Page 3 of 5 FirstFirst 12345 LastLast
Results 21 to 30 of 43

Thread: Genesis Plus GX v1.7.0

  1. #21
    New Member HulkWogan's Avatar
    Join Date
    May 2012
    Posts
    61
    Thanks
    2
    Thanked 6 Times in 5 Posts
    It's doesn't support cd audio yet, when it does it will be awesome.

  2. 1 User Says Thank You HulkWogan For This Useful Post


  3. #22
    Moderator
    Only Site Donators Can PM Staff
    VWA
    SNES_Master's Avatar
    Join Date
    Dec 2011
    Posts
    4,217
    Thanks
    993
    Thanked 1,128 Times in 887 Posts
    Quote Originally Posted by HulkWogan
    It's doesn't support cd audio yet, when it does it will be awesome.
    I was really hoping I was just doing it wrong

    Guess I'll have to wait for an update then.

  4. #23
    Moderator
    Only Site Donators Can PM Staff
    VWA
    SNES_Master's Avatar
    Join Date
    Dec 2011
    Posts
    4,217
    Thanks
    993
    Thanked 1,128 Times in 887 Posts
    Quote Originally Posted by HulkWogan
    It's doesn't support cd audio yet, when it does it will be awesome.
    It appears 1.7.1 is out now and supports Sega CD audio as long as they are WAV format. I haven't yet tried this to confirm it but I will let you know if it works.

    Still no...converted the MP3 music files into WAVs as directed, put them in the same unzipped archive as the ISO and still no music

  5. #24
    New Member HulkWogan's Avatar
    Join Date
    May 2012
    Posts
    61
    Thanks
    2
    Thanked 6 Times in 5 Posts
    There may be much easier ways but I have music working, firstly It has taken me half hour or so to figure this out so bare with me.

    I have done this using the Iso and Wav route so Bin and Cue I can not help, a 1:1 copy should be more straight forward.

    step 1. Convert all mp3s to Wav format, I used Creative Audio Converter and batch converted to Stereo, 44100hz, 16bit.

    step 2. Download SegaCueMaker, launching on any new OS will likely error, to make it work follow this guide.

    Download Comdlg32.ocx. http://www.ocxdump.com/cgi-bin/testwrap ... MDLG32.OCX

    Put Comdlg32.ocx in your System32 folder.

    Click the menu button, and type "cmd" into the search bar. Right click on it, and select "Run as Administrator".

    Input "regsvr32 \windows\system32\COMDLG32.OCX" into the command line.

    It should say the ocx registration was successful.
    (not my guide here so thanks to the fixer)

    step 3. Place your Wav files into the same folder as your Iso then open SegaCueMaker and locate your Iso, then click GENERATE CUE, now click save Cue button.

    step 4. Add newly saved Cue sheet to your game folder along with Iso and Wav files, launch your Sega CD game via Cue and not Iso and enjoy your CD audio.

    Refined the guide for ease of use.
    Last edited by HulkWogan; 10-20-2012 at 05:29 AM.

  6. 1 User Says Thank You HulkWogan For This Useful Post


  7. #25
    Moderator
    Only Site Donators Can PM Staff
    VWA
    SNES_Master's Avatar
    Join Date
    Dec 2011
    Posts
    4,217
    Thanks
    993
    Thanked 1,128 Times in 887 Posts
    That worked, thank you! Now all we need is to be able to load them from zip files

  8. #26
    New Member HulkWogan's Avatar
    Join Date
    May 2012
    Posts
    61
    Thanks
    2
    Thanked 6 Times in 5 Posts
    Good to see you got it sorted, zipped would be nice I agree but I'm just happy that I get to play Mega CD with music tbh and to have another great addition to the wii emulator collection.

  9. #27
    Moderator
    Only Site Donators Can PM Staff
    VWA
    SNES_Master's Avatar
    Join Date
    Dec 2011
    Posts
    4,217
    Thanks
    993
    Thanked 1,128 Times in 887 Posts
    Yes, that's true. It'd be nice to zip them and save a little space for other things but its better than not having sound so it's not that big a deal. I'm just glad I can finally play Rage In The Cage and Sonic CD again (among some other favs).

  10. #28
    New Member
    Join Date
    May 2011
    Posts
    14
    Thanks
    0
    Thanked 5 Times in 4 Posts
    Quote Originally Posted by SNES_Master View Post
    Yes, that's true. It'd be nice to zip them and save a little space for other things but its better than not having sound so it's not that big a deal. I'm just glad I can finally play Rage In The Cage and Sonic CD again (among some other favs).
    CD files are not ROM files, they cannot be zipped because the emulator needs to continuously read from the file on your USB drive or SD card while the game is running, real-time decompression would probably be overkill and impossible to keep at a playable speed. ROM files are loaded once in Wii memory so they are fully decompressed on startup with no effect on emulation speed, thatīs the difference and the reason no existing PC emu ever supported zipped sega CD images. If space is an issue for you, i'd suggest either keeping only the games you are really going to play ... or giving up with CD games emulation because they will always taking more space than simple ROM files ;-)

    As for using Iso+wav, cue is not necessary as long as you respect the file naming detailled in the readme, cue files are only required with bin files. Generally, iso+mp3 you find on the internet already respect that format, all you have to do is to decompress mp3 files to wav files. Batch converting through a right click with db poweramp took me approximately 10s per games !

  11. #29
    Moderator
    Only Site Donators Can PM Staff
    VWA
    SNES_Master's Avatar
    Join Date
    Dec 2011
    Posts
    4,217
    Thanks
    993
    Thanked 1,128 Times in 887 Posts
    Quote Originally Posted by Filipou

    CD files are not ROM files, they cannot be zipped because the emulator needs to continuously read from the file on your USB drive or SD card while the game is running, real-time decompression would probably be overkill and impossible to keep at a playable speed. ROM files are loaded once in Wii memory so they are fully decompressed on startup with no effect on emulation speed, thatīs the difference and the reason no existing PC emu ever supported zipped sega CD images. If space is an issue for you, i'd suggest either keeping only the games you are really going to play ... or giving up with CD games emulation because they will always taking more space than simple ROM files ;-)

    As for using Iso+wav, cue is not necessary as long as you respect the file naming detailled in the readme, cue files are only required with bin files. Generally, iso+mp3 you find on the internet already respect that format, all you have to do is to decompress mp3 files to wav files. Batch converting through a right click with db poweramp took me approximately 10s per games !
    Space isn't much of an issue just yet, I still have 120+gb left, I just find zipped games to be more convenient. Anyway, I tried ISO+WAV files with no CUE and there was still no sound, all the WAVs appear to be named correctly.

  12. #30
    New Member
    Join Date
    May 2011
    Posts
    14
    Thanks
    0
    Thanked 5 Times in 4 Posts
    you didn't get it, it wouldn't be convenient at all because it would be too slow to read from decompressed files in real time, that's why no sega cd emulator support zipped files.

    as for wav files, they appear to be named correctly in regard to which criteria ? the readme says that for example if your iso is named sonic.iso, wav files should be named sonic - 02.wav, sonic - 03.wav and so on. There seems to be other formats supported (with underscore instead of minus sign, with a single digit for track numbers, etc) but it's the most common one i found with my iso+mp3

Page 3 of 5 FirstFirst 12345 LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •