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Thread: Super Mario Galaxy Walkthrough

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    Super Mario Galaxy Walkthrough

    Hello again, this walkthrough I also wrote for my friends website and this time I coded the galaxy so type the code in ctrl+F to find exactly what your looking for.

    ================================================== ============================
    Table of Contents [SM.00.00]
    ================================================== ============================

    * Table of Contents.......................................... .......[SM.00.00]
    * History & Next Version........................................... .[SM.01.01]
    * Introduction...................................... ................[SM.02.01]
    * Walkthrough....................................... ................[SM.03.01]
    * Prologue.......................................... ..............[SM.03.02]
    * The Terrace........................................... ..........[SM.03.03]
    * Good Egg Galaxy............................................ ...[SM.03.3A]
    * Honeyhive Galaxy............................................ ..[SM.03.3B]
    * Loopdeeloop Galaxy............................................[SM.03.3C]
    * Flipswitch Galaxy............................................ .[SM.03.3D]
    * Bowser Jr.'s Robot Reactor....................................[SM.03.3E]
    * The Fountain.......................................... ..........[SM.03.04]
    * Space Junk Galaxy............................................ .[SM.03.4A]
    * Battlerock Galaxy............................................ .[SM.03.4B]
    * Rolling Green Galaxy..........................................[SM.03.4C]
    * Hurry-Scurry Galaxy...........................................[SM.03.4D]
    * Bowser's Star Reactor.........................................[SM.03.4E]
    * The Kitchen........................................... ..........[SM.03.05]
    * Beach Bowl Galaxy............................................ .[SM.03.5A]
    * Ghostly Galaxy............................................ ....[SM.03.5B]
    * Bubble Breeze Galaxy..........................................[SM.03.5C]
    * Buoy Base Galaxy............................................ ..[SM.03.5D]
    * Bowser Jr.'s Airship Armada...................................[SM.03.5E]
    * The Bedroom........................................... ..........[SM.03.06]
    * Gusty Garden Galaxy...........................................[SM.03.6A]
    * Freezeflame Galaxy............................................[SM.03.6B]
    * Dusty Dune Galaxy............................................ .[SM.03.6C]
    * Honeyclimb Galaxy............................................ .[SM.03.6D]
    * Bowser's Dark Matter Galaxy...................................[SM.03.6E]
    * The Engine Room.............................................. ...[SM.03.07]
    * Gold Leaf Galaxy............................................ ..[SM.03.7A]
    * Sea Slide Galaxy............................................ ..[SM.03.7B]
    * Toy Time Galaxy............................................ ...[SM.03.7C]
    * Bonefin Galaxy............................................ ....[SM.03.7D]
    * Bowser Jr.'s Lava Reactor.....................................[SM.03.7E]
    * The Garden............................................ ..........[SM.03.08]
    * Deep Dark Galaxy............................................ ..[SM.03.8A]
    * Dreadnought Galaxy............................................[SM.03.8B]
    * Melty Molten Galaxy...........................................[SM.03.8C]
    * Matter Splatter Galaxy........................................[SM.03.8D]
    * Overworld......................................... ..............[SM.03.09]
    * Sweet Sweet Galaxy............................................[SM.03.9A]
    * Sling Pod Galaxy............................................ ..[SM.03.9B]
    * Drip Drop Galaxy............................................ ..[SM.03.9C]
    * Bigmouth Galaxy............................................ ...[SM.03.9D]
    * Sand Spiral Galaxy............................................[SM.03.9E]
    * Boo's Boneyard Galaxy.........................................[SM.03.9F]
    * Gateway Galaxy............................................ ....[SM.03.9H]
    * Snowcap Galaxy............................................ ....[SM.03.9I]
    * Rolling Gizmo Galaxy..........................................[SM.03.9J]
    * Bubble Blast Galaxy...........................................[SM.03.9K]
    * Loopdeeswoop Galaxy...........................................[SM.03.9L]
    * Bowser's Galaxy Reactor.......................................[SM.03.9M]
    * The Library........................................... ............[SM.04.01]
    * Chapter 1: The Celestial Duo....................................[SM.04.02]
    * Chapter 2: Star Bits............................................[SM.04.03]
    * Chapter 3: The Comet............................................[SM.04.04]
    * Chapter 4: The Dream............................................[SM.04.05]
    * Chapter 5: Home.............................................. ...[SM.04.06]
    * Chapter 6: Friends........................................... ...[SM.04.07]
    * Chapter 7: The Telescope........................................[SM.04.08]
    * Chapter 8: The Wish.............................................[SM.04.09]
    * Final Chapter: Family...........................................[SM.04.10]
    * Cheats & Secrets........................................... .......[SM.05.01]
    * Bonus Stages in the Demo........................................[SM.05.02]
    * Unlock Luigi............................................. .......[SM.05.03]
    * Grand Finale Galaxy............................................ .[SM.05.04]
    * Watermelons....................................... ..............[SM.05.05]
    * Death Count............................................. ........[SM.05.06]
    * Cosmic Race Boost............................................. ..[SM.05.07]
    * FAQ............................................... ................[SM.06.01]
    * Conclusion........................................ ................[SM.07.01]

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    Part 1: Prologue - A Snack of Cosmic Proportions

    ------------------------------------------------------------------------------
    Prologue [SM.03.02]
    ------------------------------------------------------------------------------

    "Every hundred years, a comet appears in the skies above the Mushroom Kingdom.
    The comet was so large one year, it filled the skies and sent countless
    shooting stars raining down. The Toads brought the shooting stars to the
    castle, where they became a great Power Star. It should have been a very
    happy time for the citizens of the Mushroom Kingdom. That was the night of the
    Star Festival, held once every hundred years to celebrate the comet,

    "Dear Mario,

    I'll be waiting for you at the castle on the night of the Star Festival.
    There's something I'd like to give you.

    From Peach.""

    You see Mario running happily towards the castle. It's time for you to control
    the plumber. Some Toads will talk to you when you get near them, others will
    require you to press A when you're standing (or running) near them. Talk to
    any one you like and make your way down the path to trigger the next part of
    the intro to start. On your way collect the star bits that fall from the sky.
    You can't have to run over in order to pick them up, just wave your Wiimote
    over the screen to catch them.

    When you walk over to the square, you'll see how Bowser invades Mushroom
    Kingdom -- once again. Mario starts to run around to avoid getting hit by the
    things fly around. Bowser gets near Peach with his ship and gives a little
    speech. He invites Peach to the new galaxy he's creating. How nice!

    Total chaos. Got to love it. Run down the path to the castle and you'll see
    how a UFO and four ships take the whole castle away. Peach screams for Mario,
    but Mario is occupied by a Magi-Koopa and will be blasted away.

    Mario awakes by the sound of the star that Peach held in her arms. It turns
    into a rabbit-like animal. Follow it until you reach more of then. Instead of
    focusing on the problem here, they want to play hide-and-seek. Fine.

    The easiest way to catch them, is by shooting star bits at them, and then walk
    over to them. Shoot using the B-button. Find all three of them (it reminds me
    of that annoying bunny in the dungeons of Super Mario 64) to end this game.

    Talk to the star-things to find out you're at the gateway of the starry sky,
    which is a connection somewhere deep in space. At the top you'll find 'Mama'
    who looks a lot like Peach. Her name is Rosalina and she'll give you the power
    to travel through space by handing out Luma.

    You also get the power to shake. That's right, shake it baby! Ok, that was
    lame, but use the power to break the ice in front of you. Then shake again at
    the Launch Star, which will shoot you through space.

    At the next planet you need to fix the Launch Star by finding all the Star
    Chips. Sounds easy enough. The chips aren't hard to find. Some are covered in
    ice, but most just lay around. Watch out for the black hole, the comets and
    the Goombas and you'll be fine. There is also a 1-up to be found on a block.
    When ready, visit the next planet.

    The star here is trapped, and a Goomba has the key. Get rid of all of them
    (and get the coins in the ice as well) to get the key. The star will transform
    which allows you to go to the other planet. There is a large Goomba here. Hit
    the pins to flip it over, then kick it. Head to the now freed star and enter
    the pipe.

    In here, you need to step on all the yellow switches and turn them blue. When
    you did that, the machine will be disabled and you'll get your first Star.
    Congratulations!

    By doing this, you opened a new dome - the Terrace. After a little chat,
    enter it. Point the cursor at the Pull Star and press A to see an overview of
    worlds (or galaxies, as they are called) which you can visit. You need more
    stars to visit some, you know the drill. Reveal the one with one star - Good
    Egg Galaxy. It's time to visit this galaxy, don't you think?

    ------------------------------------------------------------------------------
    The Terrace [SM.03.03]
    ------------------------------------------------------------------------------

    ----------------------------------------------------------------------------
    Good Egg Galaxy [SM.03.3A]
    ----------------------------------------------------------------------------

    Stars required: 1

    ***** Dino Piranha *****

    At the first planet, head to the top of the stone tower to find your next
    buddy. He'll shoot you to the next planet. At this planet, you need to create
    your own star, like before. Watch out for the brown parts, since this slows
    Mario down, making him an easy target for the boulders rolling around.

    A smaller planet is coming up. Hit the Piranha with a starbit, then shake to
    get rid of it. A vine will come up. Shake the Wiimote in order to swing
    yourself to the next planet.

    It's the same deal here, but there's a larger Piranha. Hit it, wait till it
    falls down and then jump on it. This will create a new vine, which allows you
    once again to get to the next planet.

    Here move to the other side to find a new Luma. Move up the castle and launch
    yourself forward to your first boss. Grab all the star bits you can get here
    and then get ready.

    You'll land on top of the egg, which'll crack it. Hit the tail by shaking
    against it to reveal the real boss. You need to repeat this three times in
    order to kill it. Let the dino run at you, then quickly changes directions and
    get behind it. You may need a few tries, but it's easy enough.

    Back at the Terrace you'll learn how to use the star bits. Get the few that
    are here, then shoot 5 at the Luma.

    ***** A Snack of Cosmic Proportions *****

    We'll need to take another path here. Go to the fortress again, but find the
    alternative path to find a blue Luma. He asks you too look after his hungry
    friend. The next planet isn't too hard. Just find the star that's locked
    inside a piece of ice and move on.

    Shake so you can continue, and whenever you find another star, shake again so
    you fly further. You'll land on a planet with the hungry friend the other Luma
    was talking about. Give him something to eat (why doesn't he eat the two bits
    he's holding?). Once you gave him 100 bits, he'll transform into a new planet.
    If you don't have enough bits simply backtrack a bit until you do.

    Head towards the new planet. You need to climb up here. At a certain moment
    you'll find a green blob and three spiky plants. Hit the blob so it'll hit a
    plant, and get the 1-up. And it doesn't end here. You can wall jump to take a
    short shortcut.

    The next planet is a big glass planet, and it's obvious you need to go inside
    in order to continue. To get inside you need to find the glass that's covering
    the hole. Break it and go inside. Once in, you'll be greeted by a new law of
    gravity. Blue means down, red means up. Navigate through and try not to make
    Mario very sick. Once you walked a full circle and you're in a red zone, wait
    until you see moving platforms. Wait until they are up so you can walk to the
    other side without falling down. Then it's just following the path to the next
    launch star.

    At the final part, you need to find the five shards. When you got them, pull
    yourself around until you hit the star. This will unlock a new galaxy. You can
    either go there, or finish this galaxy first. It's up to you.

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    Part 2: Good Egg Galaxy cont. - Honey Hive Galaxy

    ***** King Kaliente's Battle Fleet *****

    The launch star you need can been seen right from the start. But instead of
    simply jumping there, it's much more interesting in taking the other route.
    Go to the fortress and find an orange pipe. Enter it, and you'll be inside the
    house. Hit the question coin here to start a little familiar tune and a trail
    of notes. Follow it for a nice collection of them. Then enter the other pipe
    and leave the planet.

    Free the Toad from the ice and he'll tell you the 'spiky things' (that sounds
    exactly as I'd describe the foul things) hate coconuts. Not even that, but one
    of the 'spiky things' also has a launch star underneath it, so kick a coconut
    near the plant and then shake. When you find the launch star, leave.

    There is a Pokey on this planet, and as you may have guessed, it doesn't like
    coconuts either. When you hit it with one, jump on its head to reveal the way
    out.

    You'll be greeted by two Chomp Chomps, who are rolling around being happy.
    Ignore them for now, since they do you no harm. Enter the pipe and make a
    decision for yourself - are you a man, or a sissy? If the answer is the
    latter, grab the question coin and get rid of the Goombas. Head outside, and
    take out both Chomp Chomps for a fair collection of starbits. If you're a man
    like me (or just took out the Goombas before getting the coin) use the coin
    only for taking out the Chomp Chomps. Either way, leave when done.

    You'll notice quite a large amount of lasers. Get to the edge of the level and
    walk around until you find a hole, with two entities. Time it right and get to
    the other side of the planet. Grab some coins while you're at it, but avoid
    the Bullet Bills. Make your way to the top of the structure, get rid of the
    ice and move on.

    At the ships, you'll soon notice the two enemies popping up from the other
    ship. Don't worry though, just bounce their projectiles back to take them out.
    This will also lower the 'bridge' (on a ship?). Free the Toad, get the
    supplies from the crate and head to the other bridge.

    The box that's at the edge of the ship contains a Mushroom. Get it for more
    health. The launch star is near the enemies, so release it from the ice and
    get ready for your second boss fight.

    The boss is quite easy though. It'll shoot either a coconut (I guess) or three
    brown projectiles. When it shoots a coconuts, shake it back. It'll bounce
    towards you again, so if you're good enough you can keep smashing it back and
    avoid getting hit. After three strikes, the boss will get angry. Instead of
    shooting the brown things, it'll shoot blue enemies. Wait until it shoots a
    coconut, then reflect it back another three times. It's not hard.

    ***** Luigi on the Roof *****

    This star won't appear until Mailtoad told you Luigi is missing and hands over
    a picture of Luigi on a roof of a house.

    Luigi is trapped on the roof of the house at the very beginning. I didn't
    bother with the pipe. Just stand near the house, run away from it and then
    turn around and jump in order for Mario to do a backflip. Mario will grab the
    house, so jump away from it and then spin towards the house to land on the
    roof. Luigi will hand over the star.

    ***** Purple Coin Omelet *****

    15 - On the first planet you'll find 15 coins.
    20 - On your way to the second planet you'll get another 20. (total: 35)
    10 - On the second planet are 10 coins. (total: 45)
    20 - On your way to the third planet you'll get another 20. (total: 65)
    15 - On the third planet are 15 coins. (total: 80)
    20 - And on your way back to the first planet you'll get the last 20. (total:
    100)

    ***** Dino Piranha Speed Run *****

    You have four minutes to head to the Dino Piranha and defeat it.
    ------------------------------------------
    Honeyhive Galaxy [SM.03.3B]
    ----------------------------
    Stars required: 3

    ***** Bee Mario Takes Flight *****

    A new galaxy, and luckily not as space-like as the previous one. There are two
    paths to take - one goes down, the other goes up. For now, take the upper path
    until you find a question coin. If you grab it, a weird mushroom will appear
    at the lower path. Go there and take it to transform into Bee Mario. You can
    buzz around, as long as you don't hit water or an enemy. Fly up until you
    reach a hole, jump in.

    You'll slide a bit down, but nothing like the ice levels in Super Mario 64.
    Jump and fly your way through, until you reach a launch star.

    It's probably most easy to hit the water and start killing the enemies here.
    There is a power-up waiting as well, when it's time to transform back. When
    all the enemies are gone, transform back and grab one of the two flowers. When
    in mid-air start to fly and make your way to the huge flower. Fly up and
    launch yourself away.

    The bee here tells you one of the perks of being a bee (that sounded weird) is
    that you can stick to walls covered in honey. Nice to know. Before we go
    there, find the sprout. Shake it, and follow it. Here you'll find starbits and
    the bee-mushroom if you need it. When done, go back (the path to the right
    contains five coins) and start climbing.

    Don't go straight up though. First take the left path for some coins, then
    fly to the right for a question coin, which leads to more coins. When you got
    them all, go up and defeat the plant. Climb up once again.

    The Queen Bee tells you some this and that. Once again turn back into normal
    Mario, get rid of the enemies and become a bee again. Just like you climbed
    the wall covered in honey, you can also climb the Queen. Just find all five
    shards and use the very same launch star. This will lead to the 'real' Toad
    (the red one is, right?). When you talk to him (yes, I think he's a male) he
    will give you a star. Hooray!

    Toad and his Toad-friends (sure) will now be at the Garage, which can be
    visited from the 'World Screen'. Perhaps I'm a bit too stuck to the old
    platformers, eh? Perhaps I am. Sue me. The Toads are building a rocket to
    go back to Peach. Wonderful, since they're completely worthless without your
    efforts.

