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Thread: Riivolution - SD/USB Game Patcher Released

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    Riivolution - SD/USB Game Patcher Released

    Riivolution v1.02
    Monday March 28th, 2010
    by Aaron and tueidj

    Homepage
    Download

    Riivolution is an on-the-fly game patcher for use with retail discs. It allows users to place content on their SD or USB devices, which will be read by the game during regular play.
    Riivolution can be used for custom textures, music, levels, memory patches, game translations, and more.

    Mini-FAQ

    Does Riivolution work with my "backups" or USB loaders?
    No. And that's not a bug.

    Does Riivolution work with my PAL/NTSC/JAP Wii/game?
    Yes.

    What IOS does it need installed?
    Riivolution requires an updated IOS37; if you're on System Menu 4.2 you should be good.
    If it's not installed or the proper version, it will be installed the first time Riivolution is run.
    Alternatively, you can also use NUSD or DOP-IOS to install it - with all patches disabled.

    Does Riivolution work with Game X?
    I probably haven't played it, but yes, it should; try it. If it doesn't work, report it - some games known to reload IOS will require specific patches to work.
    Games that have specifically been tested include Fatal Frame 4, Super Smash Bros. Brawl, New Super Mario Bros. Wii, Rock Band, among others.

    What does the "Install" button do?
    It will install a Riivolution channel onto your System Menu for easy access. This can always be uninstalled.

    Can I use Ocarina / Gecko codes with it?
    Normally, Riivolution just supports direct memory patches. However, Riivolution supports a patching method that ccan be used with the Gecko OS code handler.
    Read more about that here

    Can I add new files to a disc with Riivolution?
    Not yet.

    Uhh, how do I use this?
    As a user, you need to either download patch packages made by someone else or make your own.
    A basic template and packages for common games can be found here
    For a more detailed explanation about Riivolution's patch XML files, check out the instructions

    Can I see it in action?
    Sure.



    Special thanks to everyone that contributed! Treeki, Omega, Pop006, TobiasAmaranth, megazig, Mooseknuckle2000, Skawo, and everyone else who helped out!

    Changelog
    v1.02
    March 28th, 2010
    - Disc file addition
    - More memory patch improvements
    - Network hostname lookups
    - Network stability improvements
    - Games will now connect to the network alongside Riivolution/RiiFS
    - Foreign character support in XMLs (Latin-1)

    v1.01
    March 22nd, 2010
    - Memory patch improvements
    - Mounted disk improvements
    - Added network support

    v1.0
    March 20th, 2010
    - Inital release


    ----------------
    Code:
    Mario Kart Wii Custom Tracks w/Riivolution
    by MrBean35000vr
    
    
    CURRENT VERSION: v2.0
    
    FOR EXISTING CUSTOM TRACK PLAYERS
    
    
    An update has been released to v2.0. I've updated the links now! v2.0 includes two new tracks and a couple of updates 
    and new features that some may find useful (see What's new.txt).
    
    Quick update v1.8 to v2.0
    (Mirror: 4shared.com - online file sharing and storage - download Update1.8to2.0.zip)
    
    
    How you use this: If you have v1.8, all you need to do is download it, extract, and copy the contents to the root of your SD card, 
    saying Yes to any overwrite prompts. DON'T DELETE YOUR OLD 1.8 DATA! JUST OVERWRITE WHEN IT ASKS 
    
    
    FOR NEWCOMERS
    
    If your Wii is Version 3.0 - 4.1 and has no HBC:
    
    Download this: Custom Track Pack for v3.0 - v4.1
    mirror: MKWRiivo1.zip
    
    Then follow these instructions.
    
    1. Extract/copy the contents of this ZIP archive onto the root of your SD card. (If your SD card has a folder called "private" already, 
    I recommend you rename it temporarily).
    2. Insert your SD card and Mario Kart Wii, and go to Wii Settings --> Data Management --> Channels --> SD Card. This activates Bannerbomb.
    3. At this point, a message should pop up saying "Load boot.dol/elf?" Say Yes.
    4. You will be most likely taken to a black screen asking you to update IOS37, if this is your first time. Press A and let it update.
    5. You will then see the Riivolution screen and a list of custom tracks.
    6. Click Launch Game, and if it's all working, you should see an intro screen, and you're then good to go!
    
