• WiiMednafen v0.1 Released


    WiiMednafen is a partial port of the Mednafen emulator.

    Emulators supported:
    GameBoy/GameBoy Color
    GameBoy Advance
    Game Gear
    Lynx
    Nintendo Entertainment System (NES)
    Neo Geo Pocket
    PC Engine (CD)/TurboGrafx 16 (CD)/SuperGrafx (Fast version)
    PC-FX
    Sega Master System
    Virtual Boy
    WonderSwan

    It should be noted that the Virtual Boy emulation included with this emulator is much improved over WiirtualBoy. Most games now run at 100% speed without frame skipping. These improvements are due entirely to Ryphecha (Mednafen) who optimized the core emulation code in addition to eliminating idle loops on a per game basis.



    Download WiiMednafen v0.1
    Download Wii Mednafen Channel

    Installation

    To install WiiMednafen, extract the zip file directly to your SD card or USB device (retain the hierarchical structure exactly).
    Game ROMs and CD images can be loaded via SD, USB, and SMB (Network).
    NOTE: The "/wiimednafen" directory (containing saves, BIOS images, etc.) must reside on the same device as the "/apps/wiimednafen" directory (containing the application binary). These two directories must not be split across two different devices. However, game ROMs and CD images can be loaded from any of the available devices (SD, USB, or SMB (Network)).

    Changelog

    0.1 - January 13, 2012
    Added support for MegaDrive/Genesis.
    Added rewind support for the following emulators:
    GameBoy/GameBoy Color
    Game Gear
    Lynx
    Nintendo Entertainment System (excludes FDS games)
    Neo Geo Pocket
    PC Engine/TurboGrafx 16 (excludes CD games)
    Sega Master System
    WonderSwan (excludes large SRAM sizes: Dicing Knight, Judgment Silversword)
    VI + GX scaler (eliminates majority of scaling artifacts).
    Default screen sizes per emulator (1x, 2x, Full, etc.).
    Full widescreen support
    16:9 correction option (displays 4:3 on widescreen displays).
    Double strike (240p) mode support (can be enabled globally and per-emulator). By default, is explicitly disabled for handheld emulators.
    Color trap filter (Eke-eke implementation)
    Master system FM sound support (when region set to Domestic/Japan)
    Virtual Boy SRAM bug fix (was not being persisted).
    Fixed bug where screen sizing controls were not being properly rotated (games with vertical orientation).
    Ability to map "rotate screen" button for WonderSwan (Klonoa, etc.).
    WonderSwan control mappings now supports "profile" toggle. Allows for saving mappings for both orientations for a single game (Klonoa, etc.).
    Updated Game Gear to display with proper aspect ratio.
    Ability to set Volume globally and per-emulator.
    Additional SMS/GG compatibility
    Fixed bug that prevented certain Ogg Vorbis files (multiples of 1024, go figure) from loading as part of a CD image (CUE sheet).
    Fixed bug that prevented some FDS games (Metroid) from properly flipping the disk.
    This article was originally published in forum thread: WiiMednafen v0.1 Released started by Red_Gh0st View original post
    Comments 11 Comments
    1. Red_Gh0st's Avatar
      Red_Gh0st -
      WiiMednafen v0.1 releasedChangelog0.1 - January 13, 2012Added support for MegaDrive/Genesis.Added rewind support for the following emulators:GameBoy/GameBoy ColorGame GearLynxNintendo Entertainment System (excludes FDS games)Neo Geo PocketPC Engine/TurboGrafx 16 (excludes CD games)Sega Master SystemWonderSwan (excludes large SRAM sizes: Dicing Knight, Judgment Silversword)VI + GX scaler (eliminates majority of scaling artifacts).Default screen sizes per emulator (1x, 2x, Full, etc.).Full widescreen support16:9 correction option (displays 4:3 on widescreen displays).Double strike (240p) mode support (can be enabled globally and per-emulator). By default, is explicitly disabled for handheld emulators.Color trap filter (Eke-eke implementation)Master system FM sound support (when region set to Domestic/Japan)Virtual Boy SRAM bug fix (was not being persisted).Fixed bug where screen sizing controls were not being properly rotated (games with vertical orientation).Ability to map "rotate screen" button for WonderSwan (Klonoa, etc.).WonderSwan control mappings now supports "profile" toggle. Allows for saving mappings for both orientations for a single game (Klonoa, etc.).Updated Game Gear to display with proper aspect ratio.Ability to set Volume globally and per-emulator.Additional SMS/GG compatibilityFixed bug that prevented certain Ogg Vorbis files (multiples of 1024, go figure) from loading as part of a CD image (CUE sheet).Fixed bug that prevented some FDS games (Metroid) from properly flipping the disk.
    1. SNES_Master's Avatar
      SNES_Master -
      Am I misunderstanding this or is this a kind if all-in-one emulator? Can it load Gameboy, NES, Genesis etc etc?
    1. Red_Gh0st's Avatar
      Red_Gh0st -
      Quote Originally Posted by SNES_Master View Post
      Am I misunderstanding this or is this a kind if all-in-one emulator? Can it load Gameboy, NES, Genesis etc etc?
      Yes it is. Read the 1st post for the list of Consoles silupported

      Sent from my iPod touch using WiiHacks
    1. SNES_Master's Avatar
      SNES_Master -
      Quote Originally Posted by Red_Gh0st View Post

      Yes it is. Read the 1st post for the list of Consoles silupported

      Sent from my iPod touch using WiiHacks
      That's pretty damn cool...and convenient too. I'll have to try it. Hope the game compatibility is high.
    1. Red_Gh0st's Avatar
      Red_Gh0st -
      WiiMednafen v0.1.1 released

      0.1.1 - January 27, 2012
      Minor update from 0.1
      Double strike fixes for PAL display modes
      PAL50: fixed minor display corruption issue
      PAL60: was completely broken, now works correctly
      Space Pinball Prototype (Virtual Boy)
      Added idle loop patch, it now runs at full speed w/o frame skipping
      Added proper control mappings
    1. blazex1's Avatar
      blazex1 -
      Quote Originally Posted by SNES_Master View Post
      That's pretty damn cool...and convenient too. I'll have to try it. Hope the game compatibility is high.
      The compatibility shouldn't be anything to worry about most of those older systems are easy to emulate, but what im really surprised with all the great consoles on here there isnt snes !?!?! hope its added soon
    1. willma1's Avatar
      willma1 -
      mine is in black n white any ideas plz
    1. 187skillz's Avatar
      187skillz -
      u know what pisses a brother off i can't play american pc-engine(turbo grafx 16) games only jap games work btw is it possible to save if u have the cd bios?
    1. raz0red's Avatar
      raz0red -
      Quote Originally Posted by 187skillz View Post
      u know what pisses a brother off i can't play american pc-engine(turbo grafx 16) games only jap games work btw is it possible to save if u have the cd bios?
      Wrong all roms have been tested and work (American and Japanese). Use a valid rom set. And no, the fact that some roms work in Hugo and not in WiiMednafen is not proof it is a good rom. Get a no-intro set (which contains proper dumps) and everything will work for you.

      Issue 32 - wii-mednafen - PC Engine black screen - Wii port of the Mednafen emulator - Google Project Hosting

      --Raz.
    1. krymzontyde's Avatar
      krymzontyde -
      When I loaded a Pcengine game it crashed. I think I need to have a PCFX.rom but not sure where to find that to put in my directory? Any help?

      Bump
      Found a PCFX.bin file and changed to .rom, however screen still went blank when launching game? Any help?!
    1. krymzontyde's Avatar
      krymzontyde -
      Bump, please respond if you can help