I decided to make the fourth part of my guide exclusively about game engines. I will be covering ten game engines in all. After a lot of playing around I thought the emulators that only run only run one game all kind of suck and are pointless. All-in-1 Emuloader just adds an extra step. I feel the cover mod emulators miss some important updates so I don't support using them. PunEmu deserves its own guide...Which Stomp_442 posted here. I'm not including the engines you can't game on, Raw, and REminiscence. I played around with both Raw and REminiscence a lot and I consistently got the same results. They both would crash back to the HBC.
As with the first two guides I will be using the Linux version of Dolphin for screen shots when I can. I will also be using the same 2GB PNY SD as the previous guides. I can't really give my usual ROMs, BIOS, or game images warning when it comes to this guide. I guess don't ask me where to illegally obtain full versions of games. I've included as many freeware, shareware, and demo versions of games as I could to get you started. As usual try to only ask questions pertaining to the guide. As usual I'm not covering all of the controls and options because that can all be found on the game engine's WiiBrew page and Readme.
Like the other three parts if you want to save a little room you can either delete or move the readme files to your PC for safe keeping after you read them. I stress the after you read them part...Read them or fail! You can also leave them if you choose to because they wont hurt anything. I'll mention which files you need and don't need with every emulator.
http://i1128.photobucket.com/albums/...e666/Scumm.png http://i1128.photobucket.com/albums/...de666/Doom.png http://i1128.photobucket.com/albums/...66/Heretic.png http://i1128.photobucket.com/albums/...e666/Hexen.png http://i1128.photobucket.com/albums/...ide666/BOR.png http://i1128.photobucket.com/albums/...e666/Quake.png http://i1128.photobucket.com/albums/...e666/Q2Rev.png http://i1128.photobucket.com/albums/...6/Q2CTFRev.png http://i1128.photobucket.com/albums/...de666/Wolf.png http://i1128.photobucket.com/albums/...ide666/Sod.png
ScummVM
http://i1128.photobucket.com/albums/...e666/Scumm.png
ScummVM is a cross-platform interpreter for several point-and-click adventure engines. This includes all SCUMM-based adventures by LucasArts, Simon the Sorcerer 1&2 by AdventureSoft, Beneath a Steel Sky and Broken Sword 1&2 by Revolution, and many more.
Homebrew Page
Download
Sourceforge Page
Home Page
Compatibility List
Game Data Files (This page lists which files are needed by ScummVM for many supported games.)
Extras and Game Downloads (Freeware versions of some games and additional files you need for some games)
Beneath a Steel Sky:
Beneath a Steel Sky, SKY.CPT - required to run the game with a post-0.7.* ScummVM
Beneath a Steel Sky, Freeware CD Version
Beneath a Steel Sky, Freeware Floppy Version
Flight of the Amazon Queen:
Flight of the Amazon Queen, Freeware CD Version (mp3 compressed sfx/speech)
Flight of the Amazon Queen, Freeware CD Version (unmodified original)
Flight of the Amazon Queen, Freeware CD Version (German voices and subtitles, ogg compressed sfx/speech)
Flight of the Amazon Queen, Freeware CD Version (Hebrew subtitles, English voices, ogg compressed sfx/speech)
Flight of the Amazon Queen, Freeware Floppy Version
Flight of the Amazon Queen, queen.tbl - required to run original versions of FOTAQ
Lure of the Temptress:
Lure of the Temptress, Freeware Version (English)
Lure of the Temptress, Freeware Version (French)
Lure of the Temptress, Freeware Version (German)
Lure of the Temptress, Freeware Version (Italian)
Lure of the Temptress, Freeware Version (Spanish)
Lure of the Temptress, lure.dat - required to run original versions of Lure of the Temptress
Drascula: The Vampire Strikes Back:
Drascula: The Vampire Strikes Back, Freeware Version (English)
Drascula: The Vampire Strikes Back, Freeware Version (Music AddOn, MP3 format)
Drascula: The Vampire Strikes Back, Freeware Version (Music AddOn, FLAC format)
Drascula: The Vampire Strikes Back, Freeware Version (Music AddOn, OGG format)
Drascula: The Vampire Strikes Back, Freeware Version (Spanish, German, French and Italian AddOn)
Drascula: The Vampire Strikes Back, DRASCULA.DAT - required for all versions of the game
Broken Sword:
Broken Sword Cutscene Pack (English, DXA compression)
Broken Sword Cutscene Pack (Brazilian)
Broken Sword Cutscene Pack (all languages, Subtitles AddOn)
Broken Sword Cutscene Pack (French AddOn)
Broken Sword Cutscene Pack (German AddOn)
Broken Sword Cutscene Pack (Italian AddOn)
Broken Sword Cutscene Pack (Spanish AddOn)
Broken Sword Demo Cutscene Pack
Broken Sword Cutscene Pack (English OGG AddOn)
Broken Sword Cutscene Pack (French OGG AddOn)
Broken Sword Cutscene Pack (German OGG AddOn)
Broken Sword Cutscene Pack (Italian OGG AddOn)
Broken Sword Cutscene Pack (Spanish OGG AddOn)
Broken Sword II:
Broken Sword II Cutscene Pack (all languages, DXA compression)
Broken Sword II Cutscene Pack (all languages, OGG AddOn)
Broken Sword II Demo Cutscene Pack
The Feeble Files:
The Feeble Files - Omni TV and epilogue cutscenes for the Amiga and Macintosh versions
The Legend Of Kyrandia:
The Legend of Kyrandia, KYRA.DAT - required for all versions of the game
Controllers supported:
http://i1128.photobucket.com/albums/...Wiimotesvg.gif http://i1128.photobucket.com/albums/...trollersvg.gif http://i1128.photobucket.com/albums/...eyboardsvg.gif
Things you will need:
A softmodded Wii and remote
A Fat16/32 SD/SDHC/USB (You can only use SDHC on system menu 4.0 or above.)
File types supported:
See Game Data Files link
1) Download and extract scummvm-1.2.0-wii.zip. You will end up with a folder named scummvm.
http://i1128.photobucket.com/albums/...66/Scumm-1.png
Inside scummvm you will find AUTHORS.txt, boot.elf, COPYING.BSD.txt, COPYING.LGPL.txt, COPYING.txt, COPYRIGHT.txt, drascula.dat, icon.png, kyra.dat, lure.dat, meta.xml, NEWS.txt, pred.dic, queen.tbl, README.txt, READMII.txt, scummclassic.zip, scummmodern.zip, sky.cpt, teenagent.dat, translations.dat, and vkeybd_default.zip.
http://i1128.photobucket.com/albums/...66/Scumm-2.png
A lot of the files are not necessary to the engines operation but they are necessary files. AUTHORS.txt, COPYING.BSD.txt, COPYING.LGPL.txt, COPYING.txt, COPYRIGHT.txt, NEWS.txt, README.txt, and READMII.txt aren't necessary to either games or the engine. drascula.dat is necessary for Drascula: The Vampire Strikes Back. kyra.dat is necessary for The Legend Of Kyrandia. lure.dat is necessary for Lure of the Temptress. queen.tbl is necessary for Flight of the Amazon Queen. sky.cpt is necessary for Beneath a Steel Sky. teenagent.dat is necessary for Teen Agent. The only files out of the package ScummVM needs to run are boot.elf, icon.png, meta.xml, pred.dic, scummclassic.zip, scummmodern.zip, translations.dat, and vkeybd_default.zip.
2) If you don't already have a apps folder on your SD/SDHC/USB create a folder named apps at your root. - /apps
http://i1128.photobucket.com/albums/...apps-image.png
Copy the entire contents of scummvm into the apps folder you are currently using or just created. - /apps/scummvm
http://i1128.photobucket.com/albums/...66/Scumm-3.png
3) Prepare your game for ScummVM. You can strip everything but the data files. The files required for most compatible titles are listed in the Game Data Files list link at the top. After you are through stripping the unnecessary files copy the game to scummvm (/apps/scummvm).
http://i1128.photobucket.com/albums/...66/Scumm-5.png
5) Eject your SD/SDHC/USB from the PC and insert it in your Wii. Fire the Wii up and enter the HBC. Launch ScummVM and it will go into the game select screen.
http://i1128.photobucket.com/albums/...66/Scumm-6.jpg
Seeing as how this t=is the first time launching there will be no games. You'll have to manually add them each time you add a game or for each game in your folder. Select Add Game... from the right hand side and press A. /apps/scummvm will open by default.