    ***** Trouble on the Tower *****

    You'll soon enough notice the weird blocks that are around the place. When you
    stomp on them (A + Z), they'll collapse and leave something behind. Most of
    the time starbits, sometimes something better. The second stone has a vine
    underneath it. Shake across it, then shake the next one and you'll reach
    higher grounds (left of where you started).

    You'll find trampolines here. It's not like the old Super Mario Bros. games on
    the NES where you have to time your jump right, you only need to stomp on
    them. It's a bit of a shame, but it works, right?

    There are two ways to continue this wonderful quest, but both take you to the
    same place. You either find the small wooden 'stairway' up, or you stomp
    yourself into a launch star and reach the Wiggler. There is no point trying to
    kill it. Shooting at it will make it go 'oh!' and hitting it will make it go
    mad. Just stomp the button for a bridge to show up, and go on.

    There is another button straight after the bridge. When you stomp it, the
    platform you're on will fall down. Don't worry. Read the sign if you don't
    know how to wall jump (grab onto a wall, then hit A). Move your way up until
    you find a small lake. Bumping into the plants will give you starbits, if you
    care about that. Stand in between the two 'bridges' (vertical boards of wood)
    and wall jump your way up, and shake at the launch star to reach a new planet.

    There's not much to do here. Just move your way down and jump to reach the
    other planet. Make your way down to the end here and launch yourself away.

    The question coin will launch an invincibility star. Grab it, get rid of the
    enemies and then jump into the hole. You'll fall a long way down, catching a
    lot of starbits and land. The bee here tells you that Mandibugs have taken
    over the observation deck. Time to do something about that, right?

    Swing to the other side using the swing (I rock at English, didn't you get
    that yet?) and ignore the Mandibug. Instead find the way to wall jump
    yourself up. Stomp on the button to activate the windmill, and use the very
    same windmill to get up.

    At the top (get the starbits on your way) you'll find a new Mandibug. And
    guess what? We're going to kick its ass. When it comes near you, jump and then
    stomp the small Mandibug. The big Mandibug will get angry, but time your jump
    (and stomp), and you'll get your new star. Good job.
    ***** Big Bad Bugaboom *****

    You'll notice that the level is infested with Mandibugs. Squash them, if you
    please. When you reach the area where you got the first question coin for this
    area, you'll notice FLUDD (Super Mario Sunshine) is shooting bubbles. Stand in
    front of it (ooo, shiny coin!) and you'll go for a small flight.

    With your jump kick (I liked ass kick better, since in Super Mario 64, Mario
    would grab his ass like it was on fire - that's A + Z, in case you don't know)
    get to the part you'd fly toward while getting the first star. When you reach
    the end, Queen Bee will talk to you. Use the launch star to move on.

    Grab the bee-mushroom and go up. A boss fight will start, but it's just a
    pathetic one. The big Mandibug will come at you, but just use a flower to go
    upwards and then stomp it. The Mandibug will move faster, but will do nothing
    else but sometimes fly vertical. Time it right, and you'll be victorious! Grab
    the star (and 1-up) and you are the man! Perhaps.

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    Part 3: HoneyHive Galaxy (cont.) - Bowsers Jr.'s Robot Reactor

    ***** The Honeyhive's Purple Coins *****

    1 - Turn around and grab the first one.
    10 - To the left of where you start you'll find more (not the ones on the
    slope yet) (total: 11)
    1 - On your way forward there's one more, in the air. (total: 12)
    5 - Around the fountain. (total: 17)
    1 - By the swing. (total: 18)
    2 - Behind the waterfall. (total: 20)
    1 - To the right of the waterfall, behind the pillar. (total: 21)
    11 - Enter the pipe and grab the coins. (total: 32)
    10 - Entering the other pipe and walking back. (total: 42)
    3 - Hit the stone black near the log to reveal a vine. Swing it and grab the
    coins in the water at the next part. (total: 45)
    3 - Head down the slope, back to the beginning. (total: 48)
    5 - Head back and walk around the tree. (total: 53)
    1 - Above the block that you can reach using the trampoline. (total: 54)
    5 - On your way up. (total: 59)
    1 - In the water to the right of the caterpillar. (total: 60)
    2 - And some more to the right of the water. (total: 62)
    4 - Climbing up gives you more coins. (total: 66)
    3 - Walk around the water. (total: 69)
    3 - Heading up the structure. (total: 72)
    5 - At both higher parts here. (total: 77)
    2 - Fall down on the left side. (total: 79)
    3 - At the gate. (82)
    5 - Slide down. (87)
    3 - To the right of the caterpillar. (total: 90)
    10 - Fall down the waterfall to get the remaining coins. (total: 100)

    ***** Honeyhive Cosmic Mario Race *****

    Nothing to say here, it's an easy race.

    ***** Luigi in the Honeyhive Kingdom *****

    You can get this after Mailtoad told you about Luigi being missing and gave
    you a picture of Luigi hanging into a pillar.

    Take any path you want and head over to Luigi. Shoot him with a starbit to get
    him down and get the star.

    ----------------------------------------------------------------------------
    Loopdeeloop Galaxy [SM.03.3C]
    ----------------------------------------------------------------------------

    ***** Surfing 101 *****

    You'll be greeted by a bunch of penguins when you enter this galaxy. Note the
    big one. Remember Super Mario 64? It's not a race though. Tell the penguin
    you're a surfer as well (this game teaches you that lying isn't bad) and it'll
    tell you the basics about ray surfing. You just need to point your Wiimote at
    the screen, then tilt left or right while holding down the A-button. Not too
    hard, right? Enter the course and complete it. Get a new record and you'll be
    awarded a star.

    ----------------------------------------------------------------------------
    Flipswitch Galaxy [SM.03.3D]
    ----------------------------------------------------------------------------

    ***** Painting the Planet Yellow *****

    We saw this puzzle before. You need turn all the blue switches yellow, but
    this time it'll be a bit more tricky. Nevertheless, there's not much I can say
    to help you here.
    ----------------------------------------------------------------------------
    Bowser Jr.'s Robot Reactor [SM.03.3E]
    ----------------------------------------------------------------------------

    Stars requires: 8

    ***** Megaleg's Moon *****

    At this planet Bullet Bill will make your live miserable. Guide it towards the
    launch star that's trapped in a cage. When the bullet is about to hit you, do
    a somersault (hold Z for a second and press A) so it'll hit the cage. Launch
    yourself to the other planet.

    A fun boss fight. Bowser Jr. will activate a giant robot to smash you. But
    don't worry, we won't let that happen. Climb one of the robot's legs until you
    reached the top. There let a Bullet Bill hit the structure in the middle. This
    will cause more canons to show up, and a fence will circle around the star.
    What you need to do is guide a Bullet Bill so it'll hit a fence and then
    quickly get another one to hit the cage (thus giving you the star). The fence
    will pop up quickly after it is hit, so hurry up.

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    Part 4: The Fountain - Battle Rock Galaxy

    ------------------------------------------------------------------------------
    The Fountain [SM.03.04]
    ------------------------------------------------------------------------------

    ----------------------------------------------------------------------------
    Space Junk Galaxy [SM.03.4A]
    ----------------------------------------------------------------------------

    Stars required: 9

    ***** Pull Star Path *****

    Pull yourself towards the blue star, and then give the Wiimote a little hit
    like the game demonstrates in the lower right corner of the screen. You will
    land on a new planet. Move to the other side and pull yourself towards the
    other planet. Here you have to collect 5 shards in order to continue.

    You'll notice big blue orbs. These react just like the blue stars, so pull
    your way to the next planet. Here defeat the enemies and make it to the top.
    Free the Toads and they'll land their spaceship. Jump towards it and talk with
    Toad. Move up to the top of the 'starshroom' and launch yourself away.

    At first there's not much to do, but if you walk towards the black hole,
    you'll notice a path will form for you. Collect all the five silver stars to
    form a gold one - which you can grab to end this level.

    ***** Kamella's Airship Attack *****

    Jump to Toad, talk to him if you wish and launch yourself towards the ships.
    On the ship take care of the enemies and hit the switch by shaking the
    Wiimote. This will lower the bridge.

    The two creatures ahead will teach you a way to reach higher grounds - jumping
    and shaking. Get the 1-up if you wish, then destroy the crate to find a launch
    star.

