Results 1 to 5 of 5

Thread: vba gx Modified

  1. #1
    Junior Member
    Join Date
    Oct 2009
    Posts
    25
    Thanks
    3
    Thanked 1 Time in 1 Post

    Custom GBA, GBC, and GB Channels

    I modified vba gx in the same way I modified Snes9xGX. I made it so it loads a single rom for the purpose of creating channels. It has USB support the just have to modify the "settings.xml" and change the values of "Load Method" and "Save Method" to 0 instead of 1.

    GB(C/A) GX (Wii) Games

    Source Code (V1.0.0)
    SOURCE: ti.teg.tnod.I: Custom GBA, GBC, and GB Channels
    Last edited by ti.teg.tnod.I; 02-28-2010 at 05:28 PM.

  2. #2
    Junior Member
    Join Date
    Nov 2008
    Posts
    3
    Thanks
    0
    Thanked 0 Times in 0 Posts
    nice, myself and some others were working on full gba vc but it stalled at beta, i will give this a try. What source do you use for your forwarder?

  3. #3
    Junior Member
    Join Date
    Oct 2009
    Posts
    25
    Thanks
    3
    Thanked 1 Time in 1 Post
    Quote Originally Posted by stev418 View Post
    nice, myself and some others were working on full gba vc but it stalled at beta, i will give this a try. What source do you use for your forwarder?
    I use the source that comes with CustomizeMii.

    I will be releasing a program that will allow people to create their own boot.dol's without re-compiling the source ^_^. This will make it so you wouldn't need to re-write a GB emulator :P.

  4. #4
    Junior Member
    Join Date
    Nov 2008
    Posts
    3
    Thanks
    0
    Thanked 0 Times in 0 Posts
    nice, i actually had gba banner files made up but ive misplaced them so may have to remake Ive used you altered snes9x gx source for a few already that dont work as injects


    Last edited by stev418; 03-01-2010 at 09:43 PM.

  5. #5
    Junior Member
    Join Date
    Mar 2010
    Posts
    29
    Thanks
    0
    Thanked 1 Time in 1 Post
    Quote Originally Posted by stev418 View Post
    nice, i actually had gba banner files made up but ive misplaced them so may have to remake Ive used you altered snes9x gx source for a few already that dont work as injects


    I've actually been looking to get a ML:SSS WAD! What did you change in the source to get an autobooting Superstar Saga ROM?

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •