading.

    To continue in noob question, I don't really get those ios249 patched games. If I understand well, they are ment to play with (let's say anything) ios35. If you don't have that IOS, the game won't work, thus the patching so it use 249 instead. But if I have ios35, will it simply run the game unpatched or it won't work?

  11. #40
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    its a little more complicated than that...games usually use ios36, some use diff ones...the gamma loader tells them to use ios249, but some games won't work like that (not sure why, thats the complicated bit) so have to be patched to use 249.

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