    
    If you freeze at step 3 or 4, please check the Bannerbomb site.
    If you freeze at stage 6 or after, please check your download isn't corrupted. If it's not, go to Page 2 on Riivolution and disable the
    additional menu themes, and it should start working.
    
    ------------------------------------------------
    
    If your Wii is Version 4.2 and has no HBC:
    
    Download this: Custom Track Pack for v4.2
    mirror: MKWRiivo2.zip
    
    Then follow these instructions:
    
    1. Extract/copy the contents of this ZIP archive onto the root of your SD card. (If your SD card has a folder called "private" already, 
    I recommend you rename it temporarily).
    2. Insert your SD card and Mario Kart Wii, and go to the SD Menu. This activates Bannerbomb.
    3. At this point, a message should pop up saying "Load boot.dol/elf?" Say Yes.
    4. You might be taken to a black screen asking you to update IOS37, if this is your first time. Press A and let it update. If it doesn't
    happen, look at step 5.
    5. You will then see the Riivolution screen and a list of custom tracks.
    6. Click Launch Game, and if it's all working, you should see an intro screen, and you're then good to go!
    
    
    
    If you freeze at step 3 or 4, please check the Bannerbomb site.
    If you freeze at stage 6 or after, please check your download isn't corrupted. If it's not, go to Page 2 on Riivolution and disable the
    additional menu themes, and it should start working.
    
    ------------------------------------------------
    
    For those people with a Homebrew Channel who just want an easier way to load these tracks:
    
    Yes, I even covered you guys too 
    
    Download this: Custom Track Pack for Homebrew Channel users
    mirror: MKWRiivo3.zip
    
    Then follow these instructions:
    
    1. Extract/copy the contents of this ZIP archive onto the root of your SD card.
    2. Insert Mario Kart Wii and the SD card into the Wii and load the Homebrew Channel.
    3. You should now have Riivolution as a new app on your list. Run it.
    4. You might be taken to a black screen asking you to update IOS37, if this is your first time. Press A and let it update. If it doesn't 
    happen, look at step 5.
    5. You will then see the Riivolution screen and a list of custom tracks.
    6. Click Launch Game, and if it's all working, you should see an intro screen, and you're then good to go!
    
    
    
    If you freeze at stage 6 or after, please check your download isn't corrupted. If it's not, go to Page 2 on Riivolution and disable the
    additional menu themes, and it should start working.
    -----------------------------------
    Code:
    Using Riivolution with NSMBWii Tutorial
    by FlameKoetsu on Sun Mar 21, 2010 7:17 pm
    
    This is a guide for anyone who has or will have troubles using Riivolution. This will be a Tutorial explaining it to the most simplistic way.
    
    
    1. Download the Riivolution app here (Riivolution - Riivolution)
    2. Next after downloading it, place the riivolution folder in the apps folder in your SD card.
    3. Then download the XML of New Super Mario Bros. Wii (Patch Templates - Riivolution). Right click the Download link and save it. Make another folder in the root of your SD card and name it riivolution. Place the NSMBWii XML into that folder. (Doesn't matter what you name the XML file)
    4. Now make another folder in the root of your SD card and name it nsmb. That is where you'll place put the levels you want replaced. You'll have to name the ARC file according to the level you are replacing. Ex. 01-01.arc replaces W1-1. (To find out what the ARC name of levels are, open up the level in Reggie! then the name will be at the top. [I'll soon make a list of the ARC files' corresponding levels])
    5. Run Riivolution w****ver way you will (HBC,Bannerbomb) Enable the NSMB Template patch and play!
    Notes
    • IOS37 is required to run Riivolution, the program will ask you if you want to install it (Its safe)
    • The "Install" button on the app will make a Riivolution channel on the system menu which allows easy access
    -----------------------------------
    Code:
    Stream Custom Levels Live over the Internet in NSBMWii
    by Aaron on Tue Mar 23, 2010 9:30 am
    
    For those who may not have noticed, Riivolution was updated last night. With it came 
    network support, and so the first public RiiFS server is now online.
    
    This server is exclusively for use with Riivolution, and requires that your Wii has an active internet connection. You simply download 
    our XML and place it on your SD or USB drive; whenever you start Riivolution with NSMBWii in your Wii it will connect to the server 
    and allow you to try out the monthly selection of community levels. Updates are planned to happen monthly, and will require no action 
    from your part; besides restarting your Wii.
    
    The levels will be streamed over the internet to your Wii as you play the game. Those with particularly slow internet connections may 
    notice load times of up to 10 seconds for a level; though it's normally not nearly that long.
    
    Download XML - Place this in your normal /riivolution 
    folder on your SD or USB device.
    
    More Information
    
    March 2010
    This first month has a feature of selected levels placed into Worlds 1 and 2, with World 1 primarily filled with levels designed by 
    BulletBillTime. Check out the wiki page for full details.
    Aaron
    ----------------
    Source: RVLution.net
    Last edited by Ithian; 05-16-2010 at 07:43 AM. Reason: mk links updated to v2.0
    "I think that the Wii is a beautiful piece of hardware, and a broken Wii is a tragedy. It doesn’t matter why or how." -- Bushing

  2. 5 Users Say Thank You to Ithian For This Useful Post


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    It's released already?! WOW!

    Well, I just installed it, and tried to launch smash bros brawl with it using the xml file that incorperates the file patch code, but it didnt work, as in nothing was changed in game.

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    I added a tutorial for NSMBW but the same methods should apply for SSBB. There's a patch for it on the page that's linked also.
    "I think that the Wii is a beautiful piece of hardware, and a broken Wii is a tragedy. It doesn’t matter why or how." -- Bushing

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    So when is this going to be patched to work with my backups?

    I put all my retail discs on the top shelf of the closet for a reason.

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    Depends on how fast it takes someone to reverse engineer the code and figure it out. The designers are extremely preachy anti-pirates and are keeping a tight lid on the source. Their attitude about it is very poor as well. That said, da_letter_a has been interested in figuring it out, so we'll see what happens.
    "I think that the Wii is a beautiful piece of hardware, and a broken Wii is a tragedy. It doesn’t matter why or how." -- Bushing

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    I just wanted to give this a bump for a killer new feature with NSMBW. You can now use Riivolution to stream custom levels over the internet into the game as you play.

    I just spent the last couple hours playing and it works really, really well. Each level takes a couple seconds longer to load (because it's downloading), but they play seamlessly. For people interested in Reggie! (the NSMBW level editor) they even stream a mini-Tutorial for it into World 2-1, and besides that almost the entire set of levels in World 1 are replaced and a nice challenge.

    Apparently they plan to keep adding/changing these streamed levels every month. You do have to use your original disc to do this, which sucks, but it's worth it.
    "I think that the Wii is a beautiful piece of hardware, and a broken Wii is a tragedy. It doesn’t matter why or how." -- Bushing

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    Quote Originally Posted by Ithian View Post
    I just wanted to give this a bump for a killer new feature with NSMBW. You can now use Riivolution to stream custom levels over the internet into the game as you play.

    I just spent the last couple hours playing and it works really, really well. Each level takes a couple seconds longer to load (because it's downloading), but they play seamlessly. For people interested in Reggie! (the NSMBW level editor) they even stream a mini-Tutorial for it into World 2-1, and besides that almost the entire set of levels in World 1 are replaced and a nice challenge.

    Apparently they plan to keep adding/changing these streamed levels every month. You do have to use your original disc to do this, which sucks, but it's worth it.
    How does this work and where do you find the levels?

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    Did you read the original post? Look at the bottom for your answer.

    The levels stream live over the internet using that method, so you don't need to find them at all.
    "I think that the Wii is a beautiful piece of hardware, and a broken Wii is a tragedy. It doesn’t matter why or how." -- Bushing

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    ITHIAN = OMG

    You need to stop as i cant keep up with all these mods to these games.....

    Well off to try the Mario Kart Tracks... (AS I STILL HAVE MY RETAIL DISC)



    THANKS AGAIN!!!!!!

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    Ithian, the links to megaupload for the custom track packs have been removed, Im not sure exactly when...

    I was wondering if you had another link to them?

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