http://i1128.photobucket.com/albums/...66/Scumm-7.jpg
Select your game folder with A and select Choose. The game config box will pop up.
http://i1128.photobucket.com/albums/...66/Scumm-8.jpg
If there are multiple versions of a game it should choose the correct one by default. After you have set your options select OK and press A. You will be taken back to the game select screen with your game on the list.
http://i1128.photobucket.com/albums/...66/Scumm-9.jpg
Select your game and press Start with A. Your game will launch.
http://i1128.photobucket.com/albums/...6/Scumm-10.jpg
WiiDoom
http://i1128.photobucket.com/albums/...de666/Doom.png
WiiDoom is a Wii port of Doom using the open source PrBoom engine.
Homebrew Page
Download
Google Code Page
Source
Controllers supported:
http://i1128.photobucket.com/albums/...Wiimotesvg.gif http://i1128.photobucket.com/albums/...rnativesvg.gif http://i1128.photobucket.com/albums/...trollersvg.gif http://i1128.photobucket.com/albums/...trollersvg.gif
Things you will need:
A softmodded Wii and remote
A Fat16/32 SD/SDHC/USB (You can only use SDHC on system menu 4.0 or above.)
File types supported:
.wad
Doom games that the engine will support:
Doom
Ultimate Doom
Doom II
Final Doom
TNT: Evilution
The Plutonia Experiment
Many custom created wads
1) Download and extract WiiDoom 0.4.5.zip. You will end up with a folder named wiidoom.
http://i1128.photobucket.com/albums/...666/Doom-1.png
Inside wiidoom you will find data, boot.dol, icon.png, and meta.xml.
http://i1128.photobucket.com/albums/...666/Doom-2.png
Inside data you will find fonts, images, COPYING, doom1.wad, prboom.cfg, prboom.wad, and README.txt.
http://i1128.photobucket.com/albums/...666/Doom-3.png
COPYING and README.txt are not necessary to the engines operation. doom1.wad is the shareware version of Doom so you can play even if you don't have the full versions of any of the supported Dooms.
Inside fonts you will find Doom.ttf
http://i1128.photobucket.com/albums/...666/Doom-4.png
inside images you will find doom.bmp
http://i1128.photobucket.com/albums/...666/Doom-5.png
2) If you don't already have a apps folder on your SD/SDHC/USB create a folder named apps at your root. - /apps
http://i1128.photobucket.com/albums/...apps-image.png
Copy the entire contents of wiidoom into the apps folder you are currently using or just created. - /apps/wiidoom
http://i1128.photobucket.com/albums/...666/Doom-6.png
If you are using the included shareware Doom skip to step 4.
3) Copy your Doom wads to data (/apps/wiidoom/data). Delete doom1.wad first because you don't need if you own the full version.
http://i1128.photobucket.com/albums/...666/Doom-7.png
If you plan on using custom wads create a folder in the data (/apps/wiidoom/data) folder named pwad. - /apps/wiidoom/data/pwad
http://i1128.photobucket.com/albums/...666/Doom-8.png
Put your custom wads in pwad (/apps/wiidoom/data/pwad).
http://i1128.photobucket.com/albums/...666/Doom-9.png
4) Eject your SD/SDHC/USB from the PC and insert it in your Wii. Fire the Wii up and enter the HBC. Launch WiiDoom and it take you to the game selection screen.
http://i1128.photobucket.com/albums/...66/Doom-10.png
Pick your game from the list with the remote and press A. The Doom you picked will highlight red and a start box will appear.
http://i1128.photobucket.com/albums/...66/Doom-11.png
Choose the start box with the remote and press A. Your game will launch.
http://i1128.photobucket.com/albums/...66/Doom-12.png
Heretic Wii
http://i1128.photobucket.com/albums/...66/Heretic.png
Heretic Wii is a Wii port of Heretic based in the open source HHeretic 0.2 engine.
Homebrew Page
Download (Game engine alone)
Download (Game engine with shareware Heretic included)
Google Code Page
Source
Controllers supported:
http://i1128.photobucket.com/albums/...Wiimotesvg.gif http://i1128.photobucket.com/albums/...rnativesvg.gif http://i1128.photobucket.com/albums/...trollersvg.gif http://i1128.photobucket.com/albums/...trollersvg.gif
Things you will need:
A softmodded Wii and remote
A Fat16/32 SD/SDHC/USB (You can only use SDHC on system menu 4.0 or above.)
File types supported:
.wad
1) Download and extract either hereticwii 0.5.zip or hereticwii 0.5 + shareware WAD.zip. You will end up with a folder named hereticwii.
http://i1128.photobucket.com/albums/...e666/Her-1.png
If you downloaded the version with with just the game engine inside hereticwii you will find boot.dol, icon.png, and meta.xml.
http://i1128.photobucket.com/albums/...e666/Her-2.png
If you downloaded the version with with the game engine and shareware Heretic inside hereticwii you will find boot.dol, HERETIC.wad, icon.png, and meta.xml.
http://i1128.photobucket.com/albums/...e666/Her-3.png
2) If you don't already have a apps folder on your SD/SDHC/USB create a folder named apps at your root. - /apps
http://i1128.photobucket.com/albums/...apps-image.png
Copy the entire contents of hereticwii into the apps folder you are currently using or just created. - /apps/hereticwii
http://i1128.photobucket.com/albums/...e666/Her-4.png
If you are using the version including the shareware Heretic skip to step 4
3) Copy your Heretic wad to hereticwii (/apps/hereticwii).
http://i1128.photobucket.com/albums/...e666/Her-5.png
4) Eject your SD/SDHC/USB from the PC and insert it in your Wii. Fire the Wii up and enter the HBC. Launch Heretic Wii and it will start.
http://i1128.photobucket.com/albums/...e666/Her-6.png
Hexen Wii
http://i1128.photobucket.com/albums/...e666/Hexen.png
Hexen Wii is a Wii port of Hexen based on the open source HHexen 1.6.1 engine.
Homebrew Page
Download (Game engine alone)
Download (Game engine with shareware Hexen included)
Google Code Page
Source
Controllers supported:
http://i1128.photobucket.com/albums/...Wiimotesvg.gif http://i1128.photobucket.com/albums/...rnativesvg.gif http://i1128.photobucket.com/albums/...trollersvg.gif http://i1128.photobucket.com/albums/...trollersvg.gif
Things you will need:
A softmodded Wii and remote
A Fat16/32 SD/SDHC/USB (You can only use SDHC on system menu 4.0 or above.)
File types supported:
.wad
Hexen games that the engine will support:
Hexen: Beyond Heretic
Hexen: Deathkings of the Dark Citadel
1) Download and extract either hexenwii 0.5.zip or hexenwii 0.5 With Shareware WAD.zip. You will end up with a folder named hexenwii.
http://i1128.photobucket.com/albums/...e666/Hex-1.png
If you downloaded the version with with just the game engine inside hexenwii you will find boot.dol, icon.png, and meta.xml.
http://i1128.photobucket.com/albums/...e666/Hex-2.png
If you downloaded the version with with the game engine and shareware Hexen inside hexenwii you will find boot.dol, HEXEN.WAD, icon.png, and meta.xml.
http://i1128.photobucket.com/albums/...e666/Hex-3.png
2) If you don't already have a apps folder on your SD/SDHC/USB create a folder named apps at your root. - /apps
http://i1128.photobucket.com/albums/...apps-image.png
Copy the entire contents of hexenwii into the apps folder you are currently using or just created. - /apps/hexenwii
http://i1128.photobucket.com/albums/...e666/Hex-4.png
If you are using the version including the shareware Hexen skip to step 4
3) Copy your Hexen wad to hexenwii (/apps/hexenwii).
http://i1128.photobucket.com/albums/...e666/Hex-5.png
If you wish to use the expansion copy it to hexenwii (/apps/hexenwii) also.
http://i1128.photobucket.com/albums/...e666/Hex-6.png
4) Eject your SD/SDHC/USB from the PC and insert it in your Wii. Fire the Wii up and enter the HBC. Launch Hexen Wii and it will start.
http://i1128.photobucket.com/albums/...e666/Hex-7.png
OpenBOR
http://i1128.photobucket.com/albums/...ide666/BOR.png
OpenBOR is an official port of the OpenBOR (aka Beats of Rage) beat em up game engine to the Wii. There are tons of awesome free fan made games for the engine.