    You'll notice a shell on the ground at the next ship. You can use it to open
    chests (and defeat the Magi-Koopa easily). The chest near the Magi-Koopa holds
    a launch star to the next ship.

    Hit the Koopa Troopa to get the shell. Use a shell to hit the two monsters, so
    they'll lower the bridge. Open the chests if you want to (red shell, mushroom)
    and launch yourself up. It's time for a boss.

    This time you're battling a big Magi-Koopa. Hard? Not even close. The Koopa
    will shoot either a red beam that leads to a hot comet burning (avoid it) or
    a green one. When she shoots the green one, avoid it, then spin around to grab
    the shell that comes from it. You guessed it - shoot it back. When she took
    two hits, she'll summon two smaller Magi-Koopas. Kill them or ignore them,
    it's up to you. One more hit will take her down, giving you a brand new star.

    ***** Tarantox's Tangled Web *****

    Talk with Toad, then follow the blue stars until you reach a new planet. It
    has a Luma on it, which needs 50 starbits. At the moment I don't know what
    happens if you feed it.

    Either way, head into the planet itself (find the hole) and find the launch
    star. Launch yourself away to a spooky place. Here, find the Toad that's stuck
    in some sticky thing. Aim at it, then press A, pull the thing back and let go.
    You'll send the Toad flying something, but don't bother with it. Instead let
    Mario jump into the sticky thing, then shoot yourself towards the other
    planet. Keep doing that until you reached the web.

    Another boss fight. The spider has 5 holes that shoot acid at you, but for
    now it'll only use one. The first one is the mouth, the others are the blobs
    on it's body. The goal is to hit the back of the spider, then hit the three
    red spots. How? By jumping into the sticky things in the web and launching
    yourself into the spider. When you got rid of the red spots twice, the star
    will appear. Launch yourself towards it.

    ***** Yoshi's Unexpected Appearance *****

    Take the path of the third star. At the glass planet you reach is a hungry
    Luma. Feed it 50 starbits for it to transform into a planet. Go there, it's
    the head of Yoshi. Defeat all the Goombas here to get your star.

    ***** Purple Coin Spacewalk *****

    You have 2 minutes to get all the coins. Not all ways lead to a proper path,
    but that's not a jump(kick) can't do.

    ***** Pull Star Path Speed Run *****

    You have 4 minutes to get the coins. Go!
    ----------------------------------------------------------------------------
    Battlerock Galaxy [SM.03.4B]
    ----------------------------------------------------------------------------

    Stars required: 12

    ***** Battlerock Barrage *****

    We start right away by colliding blue shards. Once you got all five of them,
    launch yourself away. Here use the trampoline to reach orbit of the platform,
    then spin when on top of the drill to set it in motion.

    Avoid getting hit by the bullets (worth one coin each, by the way). Grab the
    question coin on your way for some extra starbits. When you reached the other
    side, jump to the other platform and find the Bullet Bills. You guessed it -
    use one to get the star (and coins and starbits if you want).

    ***** Breaking into the Battlerock *****

    Ah Bob-Ombs. These time, they don't walk though. Just grab one by spinning
    into it, then throw them the same way. You can probably guess it - you need to
    break open the cage with the launch star and shoot yourself away.

    At the new planet we need to do the same thing, but it takes more speed. You
    can get a Bob-Omb at the green part of the planet. Bring it back to the blue
    part and free the Luma. It'll transform into a launch star as a token of its
    appreciation.

    The next part is a dangerous one. You need to navigate through a minefield
    using the blue stars. Just be careful and it'll be ok. The next launch star
    will launch you to the Battlerock we need to break in.

    We can't do much here though, so enter the pipe. Here you'll find walking
    Bob-ombs. Use one to break open the cage, then jump in. You'll notice a Luma
    in ice floating around. You need to hit it twice. When you shoot yourself
    away, you'll find a new canon, but it's also in a cage. Open it up, hit the
    Luma again and it'll transform into a launch star.

    At the last planet you need to bring a Bob-omb to the cage that's covering the
    canon (and 1-up, if you care). When you're inside the canon you need to time
    your shot right so you'll hit the star. Don't worry if you make a mistake -
    you'll fall down into the canon again.

    ***** Topmaniac and the Topman Tribe *****

    Rocky Wrench Guards will pop out of the platforms here, but just ignore them.
    If you want some starbits, grab the question coin. Otherwise follow the blue
    stars and jump on top of the creature here to reach the launch star.

    The platform will move when you're on it, so avoid the spiky things and wait
    until you can hop to the second platform. Launch yourself to the next planet.

    A Luma is trapped inside a cage, and you'll see a spinning enemy. What you
    need to do is shoot starbits at it so it'll hit the lasers. This will remove
    the cage and transform the Luma into a new launch star.

    The crate next to the Rocky Wrench Guard contains a pipe. Enter it to go into
    a 2d platform part. See the arrow? Spin against it to change gravity. Move to
    the right side and hit the arrow here. This will change gravity once again,
    which allows you to go left again (grab the 1-up if needed). Follow the path
    and enter the pipe.

    Jump over the lasers the enemy produces and jump on top of it to reach a
    launch star. You'll get launched to the other side, where you'll go down using
    the elevator you landed on.

    Defeat the two enemies here to get rid of the lasers and open the door. Launch
    yourself away to the next planet, while leaving the rest behind (being
    destroyed). Head to the other side. There's a Luma selling items here, if you
    care. Head to the top for a boss fight.

    The big boss won't move until the small enemies are defeated. Once you did
    this, the boss will move towards you. You need to jump on its head to disable
    it for a short period of time. Then spin against it (I'm not sure if it needs
    to hit the lasers) and it'll come back with new enemies (and starbits). The
    first time it'll be the same small enemies, the second time it'll be those
    spinning jerks. Take care of them, take care of the boss and you'll get your
    precious little star.

    ***** Battlerock's Garbage Dump *****

    Take the same path as the second star. Before going to the second planet, make
    sure you have 30 starbits. Feed it to the Luma on the next planet to create a
    new planet.

    At the new planet you have 30 seconds to destroy all the pieces of garbage.
    Throw the bombs tactically and after a few tries the star should be yours.

    ***** Purple Coins on the Battlerock *****

    You'll be on a moving platform and have to collect all the coins on your way.
    It's too easy to be bothered with, really.

    ***** Topmaniac's Daredevil Run *****

    This is really easy, just defeat the boss like you already did. I find it hard
    to even take damage.

    ***** Luigi under the Saucer (Green) *****

    You can get this star after Mailtoad notified you about Luigi being missing
    and gave a picture of Luigi stuck in a cage.

    Take the first path and get to the end. Instead of releasing (the now
    transparent) star, guide a Bullet Bill to the other side of the saucer to find
    Luigi being trapped. Release him for the star.

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    Part 5: Rolling Green Galaxy - Bowser's Star Reactor

    ----------------------------------------------------------------------------
    Rolling Green Galaxy [SM.03.4C]
    ----------------------------------------------------------------------------

    ***** Rolling in the Clouds *****

    If you played and like Super Monkey Ball (or Kororinpa) you'll love this
    galaxy. Basically you jump on a ball while holding your Wiimote up, then tilt
    the Wiimote in the direction you want to go and use A to jump. And that's how
    this level works.

    Tilt forward and jump into the cannon. This will launch you up. Smash the
    Goombas and head into the hole. Follow the trail and you'll arrive at a bit
    harder part.

    Here you can take the safe paths or take a risk and pick up the question
    coins (which will give starbits). Take your time and follow the path. After a
    while you get to pick two paths - the left one is a small path, but the right
    one requires you to jump. Pick the path and launch yourself up.

    Roll the ball into the goal and the star will appear. For old time sake you
    have to climb the pole and grab it.

    ----------------------------------------------------------------------------
    Hurry-Scurry Galaxy [SM.03.4D]
    ----------------------------------------------------------------------------

    ***** Shrinking Satellite *****

    Whenever you step on a tile, it'll disappear within a few seconds. Got that?
    Good. Run to the other side of the planet (use the jump kick after the second
    corner if you want to take a shortcut and reach the 1-up) and step on the tile
    underneath the block. Get the coins if you want, then launch yourself away.

    This can be a tricky part. You need to get all the notes. Once you did that
    the black hole will disappear leaving a star behind. If you keep running and
    try to avoid jumping you'll make it.

    ----------------------------------------------------------------------------
    Bowser's Star Reactor [SM.03.4E]
    ----------------------------------------------------------------------------

    Stars required: 15

    ***** The Fiery Stronghold *****

    This is not like fighting Bowser Jr., this feels much more like the Bowser
    levels in Super Mario 64, including the soundtrack.

    Anyway, simply follow the path and grab the 1-up on your way. When you reach
    FLUDD and a Twomp, time it right. Twomp will give quite some time for you to
    pass underneath it, so you can reach the green platform, which will turn
    upside down, and continue.

    At a certain point you won't be able to continue walking upside down, but the
    path won't allow you to. Wait until the platform is underneath you, then jump
    so Mario reaches the other gravity zone. From there on continue until you
    reach a yellow platform.

    Keep following the path and avoiding obstacles until Bowser greets you. He'll
    start shooting fireballs down, which'll make the platforms collapse. Hurry up
    and get a move on.

    At the top it's time to fight Bowser. This is a fun fight, but not hard.
    Bowser will stomp around, causing shock waves each time he hits the planet.
    There are glass panels around the planet. Stand on one so Bowser will try to
    hit you by jumping, then move away, and Bowser will set his tail on fire
    because the insides of the planet is magma.

    When his tail is on fire, it's time to strike. Run in the opposite direction
    of him, otherwise you can never catch up. Watch the planet (you can see the
    other side) to navigate properly. When you get a change, spin and hit Bowser.
    This will make Bowser go rolling around. Once again move in the opposite
    direction and hit him again.

    When you did this once, Bowser will stomp more often, causing more shock
    waves. Just use the same tactic though. The third time Bowser will stomp even
    more, and when you made him roll around you need to hit him an extra time. All
    in all a fun and pretty easy fight that should give you no trouble whatsoever.

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    Part 6: The Kitchen - Ghostly Galaxy

    ------------------------------------------------------------------------------
    The Kitchen [SM.03.05]
    ------------------------------------------------------------------------------

    ----------------------------------------------------------------------------
    Beach Bowl Galaxy [SM.03.5A]
    ----------------------------------------------------------------------------

    Stars required: 16

    ***** Sunken Treasure *****

    I hate one thing a lot. Water levels. Bah. That being said, this level is just
    gorgeous.

    You need to swim in this level, there's no way to ignore that. Use Z to sink
    into the water and dive, and use A to move around more gently. You can also
    spin for a short speed boost.

    There are five shards hidden in the sea. Two are well hidden, since one is in
    a box and another one is in an oyster. Once you got all five you can use them
    to launch yourself to dry area. Grab the question coin and follow the trail
    for the quickest route and an 1-up somewhere higher. Hit the button here (or
    to put it easier - stomp it) and take the path that you created (and thus
    getting the 1-up you deserved). Be quick, since it's timed.

    Another button is waiting for you when you made it. Hit it and wall-jump your
    way up. Hit the ice twice and claim your star.

    ***** Passing the Swim Test *****

    O no, more swimming. This time it's really easy though. Insider the sea you'll
    find penguins swimming around, and one of them has the gold shell. It's a
    though job, but someone has to do it, and there's a galaxy to be saved. Spin
    into the penguin and you'll grab the shell. Bring it to the big penguin and
    you'll get a 'gold medal'.

    ***** The Secret Undersea Cavern *****

    I like it when a swimming level comes with less swimming. Did I mention I hate
    swimming levels?

    When you talk with the big penguin, it'll tell you not to hit the cracked wall
    in the sea with a shell. Listen to him, swim around for 15 minutes, turn the
    game off because you're frustrated and then learn to listen to me instead.
    Find the green shell (it's a bit in the water near the beach) and smash the
    wall. Head inside the cave and get rid of the boxes. Stomp the button and
    launch yourself up, up and away!

    You know what I find really fun? Friendly fire. Find the Goomba, spin against
    it and let it be smashed by the Twomp. Then pass it and go left for an 1-up
    or the normal path to find our very first moving Twomp. I have no idea what's
    it called, so I'll go with moving Twomp. There is a gray starbit here, this is
    a safespot. Stand still and the Twomp can't hurt you. When it passed you
    run and follow the path to find some moving pieces. Walk or run to the other
    side of them.

    Don't get hit by another moving Twomp though, since it'll kill you. Here's the
    deal - you need to go down (assuming up is whatever the camera tells us is),
    and you can either go down the path now, and go right first and then go down.
    You'll come to more moving Twomps and one normal Twomp, and eventually you'll
    find the star. Break the ice and hug it.

    ***** Wall Jumping up Waterfalls *****

    Re-do the third star and get yourself a shell. Make your up to the waterfall
    (the upper part) and walk around it. When you find a chest, hit it and use the
    launch star that's inside.

    You'll land at a new planet. There's a Cataquack here. Lure it towards the
    question coin and let it launch you up. This will make an Ice Flower appear.
    Note the waterfalls here. Stand between the second and third one from the
    right and wall-jump your way up. Once at the top, launch yourself away and
    wall-jump again. Use the launch star and once again wall-kick to reach the
    next launch star. This needs to be done very fast in order to reach the top
    of the planet.

    Note how the water reflects what's in the air? We need to use the Ice Flower
    to create a path for the Cataquack, so it can launch you up to the star. Watch
    out for the spiky-ice-platforms, since they'll break your path.

    ***** Beachcombing for Purple Coins *****

    25 - Go around the islands first (also get the one above the big penguin and
    in the trees).
    24 - Swing around the vine. (total: 49)
    1 - Hidden when you walk up. (total: 50)
    7 - Around the waterfall. (total: 57)
    1 - Underneath the waterfall after becoming a Spring. (total: 58)
    8 - In the palm trees, still using the power-up. (total: 64)
    2 - In the water near the waterfall. (total: 66)
    19 - Get the power-up again and head to the top of the level. (total: 85)
    3 - By heading down on the other side. (total: 88)
    7 - Use the swing and also get the coin on the pillar. (total: 95)
    5 - In the water. (total: 100)

    ***** Fast Foes on the Cyclone Stone *****

    It was hard enough when it wasn't this fast. Use as much shortcuts as
    possible.

    ----------------------------------------------------------------------------
    Ghostly Galaxy [SM.03.5B]
    ----------------------------------------------------------------------------

    ***** Luigi and the Haunted Mansion *****

    At least the name is funny, right?

    The way to the mansion isn't that hard. The main objective is to simply ignore
    all the enemies, since they're too slow. When you reach the walkway to the
    castle, make sure to enter a side-way in case the Chomps rolls your way.

    Inside? Good! Meet Boo. Don't be the nostalgic idiot like I am, but just spin
    the switch. After that, stand on the stairs and make sure your back is facing
    Boo. Boo will come after you, hit the light, and 'die'. Since I don't have any
    idea that a ghost does.

    When you walk up the stairs, another Boo will come out of the painting. Lure
    it into the light to get a key. Don't worry - you don't have need to use it.
    The door will unlock itself upon receiving it.

    If you have enough guts to enter the next room (since it's scary and all that
    jazz) you need to find five shards. Watch out for the black holes though. When
    you grabbed all five, head to the launch star and launch yourself.

    You need to rescue Luigi, and you know what the easiest way is? Focus on the
    middle of the three blue stars (to your right), jump down and then use the
    force (insert some shitty Star Wars joke here) to get the key. This will open
    the door and you'll be able to continue. Or you could just move around the
    safe way and get the key, but let's be heroic!

    Inside ignore or 'kill' the Boos, and try to read the sign. Apparently it's
    written in 'booish'. Ok, sure. Find the question coin to burn into Boo Mario.
    You can now read the sign, which tells you you're able to fly by pressing the
    A-button repeatedly and go to bars by shaking the Wiimote. Thanks kind sign!

    Avoid the light (get the question coin if you want the 1-up) and head through
    the bars. Once here, avoid the light once again. You might think a Boo coming
    at you while being Mario is hard, but apparently these Boo-figures want so
    much action that another Boo which doesn't look like the next Boo, turns them
    on. The point here is - Boo can still hurts you. I don't even want to go into
    detail if this involves holes and that sort of things. Just avoid it and head
    throw the bars from the first cell facing the door.

    Hit the light so you'll turn into Mario again and use the trampoline to reach
    our beloved Luigi. Talk with him, get the star and leave him with.

    ***** A Very Spooky Sprint *****

    Ignore the enemies (including bats) and just head to the 'usual' path towards
    the mansion. Pull your way through using the blue stars and use the launch
    star to reach the next part.

    Talk to the big Boo, and you'll soon find out that this is a sprint. It's not
    hard, but you may need a few tries to memorize this. You need to move through
    a field of blue stars as quick as you can while trying to avoid hitting
    obstacles (bumpy meat, for some reason). You'll find a launch star halfway, so
    use that as a shortcut. From there be quick and you should be able to finish
    before Boo does (I jump-kicked my way at the very last second, but I made it).

    Get some starbits, then the star. We are victorious, hooray!

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    Part 7: Ghostly Galaxy (cont.) - Bowser Jr.'s Airship Armada

    ***** Beware of Bouldergeist *****

    Ignoring enemies is the best tactic here as well. Jump-kick your way through,
    while avoiding the Chomp. Enter the mansion if you please.

    Inside you'll find Bomb Boos. Guide one near the fireplace, then spin around
    and boom! - a new path is found.

    In here, just follow the path. Go up, like it's a pinball machine. Spin launch
    spin launch. I don't care, but you do, so do it!

    Avoid the Boos at this planet and just move forward. You need to collect five
    blue shards in order to continue forward. Once you got them -- indeed -- move
    forward.

    The next part is a bit tricky. You'll land on a bouncy planet, but you need to
    jump up and reach the launch star while avoiding getting hit. Get down to the
    platform for the boss-fight to start.

    The Bouldergeist part is fun. At first the Bouldergeist will either summon a
    bunch of rocks from under the floor (just make sure you're not getting hit) or
    it'll summon some rocks and throw them at you. All rocks will hurt you when
    they hit you, but the gold rocks will turn into a coin after hitting the
    ground and the black ones will turn into Bomb Boos. Spin into them and hit the
    Bouldergeist a few times for it to show it's true form.

    This part isn't hard. Just grab a Bomb Boos and hit the ghost. Once you hit
    it, the hard(er) part will start. The Bouldergeist will show up, but with
    hands this time. These will try to hit you either by smashing towards you or
    by trying to smash you (think Legend of Zelda: Ocarina of Time). It'll still
    summon stones from the ground, but sometimes two times in a row. Next to that
    it's just the same thing - grab a Bomb Boo and hit the body. In order to do
    this, you'll first need to get rid of a hand. Pick a side (left or right, in
    case you needed help with that one) and start hitting the hand with a Bomb
    Boo. Two hits will take it down (right is easiest). Now quickly get another
    Bomb Boo, since the hand will respawn pretty fast. Two hits on this body, and
    the Bouldergeist will turn back into a ghost. Hit it once more and the fight
    is over.

    ***** Matter Splatter Mansion *****

    Re-do the third star. Once you launched yourself away from the spaceship,
    note the glittering rock. Spin against it to reveal a launch star. This will
    bring you to the Matter Splatter Mansion.

    The ugly thing about this part is that you'll have to stay in a 'spotlight',
    or you'll simply fall off the planet. At the first part you need to key to
    continue. The second part will start when you grab the question coin and
    involves following the thing around a short path.

    The last part isn't much easier. You need to make your way up the mansion. If
    you move to fast, you'll down, if you move too slow, you'll fall down. At the
    end, grab the key and the star.

    ***** Purple Coins in the Bone Pen *****

    You have one minute to grab 100 coins AND the star in the pen. Hurry up.

    ***** Bouldergeist's Daredevil Run *****

    The same boss, with one life. It's a hell.

    ----------------------------------------------------------------------------
    Bubble Breeze Galaxy [SM.03.5C]
    ----------------------------------------------------------------------------

    ***** Through the Poison Swamp *****

    Talk with the Toads if you wish. Otherwise hop from island to island until you
    reach a bubble. You'll watch Mario from above when you enter the bubble. Hover
    over the screen with your mouse and blow Mario away in his bubble by pressing
    A.

    You need to find 5 shards here in the bubble, but it's not hard. Just keep
    away from the spiky things, and you'll be fine. When you gathered the launch
    star, hit the Z-button to leave your bubble and launch yourself away.

    This is where the hard part begins. Mount your bubble and follow the path.
    You'll find your first question coin after 'entering' the big log. This will
    zoom out for a short bit and show a few starbits. Grab them when you can with
    your Wiimote and continue. The second question coin will show a trail of
    coins. No harm there. When you reached the island, burst your bubble.

    You can either (as the sign states) take the easy, or hard path. The truth is,
    the hard part isn't hard. Just hit the switch, jump into the bubble and take
    the right path. You may grab some coins if you're lucky.

    From here on you can take multiple paths, but all lead to the same purpose -
    getting the star.

    ----------------------------------------------------------------------------
    Buoy Base Galaxy [SM.03.5D]
    ----------------------------------------------------------------------------

    ***** The Floating Fortress *****

    The first part of this level contains swimming. I know you hate that, but
    that's not the point. Wait? I am the one hating swimming? That's right, and
    I'll mention it whenever I can. That's the kind of girl I am. 'Wait, you're a
    girl?' No, but at least I got your attention back.

    Anyway, start diving in the water and find one of the two cannons that shoot
    Bullet Bills here. When you got a bullet chasing you, let it hit the weight
    that holds the surface up. This will raise the surface, allowing you to
    continue playing the level.

    Swim up again (oxygen is also needed in order to continue, although the game
    likes to refer to it as air, although... nevermind) and find the yellow
    plastic (I assume) floatable objects. To the left of them you'll find two
    walls. Wall-jump your up up, ignore the FLUDD, wait for the weird Twomp to go
    back into its hiding place and then wall-jump up. The Twomp will help you
    to reach higher grounds if needed.

    Continue your way to the left until you reach a robot. Wonder how it get
    there? I can tell you if you donate $50 to me. Otherwise just step on the
    valve on the left side and spin to shut the FLUDDs off. That's not the best
    part. The best part is a spin-enemy. Move towards the robot and notice the
    white circle on the floor. Jump on the enemy when it's near there and then hit
    it again to shoot yourself to the higher platform.

    Spin the screw here to set the upper part of the structure in motion (for some
    reason this game makes me think of Metal Gear Solid 2). It's time to collect
    five shards. One is to the right of where you start, the other on top of a
    Twomp if you keep going right. The third piece is on a higher platform with a
    Goomba, the fourth you'll find when climbing the tower and the fifth is
    reachable when you hit the enemy and jumping upwards.

    A blue star will appear near the fifth shard when you got them all. Pull
    yourself to the planet at the top. You'll and on a screw. Spin around on it to
    open up the planet, revealing a globe of water and the star. It's pretty neat,
    even though I hate swimming. Grab the starbits and the star, and let's call it
    a day.

    ***** The Secret of Buoy Base (Green) *****

    Jump into the water. There is a cage with a pipe in it. Instead of guiding a
    Bullet Bill towards the weights, guide it to the cage and enter the pipe.

    Once inside you need to guide a Bullet Bill to the cage where the star is
    trapped inside.

    ----------------------------------------------------------------------------
    Bowser Jr.'s Airship Armada [SM.03.5E]
    ----------------------------------------------------------------------------

    Star required: 23

    ***** Sinking the Airships *****

    A lot of ships, but not very big ones. At the first ship either kill or ignore
    the enemies and enter the cannon. Now don't make the mistake I did - gravity
    is of no importance here. Just aim at the pole and shoot yourself away. If you
    manage to miss the pole, you can pull yourself towards the blue star. Where
    are the times of having to play the level over and over again just because you
    missed a pole?

    Ignore the laser-enemies and either kill or ignore the Magi-Koopa. It's your
    call, as long as you enter the cannon afterwards.

    The next ship brings more fun. Ignore the Wigglers and talk with Toad if you
    wish. There is a platform with a switch here. Hit the switch and the platform
    will leave for the destination pretty fast. Avoid getting hit by a bullet or
    a spider, and grab the 1-up if you care. At the end either kill or ignore the
    Magi-Koopa and launch yourself up.

    It's time for another boss-fight. But this one is so easy, it's a joke.
    Especially after fighting the Bouldergeist (which you did, right?). Bowser Jr.
    (thinking of that, who's the mother) needs to be hit with a shell. It doesn't
    matter where you hit him, as long as you hit the ship. He'll shoot Bullet
    Bills and other bullets at you, and spawn the occasional Magi-Koopa, but it's
    easy. After three hits he'll become more aggressive and turn his ship, but two
    more hits will finish the guy.

