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Thread: How can video game companies minimize piracy?

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    How can video game companies minimize piracy?

    Although it's probably not the intention of Homebrew enthusiasts, let's all be honest to ourselves: a lot of people hack their Wii to pirate games. Sometimes, though, I feel as if they're just asking for it. I mean... $5 for a 20 year old NES game?? I already paid for Super Mario Bros. back when it was new. Why would I pay again, when all what they did is create a legit emulator to sell legit roms? Here are my suggestions to minimize piracy:

    A Netflix-like video game service for the general consumer and linux support for homebrew enthusiasts. Think about it. It's pointless to pay $50 for Mario Galaxy when you're just going to play through it for a few weeks and forget about it for a year or two until you feel like playing it again. How about Nintendo charges us a flat fee per month and gives us access to ANY game we want (Wii, GCN, N64, SNES, NES, etc.). We can keep it on our console for as long as we want as long as we pay, and then change it when we're done and want to play a new one, for no extra cost. Every time someone downloads a game, royalty is paid to the creators of the game.

    The flat fee would depend on the amount of games allowed on your console at a time. A theoretical price range that would be acceptable to me is:
    $5/month for 1 game at a time.
    $10-12/month for 3 games at a time.
    $15-18/month for 5 games at a time.

    No wretched discs to worry about, and with access to any game we want, whenever we want, who would complain? Only problem would be the download time.Also, piracy is an unintended side-effect of homebrew enthusiasts who want to take full advantage of the consoles they paid for. Sony had it right with its linux support, as it kept hackers from hacking the PS3 to legitly play around with it as they please.

    I don't know if this is a good idea. Thinking about it, we sacrifice paying once for one game to have all games to pay indefinitely, but it's an alternative option that's very successful with Netflix, so why not video games?

    What do you guys think Nintendo can do to avoid piracy?
    Last edited by mkr777; 09-22-2011 at 02:03 PM.

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    New Member Faria1st's Avatar
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    What makes this any different then Gamefly + Onlive or GameTap?
    Last edited by Faria1st; 09-22-2011 at 02:28 PM.

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    Quote Originally Posted by Faria1st View Post
    What makes this any different then Gamefly + Onlive?
    It probably isn't very different. I don't know that Gamefly+ service, and my idea is probably not the best. I want to know what you guys think would be the best way to minimize piracy on a home console without compromising our felxibility with them.

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    New Member Faria1st's Avatar
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    I don't think there is a best way. Piracy is no different then theft and theft has existed since the first Neanderthal hit another one upside the head and ran off with his fish.

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    Quote Originally Posted by Faria1st View Post
    I don't think there is a best way. Piracy is no different then theft and theft has existed since the first Neanderthal hit another one upside the head and ran off with his fish.
    notice I said "minimize piracy" and not "end piracy"

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    I believe the Gamefly type model definitely helps and I'm not sure why it isn't more prevalent. I don't think its available in Canada which is why I haven't used that type of system and don't think it really exists in a big way over here. Netflix has shown that it does decrease piracy however, its still always a battle with the publishers/studios. I would definitely pay more for Netflix if I could get first-run movies.

    Netflix is going to be offering games very soon under their Qwikster brand. I'm not sure if that covers Canada... probably not.. at-least not to start. It will be a good indicator how it plays out in the States.

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    New Member Faria1st's Avatar
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    Quote Originally Posted by mkr777 View Post
    notice I said "minimize piracy" and not "end piracy"
    I read exactly what you said My response still stands.

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    New Member Faria1st's Avatar
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    I had Gamefly for awhile. The service is a good idea, but I did eventually drop it. Because the turn around time between mailing back and receiving games for my zip code was so slow, it was less expensive to drive 5 minutes to Blockbuster.

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