Homebrew Page
Download
Home Page (Where you download game modules, learn to make them, and more. Requires registration.)
Wiki
Controllers supported:
http://i1128.photobucket.com/albums/...Wiimotesvg.gif http://i1128.photobucket.com/albums/...rnativesvg.gif http://i1128.photobucket.com/albums/...trollersvg.gif http://i1128.photobucket.com/albums/...trollersvg.gif
Things you will need:
A softmodded Wii and remote
A Fat16/32 SD/SDHC/USB (You can only use SDHC on system menu 4.0 or above.)
File types supported:
.PAK
1) Download and extract OpenBOR_v3.0_Build_2836.zip. You will end up with an apps folder.
http://i1128.photobucket.com/albums/...e666/BOR-1.png
Inside apps you will find OpenBOR.
http://i1128.photobucket.com/albums/...e666/BOR-2.png
Inside OpenBOR you will find Logs, Paks, Saves, ScreenShots, boot.dol, COMPILING.txt, icon.png, LICENSE.txt, meta.xml, README.txt, and VERSION_INFO.txt.
http://i1128.photobucket.com/albums/...e666/BOR-3.png
COMPILING.txt, LICENSE.txt, README.txt, and VERSION_INFO.txt are not necessary to the operation of the game engine. Logs, Paks, Saves, and ScreenShots are currently empty.
2) If you don't already have a apps folder on your SD/SDHC/USB create a folder named apps at your root. - /apps
http://i1128.photobucket.com/albums/...apps-image.png
Copy the entire contents of OpenBOR into the apps folder you are currently using or just created. - /apps/OpenBOR (/apps/OpenBOR/Logs, /apps/OpenBOR/Paks, /apps/OpenBOR/Saves, /apps/OpenBOR/ScreenShots)
http://i1128.photobucket.com/albums/...e666/BOR-4.png
3) Copy your game paks into Paks (/apps/OpenBOR/Paks).
http://i1128.photobucket.com/albums/...e666/BOR-5.png
4) Eject your SD/SDHC/USB from the PC and insert it in your Wii. Fire the Wii up and enter the HBC. Launch OpenBOR and after a brief loading screen your game will start.
http://i1128.photobucket.com/albums/...e666/Bor-6.png
QuakeGX
http://i1128.photobucket.com/albums/...e666/Quake.png
QuakeGX is a port of Quake to the Wii based on the GC Quake port.
Homebrew Page
Download
Shareware Quake
Google Code Page
Source
Controllers supported:
http://i1128.photobucket.com/albums/...Wiimotesvg.gif http://i1128.photobucket.com/albums/...rnativesvg.gif http://i1128.photobucket.com/albums/...trollersvg.gif http://i1128.photobucket.com/albums/...trollersvg.gif http://i1128.photobucket.com/albums/..._Zappersvg.png http://i1128.photobucket.com/albums/...eyboardsvg.gif
Things you will need:
A softmodded Wii and remote
A Fat16/32 SD/SDHC (You can only use SDHC on system menu 4.0 or above.)
File types supported:
.PAK
Quake games that the engine will support:
Quake
Quake Mission Pack 1: Scourge of Armagon
Quake Mission Pack 2: Dissolution of Eternity
1) Download and extract QuakeGX_0.05-2_Wii.zip. You will end up with a folder named quake.
http://i1128.photobucket.com/albums/...66/Quake-1.png
Inside quake you will find ID1, boot.dol, GPL.txt, icon.png, meta.xml, and readme.html.
http://i1128.photobucket.com/albums/...66/Quake-2.png
GPL.txt and readme.html are not necessary to the operation of the game engine.
ID1 contains a place holder file named WII.PAK. Delete it.
http://i1128.photobucket.com/albums/...66/Quake-8.png
2) If you don't already have a apps folder on your SD/SDHC create a folder named apps at your root. - /apps
http://i1128.photobucket.com/albums/...apps-image.png
Copy the entire contents of quake into the apps folder you are currently using or just created. - /apps/quake (/apps/quake/ID1)
http://i1128.photobucket.com/albums/...66/Quake-3.png
If you are using the shareware version follow step 3-A. If you own the full version and expansions follow step 3-B.