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    Part 8: The Bedroom - Freezeflame Galaxy

    ------------------------------------------------------------------------------
    The Bedroom [SM.03.06]
    ------------------------------------------------------------------------------

    ----------------------------------------------------------------------------
    Gusty Garden Galaxy [SM.03.6A]
    ----------------------------------------------------------------------------

    Stars required: 24

    ***** Bunnies in the Wind *****

    Apparently these creatures really are called bunnies, eh? Spin near the bed of
    flowers to release a few of them. Grab hold of one to flow in the direction of
    the wind. Spin in order to gain some altitude (I nearly wrote attitude there)
    and reach the other planet.

    Enter the green pipe (and the question coin) for some extra starbits. This
    goes around for every question coin, basically. Release more flowers and get to
    the next planet.

    If you care for an 1-up, make sure to get both vines to go up. One is released
    by hitting a sprout, the other by defeating a Piranha Plant. Either way, it's
    not really hard to guess that the next step is taking a flower to the next
    planet.

    From here on there are various paths. Finds sprouts or kill Piranha Plant, and
    you'll eventually find a purple Piranha Plant. When you do, move close and
    back away. The plant will fall down, allowing you to step on it. This will
    allow you to go visit a bunny.

    The goal is to catch the bunny once you talked to it (Super Mario 64 all over
    again).

    ***** The Dirty Tricks of Major Burrows *****

    If you care for extra stuff visit the other half of this and the next planet.
    Otherwise grab a flower and float to the third planet (when the wind is
    strong, spin). There is a mole here. Stomp the ground in front of it, then
    spin against it to gain a launch star.

    At the next planet you need to get rid of three moles. Same way though. Once
    you got all three of them, a new launch star will appear.

    The next few planets (or apples, if you please) consist of stomping on random
    logs. If you got the correct one, a caterpillar will eat the next apple. Keep
    doing this until you reach the launch star.

    At the next planet stomp the log to get a life-extension and the other one for
    some starbits and then move on.

    It's time for yet another boss-fight. Major Burrows is the name, if you care.
    I don't. At first, it's chasing a harmless bunny, but when you use the tactic
    to get moles out of the ground and hit it, it'll turn against you.

    A problem? Not quite. Get it out of the ground again and spin against it, to
    reach the final state. This time it'll take two stomps against the ground to
    make the shy mole (Major Burrows, if you care, once again) come out. Spin
    against it once more and the star is yours. If you care to grab it, that is.

    ***** Gusty Garden's Gravity Scramble *****

    The first part is the same as before - fly or vine (it's nice how I turned a
    noun into a verb) your way through this galaxy, until you reached a planet
    with boulders and a golden Chomp. Ignore them all, and reach the other side of
    the planet for a launch star.

    It's time to collect shards again. Once you found them all, use the launch
    star to reach a planet made out of blocks.

    The sign tells you to watch your step, but that makes it sound hard. Jump
    follow the linear path until you reached and arrow. Hit it to change gravity,
    then find the next one. Walk towards the camera and then just keep hitting
    arrows and following the path until you reached the star. Break the ice and
    claim it.

    ***** The Golden Chomp *****

    Take the same route as you did when getting star 3. Just before you reach the
    planet with the golden Chomp, you'll be able to get an invincibility star (you
    need to get all the question coins on your way). Launch yourself to the next
    planet and then run into the golden Chomp for your star.

    ***** Purple Coins on the Purple Cube *****

    You have 2 minutes to get 100 coins. There are more coins than you need, so
    don't bother with difficult ones.

    ***** Major Burrow's Daredevil Run *****

    Easy, really.

    ----------------------------------------------------------------------------
    Freezeflame Galaxy [SM.03.6B]
    ----------------------------------------------------------------------------

    Stars required: 26

    ***** The Frozen Peak of Baron Brr *****

    The first thing you'll notice, is that you're able to skate. Now isn't that
    fun? Indeed it is. Find the penguin and it'll challenge for a game. You need
    to catch the penguin. Not that hard, right? When you're done, launch yourself
    away.

    You'll slide for a few seconds, but then it's time to get serious. Jump over
    the platforms until you reached the question coin. Watch out not to fall in
    the water, because that'll hurt you. When you grabbed the question coin, an
    ice flower will appear. Pick it up to turn into Ice Mario. You can now walk
    on the water. Hooray! This state will not last forever though.

    As Ice Mario get the question coin for some coins, then reach the platform to
    the left of the Ice Flower and jump onto the valves with water. This will
    create an ice-platform for you. Follow the path and get past the weird
    Twomps, up to the next part.

    You can't see it, but there are more platforms 'behind' the camera. Follow
    them and get the Ice Flower, then hurry up to the platform near the wall.
    Quickly make your way to the launch star and when you made it all the way up,
    you'll be greeted by Baron Brr.

    At first there's nothing you can do. Head left to find a hidden room below the
    'mountain' the Baron is on. Grab the Ice Flower here and make your way to the
    middle of the mountain. Wall-jump your way up and the Baron will idle for a
    second and then stomp down. Avoid the shockwave this causes (it won't hurt you
    if you get hit as Ice Mario) and spin into the Baron to make him shrink. Spin
    into him once more and he'll become big again. Your Ice Flower will probably
    end around now, so head down to get another one and repeat this two more times
    to gain a star.

    ***** Freezeflame's Blistering Core *****

    You start out on the small ice-donut again. Find the five shards that are
    hidden in the ice and launch yourself away.

    Ignore the rolling enemies and find the pole. Go up and follow the path until
    you find a question coin. This will make the Fire Flower appear. Take it to
    turn into Fire Mario. If you shake the Wiimote, you'll shoot fireballs. Go
    down the path where you found the question coin and use a fireball to light
    the torch. This will open the gate. Go down the same path towards the pole and
    note two more torches here. Step them both on fire for a staircase to appear.
    Go up. At the top jump to reach the platform above you.

    You'll notice there are a lot of enemies here. Find the Fire Flower on the
    left and get rid of a few to make it a bit easier. Then grab the Fire Flower
    again and set the torch to the left (you need to jump) and right on fire and
    a structure will move. Wall-jump your way up.

    At the end of the path, on the right side you'll find a Fire Flower. Grab it
    and then take the left path. Jump on the platform that's in the lava and try
    to light the torch near the gate. If you succeed the platform will extend and
    you're able to get the star.

    ***** Hot and Cold Collide *****

    You once again start at a ice-donut, but this time there's also fire. Just go
    around the donut until you can't go any further. Break the ice and continue
    on the other side. The very last piece of ice you see holds the launch star.

    The water rises and lowers itself here every few seconds, so plan your moves.
    You can find an 1-up and mushroom here, but the goal is to turn the valve left
    of the wooden barricade with the red arrows on it. Turn it and the barricade
    will go down, thus allowing you to continue.

    Just like the water raised and lowered itself, the lava will do too, and lava
    hurts faster than water does. Take the left path until you reach a big
    platform with enemies. Wait until the lava is down and find the valve near the
    big crack in the wall. This will lower the gate.

    Grab the Fire Flower and run back to the water-side. There are two torches to
    be lit near where you landed. Do so to create a launch star.

    You'll need the Ice Flower in order to continue here. Why? Because it allows
    you to walk over the lava. So grab the flower and run to the other side. Jump
    at the end to reach the platform above you. Let's turn this into a game -
    reach the next Ice Flower before your current one runs out. Now that's nice of
    me, eh? Creating challenges.

    Keep on running until you can't continue. Jump up to reach the platform above
    you. Grab the Ice Flower on the way and keep going until you reached the star.
    Want another challenge? Don't pick up the third Ice Flower.

    ***** Conquering the Summit *****

    This one's not going to be easy. Head towards the big lake-area where you
    found your first Ice Flower. Grab it again, and use the same way to go up.
    Instead of taking the normal path note the two more valves and the 1-up.
    Triple jump to reach a new launch star. Use it.

    Grab the Fire Flower here and melt the snowmen. Go up and melt the snowman
    here to reach a new launch star.

    At the next part grab the Fire Flower and wait for the boulder to roll down.
    Move to the spot it fell down and get rid of the snowman. Jump to the other
    side and make your way around the platform, to the top.

    Avoid the Ice Bats and grab the next Fire Flower. Head to the part with the
    boulder, avoid it and go up. You guessed it. Snowman, fire, bye, launch star.

    At the final part you need to run to the top, until you reach three
    weird-looking Twomps. When they are backtracking, wall-jump your way up to
    reach the star.

  11. #10
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    Part 9: FreezeFlame Galaxy (cont.) - Bowser's Dark Matter Galaxy

    ***** Purple Coins on the Summit *****

    One of the hardest stars. There are no enemies, but it's still hard.

    2 - As soon as you land, turn around. There are two under the slide.
    18 - From here head towards the Ice Flower and walk over the water, back to
    the beginning. There are two coins near the pillars, watch the shadow to
    find them. (total: 20)
    10 - From the start jump on the small pillar and reveal the launch star. Go
    up and head left and right. (total: 30)
    5 - Grab the Ice Flower again and use the slide with the mushroom. (total: 35)
    46 - Take the normal path towards the boss. Also get the coins under his
    'hideout'. (total: 81)
    1 - Now head towards the top of the summit. Don't use the launch star, but
    first get the coin. (total: 82)
    16 - On your way to the top you'll find more coins. (total: 98)
    2 - You'll notice two coins on small pillars in the distance. Jumpkick your
    way towards them. (total: 100)

    ***** Frosty Cosmic Mario Race *****

    If you jumpkick, this will be too easy to be mentioned.
    ----------------------------------------------------------------------------
    Dusty Dune Galaxy [SM.03.6C]
    ----------------------------------------------------------------------------

    Stars required: 29

    ***** Soaring on the Desert Winds *****

    Unlike previous Mario games (Super Mario 64, Super Mario Bros. 3) a tornado
    isn't your enemy. Hit one and then spin in order to fly. You need to reach the
    pipe on the right side of the field, but don't get cocky. Hitting the
    quicksand means it's over.

    Once you got to the pipe head down and navigate over the blocks. Note the
    Twomp and pass it. Keep going until you reached the second Twomp. Walk over
    both blocks here to get some more starbits to appear above you. When you're
    done, head right. Once you go down the slope, a big boulder will fall down.
    Ah, ancient trap. Jump-kick your way through and use the launch star to leave
    this area. Use the next launch star right after.

    Time to use the wind again. Ride the first tornado up, then step into the sand
    and jump-kick your way to the next one. Make sure not to spin until you're at
    the top for the most speed and altitude. Climb your way up here and ride the
    tornados again. When you hit the question coin, two launch stars will appear.
    Use one of these to reach the upper tornado, which will allow you to enter
    the maze from the left. From here on keep jumping and falling down until you
    reached the top. Watch out for the brown blocks all the way up - they will go
    back in the wall once you stepped on them.

    Nintendo probably intended you to use the brown blocks to reach the star, but
    that's silly. Just jump-kick your way towards the star, release it and grab
    it.

    ***** Blasting Through the Sand *****

    Note the flower in the sand. When you get near it, it turns into an enemy.
    When you grab the coin on the next platform, five of those will show up. Get
    rid of them, and a bigger one will come out. Hit it four times and then take
    the launch star.

    Head to the platform with the boulders and run clockwise until you can jump on
    the platform with the launch star. This will take you to another launch star.

    Avoid the enemies here and step onto the quicksand. You can't down here, so
    go with the flow and launch yourself away. You'll land on a planet with
    quicksand going into one direction, a shell and a Dry Bone. You need to
    collect 5 shards in order to get some blue stars. One shard in on the bottom
    of your current location, so walk around the planet. The rest can be gained
    by going into the stream of quicksand. Grab a shell and bring it to the
    chest. Inside is a blue shard. You'll find the other three shards at various
    obvious locations. Use the blue stars to reach the next planet.

    You can go either left or right here - it doesn't matter. You'll reach a
    launch star that'll take you to the final part.

    Now this is fun. You need to switch your location by walking (or most likely
    running) into holes. It's pretty linear until you got to the 'up-side' again.
    You may think you need to walk towards the star, but you're wrong. You need
    to take the path to the right and go to the other side. Here, make your way
    to the button on the platforms and stomp on it. This will temporarily cause
    the platforms to head to the other side. Run back and grab the star.

    ***** Sunbaked Sand Castle *****

    All you need to do here is stomp the button and ride the platform up. Once you
    did that, launch yourself away.

    You probably wish the next part was as much fun, but it's not. Hit the button
    so the structure comes up, and then it's time to collect the shards. One can
    be found by wall-jumping at the obvious spot, one by shooting a shell at the
    chest and the others can be found by looking around. Take the launch star once
    you collected the whole thing.

    The next planets are easy. Spiky plant doesn't like the coconut. Get the
    hint? At the next one just avoid the sand and walk around on the rocks to find
    the next launch star. What you need to do here is kick a (or some) coconut
    towards the previous planet and launch yourself back. Kick a coconut against
    Pokey and hit it's head to find a new launch star.

    You'll pass a tall tower and hit the sand. Walk around if you care for the
    starbits, otherwise break the box. Once you go inside and break the box here,
    the tower will start to sink into the sand. You need to make it to the star
    without getting splatted. Nothing too hard. Grab the star at the end.

    ***** Bullet Bill on your Back *****

    Take the path of the first star. At the small planet stomp the piece of wood
    for a launch star to appear. Use it to reach a new planet. What you need to
    do is raise the tower and guide a Bullet Bill to the cage with the star on
    the right side. This will take a few tries, most likely.

    ***** Purple Coins in the Desert *****

    5 - At the beginning there's a few.
    1 - There's another one in the hole. (total: 6)
    6 - In the air to the left and right. (total: 12)
    18 - Under, around and on top of the Twomp. (total: 30)
    11 - On your way and around the next hole. (total: 41)
    1 - In the hole there's another one. (total: 42)
    1 - And another one at the other side. (total: 43)
    6 - Head towards where the tower will be. (total: 49)
    3 - Use a tornado to get a few in the air. (total: 52)
    22 - On your way to the next hole. (total: 74)
    4 - In and around the hole. (total: 78)
    16 - On your way towards the tower and in the air. (total: 94)
    6 - At the tower, once you raised it on the other side. (total: 100)

    ***** Sandblast Speed Run *****

    You have 4.5 minute to finish the level.

    ***** Treasure of the Pyramid (Green) *****

    Take the same path as star 2. When you took the first launch star, move to the
    bottom of the planet you landed on. Feet the hungry Luma here 20 starbits and
    it'll transform into a new planet. Go there and you'll automatically enter it.

    You need to get 5 silver stars here. When you touched the red bar, the sand
    will move up. When it reached the top, it'll go down. This will repeat until
    you got all the 5 silver stars, who'll turn into a green star. You need a
    total of three stars for something special to happen.
    ----------------------------------------------------------------------------
    Honeyclimb Galaxy [SM.03.6D]
    ----------------------------------------------------------------------------

    ***** Scaling the Sticky Wall *****

    Quite an easy level, really. Get the Bee Mario upgrade and start climbing.
    There's really not much I can say here. All you need to do is find the next
    launch star and avoid enemies. After two launch stars you'll find the star.
    And that's it. Really.

    ----------------------------------------------------------------------------
    Bowser's Dark Matter Galaxy [SM.03.6E]
    ----------------------------------------------------------------------------

    Stars required: 33

    ***** Darkness on the Horizon *****

    Move over the moving platforms until you reach the gravity disaster. It's more
    of the same, really. Once you got on an L-block going to the right, stay on it
    (or get on it). From there you can jump to a moving platform onto another
    L-block, which will go right as well. You can continue now.

    Climb the pole and talk with the Luma. Apparently these holes you see will
    kill you. My advice is to avoid them. Wait until the platform on the right
    comes your way, then jump on it (the middle path is the easiest). Wait until
    it goes right again, then jump on the next platform and continue.

    Step onto the moving platform and when it's near the top slowly walk to the
    next one. Jump around a bit and then continue the path until you reach some
    more gravity stuff.

    You need to land on the platform that's moving here, and when you do reach the
    other side and land on the next platform. Gravity will change, this and that.
    You know the drill. You'll reach a plus-shaped platform, and this is where you
    need to start thinking. Watch how the gravity will flow and move Mario around
    so he won't kill himself when the gravity changes. After a short while you can
    mount a green platform which'll take you up.

    The same stairs again. Free the Luma and follow the stairs. Free the next Luma
    and you'll have to fight Bowser. Again.

    The fight isn't much different, which kinda saddens me. You still need to get
    Bowser to hit a glass panel and spin against him. The only things that changed
    are the number of stomps, spins and fireballs he produces. We'll stomp up to
    four times now, spin up to three and the fireballs are insane, but avoidable.
    Get rid of him. Please.

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