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Thread: Gamecube Audio Streaming Issue

  1. #31
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    Yeah, I've read some posts stating that disabling the chip works and some that say it had to be removed. I suppose it all depends on the chip.

    Soft modding is the way to go anyway though, you don't have to open your system up and, unless I'm mistaken, a soft modded Wii can do anything a chipped Wii can.

    Glad you got it worked out by the way

  2. #32
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    Quote Originally Posted by SNES_Master View Post
    Soft modding is the way to go anyway though, you don't have to open your system up and, unless I'm mistaken, a soft modded Wii can do anything a chipped Wii can.
    In general, softmods have largely made modchips obsolete, especially now that we have USB loading. However, softmods do not support Gamecube audio streaming from backup discs; this is one area where modchips still offer a clear advantage. My own experimentation with Wii modchips was largely due to the desire to achieve perfect backup disc support, including flawless GC audio streaming (which is broken on many modchips). Additionally, drive controller type modchips facilitate 6x disc reading, and some offer region-free and brick protection. Only recently, with Devolution, have softmods offered a working alternative for GC audio streaming games and even then only if first verified with the original disc.

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