3-A) If you are going to use the shareware version of Quake download and extract Quake_shareware.zip. You will end up with folder named Quake_shareware.
http://i1128.photobucket.com/albums/...66/Quake-4.png
Inside Quake_shareware you will find 15 unnecessary files and one important folder named ID1.
http://i1128.photobucket.com/albums/...66/Quake-5.png
Inside ID1 you will find PAK0.PAK.
http://i1128.photobucket.com/albums/...66/Quake-6.png
Copy PAK0.PAK from ID1 in Quake_shareware to ID1 (/apps/quake/ID1) on your SD/SDHC.
http://i1128.photobucket.com/albums/...66/Quake-7.png
3-B) If you are going to use the full version of Quake and the expansions copy your Quake paks to ID1 (/apps/quake/ID1).
http://i1128.photobucket.com/albums/...66/Quake-9.png
4) Eject your SD/SDHC from the PC and insert it in your Wii. Fire the Wii up and enter the HBC. Launch QuakeGX and it will go into a options/game select screen.
http://i1128.photobucket.com/albums/...6/Quake-10.jpg
Pick your game and options and press +. Quake will launch.
http://i1128.photobucket.com/albums/...6/Quake-11.jpg
Q2Rev
http://i1128.photobucket.com/albums/...e666/Q2Rev.png
Q2Rev is a port of the original id Tech 2 engine (Quake II) to the Wii.
(Note - The engine is (almost) feature-complete, with sound & network play. For technical reasons, the Capture-The-Flag module is not included in this engine; you will need to play Q2CTFRev for that purpose. The only missing functionality is the ability to play the original CD soundtrack, to be implemented (if everything goes right) on a further release.)
Homebrew Page
Download
Quake II Demo (Can be used if you don't own the full version.)
Google Code Page
Source
Controllers supported:
http://i1128.photobucket.com/albums/...Wiimotesvg.gif http://i1128.photobucket.com/albums/...rnativesvg.gif http://i1128.photobucket.com/albums/...trollersvg.gif http://i1128.photobucket.com/albums/...trollersvg.gif http://i1128.photobucket.com/albums/...eyboardsvg.gif http://i1128.photobucket.com/albums/...sbmousesvg.png
Things you will need:
A softmodded Wii and remote
A Fat16/32 SD/SDHC (You can only use SDHC on system menu 4.0 or above.)
File types supported:
You'll need multiple file types to run the game engine. See step 4.
1) Download and extract Q2Rev.R2.zip. You will end up with a folder named Q2Rev.R2.
http://i1128.photobucket.com/albums/...66/Q2Rev-1.png
Inside Q2Rev.R2 you will find apps, baseq2, and readme-Q2Rev.txt.
http://i1128.photobucket.com/albums/...66/Q2Rev-2.png
readme-Q2Rev.txt is not necessary to the operation of the game engine. baseq2 is currently empty.
Inside apps you will find Q2Rev.
http://i1128.photobucket.com/albums/...66/Q2Rev-3.png
Inside Q2Rev you will find boot.dol, icon.png, and meta.xml.
http://i1128.photobucket.com/albums/...66/Q2Rev-4.png
2) If you don't already have a apps folder on your SD/SDHC create a folder named apps at your root. - /apps
http://i1128.photobucket.com/albums/...apps-image.png
Copy the entire contents of Q2Rev into the apps folder you are currently using or just created. - /apps/Q2Rev
http://i1128.photobucket.com/albums/...66/Q2Rev-5.png
3) Copy baseq2 to the root of your SD/SDHC. - /baseq2
http://i1128.photobucket.com/albums/...66/Q2Rev-6.png
4) Navigate to where your copy of Quake II is installed. Copy the entire contents of baseq2 (folders included) to the baseq2 (/baseq2) folder on your SD/SDHC.
http://i1128.photobucket.com/albums/...66/Q2Rev-7.png
Delete the config.cfg file.
http://i1128.photobucket.com/albums/...66/Q2Rev-8.png
4) Eject your SD/SDHC from the PC and insert it in your Wii. Fire the Wii up and enter the HBC. Launch Q2Rev and Quake II will launch.
http://i1128.photobucket.com/albums/...66/Q2Rev-9.jpg
Q2CTFRev
http://i1128.photobucket.com/albums/...6/Q2CTFRev.png
Q2CTFRev is a port of the original id Tech 2 engine (Quake II) with ThreeWave's Capture-The-Flag module to the Wii. You need the full version of Quake II to use this engine.
