Page 2 of 5 FirstFirst 1234 ... LastLast
Results 11 to 20 of 43

Thread: Reggie! - "New Super Mario Bros. Wii" Level Editor!

  1. #11
    Retired WiiHacks Staff Tealc's Avatar
    Join Date
    May 2009
    Location
    Sunny Wales, UK
    Posts
    7,152
    Thanks
    502
    Thanked 4,104 Times in 2,453 Posts
    Blog Entries
    1
    Yes figured Wiiscrubber first but was hoping for a way where you didn't have to extract each .arc in turn, from my legally backed up Nitro release ISO.

    I have it. It requires all textures and any levels you wish to work on. Looks really straightforward too. I've created maps for First Person Shooters and this looks like childs play compared with that.
    Last edited by Tealc; 03-21-2010 at 12:29 PM.
    Not really doing much Wii stuff these days.

  2. #12
    Senior Member
    Join Date
    Oct 2009
    Posts
    4,219
    Thanks
    699
    Thanked 2,298 Times in 1,217 Posts
    Blog Entries
    17
    Quote Originally Posted by Tealc View Post
    was hoping for a way where you didn't have to extract each .arc in turn ...

    I've created maps for First Person Shooters and this looks like childs play compared with that.
    Done and done. Added the info the the bottom of the original post. I had a bear of a time restructuring it because of so much info, so I hope that works for everybody.

    And yes the editor itself is really simple to use and runs smoothly.
    "I think that the Wii is a beautiful piece of hardware, and a broken Wii is a tragedy. It doesn’t matter why or how." -- Bushing

  3. #13
    Senior Member
    Join Date
    Jul 2007
    Posts
    3,162
    Thanks
    528
    Thanked 1,326 Times in 418 Posts
    Blog Entries
    1
    If its anything like Lunar Magic than your not even going to be trying its that simple.

  4. #14
    Senior Member
    Join Date
    Oct 2009
    Posts
    4,219
    Thanks
    699
    Thanked 2,298 Times in 1,217 Posts
    Blog Entries
    17
    I haven't worked with any graphic interfaces in almost a decade since I stopped working with computers regularly, and this one's a breeze to use. Speaking of,

    I want to turn this little post back into a simple announcement thread, as I originally intended it to be. Since I've been working with the app nonstop from it's release, and I can't seem to put the darn thing down, I decided to take the info I've gathered here plus my own experiments to write up a general how-to for replacing levels within the editor.

    I think it came out rather nice, so as-soon-as/if it gets approved I'll edit the original post here and remove the giant wall of text.
    "I think that the Wii is a beautiful piece of hardware, and a broken Wii is a tragedy. It doesn’t matter why or how." -- Bushing

  5. #15
    Senior Member
    Join Date
    Sep 2009
    Posts
    4,784
    Thanks
    787
    Thanked 1,791 Times in 1,262 Posts
    Blog Entries
    5
    Thanks. I can't Wait to mess with this... (When I get free time in 18 years.) None the less. I love it. I had the old level and spirite editor for Doom. I was the coolest kid in highschool because I enabled people to shoot a teacher in the chest, lol.

  6. 1 User Says Thank You junkmail For This Useful Post


  7. #16
    Senior Member
    Join Date
    Oct 2009
    Posts
    4,219
    Thanks
    699
    Thanked 2,298 Times in 1,217 Posts
    Blog Entries
    17
    Alrighty, my little how-to is up so I've edited the original post here to make it a little more pleasing to the eye. By the by, working with this app when I've been able to has been pretty fun. I think the designers did a pretty good job polishing it off for everyday users. It's been suggested and I hope they'll add a debugging feature into a future revision to look for any errors in the level (wrong entrance ids, conflicting objects, etc.).
    "I think that the Wii is a beautiful piece of hardware, and a broken Wii is a tragedy. It doesn’t matter why or how." -- Bushing

  8. #17
    WiiHacks Staff
    Only Site Donators Can PM Staff
    Forum Administrator
    IRC AOP
    Wall-Eyed Mucksucker
    emuhack's Avatar
    Join Date
    Aug 2009
    Location
    Windy City
    Posts
    7,473
    Thanks
    892
    Thanked 2,132 Times in 1,347 Posts
    Blog Entries
    13
    Awsome will have to try this out........

    Do any of you remmeber the Super Mario on the TI-83plus (we all played it in math class in HS) -- they had a level editor for that version and we all used to trade via link cable (LOL).... at least all of us NERDS!!!!!!


  9. #18
    Senior Member
    Join Date
    Oct 2009
    Posts
    4,219
    Thanks
    699
    Thanked 2,298 Times in 1,217 Posts
    Blog Entries
    17
    So I was messing around this morning and decided to create a whole level from scratch. I started with a blank new level and added everything to re-create SMB All Stars world 1-1. If anyone wants to try it and let me know how/if it plays for you I would appreciate the feedback. TIA.

    You can download it here: SMB-AS W01-01.arc (Just replace this file into 01-01.arc in Wiiscrubber)

    It was based on this map of the level: http://vgmaps.com/Atlas/SuperNES/Sup...rld1-Area1.png

    -----------
    @emuhack Sounds fun, I have a TI-86 I wonder if that works for as well.
    "I think that the Wii is a beautiful piece of hardware, and a broken Wii is a tragedy. It doesn’t matter why or how." -- Bushing

  10. #19
    Junior Member thatfloorguy's Avatar
    Join Date
    Dec 2009
    Location
    Ohio
    Posts
    1,119
    Thanks
    313
    Thanked 198 Times in 167 Posts
    Blog Entries
    3
    Awesome, thank you yet again Ithian for providing us with another stellar app. I can't wait to get into this one

    I cannot get the reggiedumper.dol link to work (using IE8), tried copying and pasting with google also, still IE though LOL

    I just played the SMB-AS w1-01. It plays fine, I liked it but my 4 yr old is the real game critic in this house, LOL
    Last edited by thatfloorguy; 03-24-2010 at 09:55 PM.
    4.2U / Priiloader / CiosX d2x v6/1TB WD fat32/Wiiflow r415
    ---------------------------------------------------
    Softmod any 4.2 Wii

    Playing Games from USB

    NSMB level editor (Reggie)

    WiiFlow

    Problematic Games?

    Custom Game Channels


  11. 1 User Says Thank You thatfloorguy For This Useful Post


  12. #20
    New Member
    Join Date
    Mar 2010
    Posts
    6
    Thanks
    0
    Thanked 1 Time in 1 Post
    cant wait for some1 putting a new kaizo mario together

Page 2 of 5 FirstFirst 1234 ... LastLast

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •