MrBean35000vr — May 03, 2010 — This is a video of a direct port of the data from Rainbow Road of Mario Kart DS into Mario Kart Wii (with some scaling, naturally). The track was ported over using the brand new OBJ importer in the SZS Modifier, which went live yesterday. If you haven't got the update already, go get it!
(Note: If your SZS Modifier keeps erroring on load after update, uninstall and reinstall and it should solve your problems for you)
The reason this is BETA is because of its glitches. For instance, there is no way known at present to successfully use either the loop or the corkscrew without falling part-way through (in order to complete laps, I had to take advantage of clever falling, as you can see here :P)
Plus we were forced to use no culling, which as most veteran track creators/racers know, creates all manner of interesting physics glitches. The most apparent here is the fact the road seems to be infinitely bumpy.
And... the textures. Not quite how they used to be :P I like having Moonview Highway in the background of the track, though, that's pretty.
Until these are solved, a release of this beta track probably won't happen. It'd be nice for DS RR to be a proper course one day in the MKW CTGP, but for now... just rest with the fact that DS porting is definitely possible and I expect a lot more tracks to be ported over by those who can figure out the process of how
(hint hint MKDasher :P)
Many thanks as usual to Chadderz for all his work on the SZS Modifier, and to MKDasher for providing the OBJ files of DS Rainbow Road, and also to Nintendo for making this track in the first place :P All I did this time was checkpoint it and drive :P
Enjoy the video!
P.S. The time on the ghost was something like 3:37.020.