(Note - The engine is (almost) feature-complete, with sound & network play. It is mainly intended for network play; while it's possible to play the single-player game with this engine, it becomes somewhat slow doing so. The only missing functionality is the ability to play the original CD soundtrack, to be implemented (if everything goes right) on a further release. Q2CTF requires the full game to play Capture-The-Flag.)
Homebrew Page
Download
Google Code Page
Source
Controllers supported:
http://i1128.photobucket.com/albums/...Wiimotesvg.gif http://i1128.photobucket.com/albums/...rnativesvg.gif http://i1128.photobucket.com/albums/...trollersvg.gif http://i1128.photobucket.com/albums/...trollersvg.gif http://i1128.photobucket.com/albums/...eyboardsvg.gif http://i1128.photobucket.com/albums/...sbmousesvg.png
Things you will need:
A softmodded Wii and remote
A Fat16/32 SD/SDHC (You can only use SDHC on system menu 4.0 or above.)
File types supported:
You'll need multiple file types to run the game engine. See step 4.
1) Download and extract Q2CTFRev.R1.zip. You will end up with a folder named Q2CTFRev.R1.
http://i1128.photobucket.com/albums/...Q2CTFRev-1.png
Inside Q2CTFRev.R1 you will find apps, baseq2, ctf, and readme-Q2CTFRev.txt.
http://i1128.photobucket.com/albums/...Q2CTFRev-2.png
readme-Q2CTFRev.txt is not necessary to the operation of the game engine. baseq2 and ctf are currently empty.
Inside apps you will find Q2CTFRev.
http://i1128.photobucket.com/albums/...Q2CTFRev-3.png
Inside Q2CTFRev you will find boot.dol, icon.png, and meta.xml.
http://i1128.photobucket.com/albums/...Q2CTFRev-4.png
2) If you don't already have a apps folder on your SD/SDHC create a folder named apps at your root. - /apps
http://i1128.photobucket.com/albums/...apps-image.png
Copy the entire contents of Q2CTFRev into the apps folder you are currently using or just created. - /apps/Q2CTFRev
http://i1128.photobucket.com/albums/...Q2CTFRev-5.png
3) Copy baseq2 and ctf to the root of your SD/SDHC. - /baseq2 and /ctf
http://i1128.photobucket.com/albums/...Q2CTFRev-6.png
4) Navigate to where your copy of Quake II is installed. Copy the entire contents of baseq2 (folders included) to the baseq2 (/baseq2) folder on your SD/SDHC.
http://i1128.photobucket.com/albums/...Q2CTFRev-7.png
Delete the config.cfg file.
http://i1128.photobucket.com/albums/...Q2CTFRev-8.png
Copy gamex86.dll from ctf to the ctf (/ctf) folder on your SD/SDHC.
http://i1128.photobucket.com/albums/...Q2CTFRev-9.png
4) Eject your SD/SDHC from the PC and insert it in your Wii. Fire the Wii up and enter the HBC. Launch Q2CTFRev and Quake II with C-T-F module will launch.
http://i1128.photobucket.com/albums/...2CTFRev-10.jpg
Wolfenstein 3D Wii
http://i1128.photobucket.com/albums/...de666/Wolf.png
Wolfenstein 3D Wii is a port of Wolfenstein 3D to the Wii based on Wolf4SDL v.1.6.
Homebrew Page
Download (Game engine alone)
Download (Game engine with shareware Wolfenstein 3D included)
Sourceforge Page
Source
Controllers supported:
http://i1128.photobucket.com/albums/...Wiimotesvg.gif http://i1128.photobucket.com/albums/...rnativesvg.gif http://i1128.photobucket.com/albums/...trollersvg.gif
Things you will need:
A softmodded Wii and remote
A Fat16/32 SD/SDHC/USB (You can only use SDHC on system menu 4.0 or above.)
File types supported:
.WL1
1) If you are going to use your own Wolfenstein 3D files download and extract wolf3dwii1_3_full_nofiles.7z. You will end up with a folder named wolf3dwii1_3_full_nofiles.
http://i1128.photobucket.com/albums/...666/Wolf-1.png
Inside wolf3dwii1_3_full_nofiles you will find boot.dol, icon.png, and meta.xml.
http://i1128.photobucket.com/albums/...666/Wolf-2.png
If you are going to use the shareware version of Wolfenstein 3D download and extract wolf3dwii1_3_shareware.7z. You will end up with a folder named wolf3dwii1_3_shareware.
http://i1128.photobucket.com/albums/...666/Wolf-3.png
Inside wolf3dwii1_3_shareware you will find AUDIOHED.WL1, AUDIOT.WL, boot.dol, GAMEMAPS.WL1, icon.png, MAPHEAD.WL1, meta.xml, VGADICT.WL1, VGAGRAPH.WL1, VGAHEAD.WL1, and VSWAP.WL1.
http://i1128.photobucket.com/albums/...666/Wolf-4.png
2) If you don't already have a apps folder on your SD/SDHC/USB create a folder named apps at your root. - /apps
http://i1128.photobucket.com/albums/...apps-image.png
Copy the entire contents of either wolf3dwii1_3_shareware or wolf3dwii1_3_full_nofiles into the apps folder you are currently using or just created. - /apps/wolf3dwii1_3_shareware or /apps/wolf3dwii1_3_full_nofiles
http://i1128.photobucket.com/albums/...666/Wolf-5.png
If you are using the shareware version of Wolfenstein 3D skip to step 4.
3) If you are using your own Wolfenstein 3D files copy all of the WL1 files from your copy into the wolf3dwii1_3_full_nofiles (/apps/wolf3dwii1_3_full_nofiles) folder.
http://i1128.photobucket.com/albums/...666/Wolf-6.png
4) Eject your SD/SDHC/USB from the PC and insert it in your Wii. Fire the Wii up and enter the HBC. Launch Wolfenstein 3D Wii and Wolfenstein 3D will launch.
http://i1128.photobucket.com/albums/...666/Wolf-7.jpg
Spear of Destiny Wii
http://i1128.photobucket.com/albums/...ide666/Sod.png
Spear of Destiny Wii is a port of Spear of Destiny to the Wii based on Wolf4SDL v.1.6. You need the full version of Spear of Destiny because no freeware, shareware, or demo versions exist to my knowledge.
Homebrew Page
Download
Sourceforge Page
Source
Controllers supported:
http://i1128.photobucket.com/albums/...Wiimotesvg.gif http://i1128.photobucket.com/albums/...rnativesvg.gif http://i1128.photobucket.com/albums/...trollersvg.gif
Things you will need:
A softmodded Wii and remote
A Fat16/32 SD/SDHC/USB (You can only use SDHC on system menu 4.0 or above.)
File types supported:
.SOD
1) Download and extract spearofdestiny1_3_1_full_nofiles.7z. You will end up with a folder named spearofdestiny1_3_1_full_nofiles.
http://i1128.photobucket.com/albums/...e666/Sod-1.png
Inside spearofdestiny1_3_1_full_nofiless you will find boot.dol, icon.png, and meta.xml.
http://i1128.photobucket.com/albums/...e666/Sod-2.png
2) If you don't already have a apps folder on your SD create a folder named apps at your root. - /apps
http://i1128.photobucket.com/albums/...apps-image.png
Copy the entire contents of spearofdestiny1_3_1_full_nofiles into the apps folder you are currently using or just created. - /apps/spearofdestiny1_3_1_full_nofiles
http://i1128.photobucket.com/albums/...e666/Sod-3.png
3) Copy all of the SOD files from your copy of Spear of Destiny into the wolf3dwii1_3_full_nofiles (/apps/wolf3dwii1_3_full_nofiles) folder.
http://i1128.photobucket.com/albums/...e666/Sod-4.png
4) Eject your SD from the PC and insert it in your Wii. Fire the Wii up and enter the HBC. Launch Spear of Destiny Wii and Spear of Destiny will launch.
http://i1128.photobucket.com/albums/...e666/Sod-5.jpg
Changelog
2/24/11 - Added link to Stomp's PunEmu guide
