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Thread: Guide: How to fix Korean 4.2 error: 003 unauthorized device has been detected

  1. #641
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    Quote Originally Posted by Th3G4mbl3r View Post
    hmmm.... redarrow interesting observations... can i understand why do you think the dvd-r wont get this signing? anyway my argument about not even trying to read is true even for the original SSBB NTSC disc which i do actually own. well let us all try and see if we can get SSBB to boot up cause seems like for now that is the only choice....
    A dvd-r won't get this signing because they aren't officially signed by Nintendo. Only the games Nintendo make in their development/publishing sectors will get the signing. I'm guessing since we don't have access to this signing, we use Trucha Bug to Fakesign discs, but if we were able to find the tool that signs discs with Nintendo's official signature(Probably found in the development kit), this would allow us to boot a custom disc without trucha patch, but it's insanely expensive.

    RedArrow

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    Hello othelpa,

    In your earlier post, I have the exact same errors using the GH5 method.
    So I downloaded a Universal Unbrick Disc V4 from ps3news.com, extract and
    burn it.
    When I boot it from the recovery menu, it booted right into Wadmanager v1.5.
    From there it was a matter of using a suitable ios to install the correct wad
    to unbrick a 003 Korean Wii.
    My first try with ios 249 - error 102x (i forgot the number)
    My secong try with ios 36 - installs the wad (cIOS70-v6174-v3.6.wad) perfectly.
    Try it, it might works for you.

  3. #643
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    Quote Originally Posted by hulk691 View Post
    Hello othelpa,

    In your earlier post, I have the exact same errors using the GH5 method.
    So I downloaded a Universal Unbrick Disc V4 from ps3news.com, extract and
    burn it.
    When I boot it from the recovery menu, it booted right into Wadmanager v1.5.
    From there it was a matter of using a suitable ios to install the correct wad
    to unbrick a 003 Korean Wii.
    My first try with ios 249 - error 102x (i forgot the number)
    My secong try with ios 36 - installs the wad (cIOS70-v6174-v3.6.wad) perfectly.
    Try it, it might works for you.
    That is very interesting- the only explanation is that you bricked your wii with the 003 error after installing ios70patched while softmoding. This is the only way that disk would boot, if you had a patched ios70 installed manually.
    Ipsa scientia potestas est.


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    Quote Originally Posted by mauifrog View Post
    That is very interesting- the only explanation is that you bricked your wii with the 003 error after installing ios70patched while softmoding. This is the only way that disk would boot, if you had a patched ios70 installed manually.
    Yep, your definitely right about that one mauifrog, but if he had patched IOS70 installed, wouldn't that allow the GH5 method to work?

    RedArrow

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    Quote Originally Posted by RedArrow View Post
    Yep, your definitely right about that one mauifrog, but if he had patched IOS70 installed, wouldn't that allow the GH5 method to work?

    RedArrow
    No, ios70 is not related to the GH5 method, only ios56 needs to be patched for GH5.
    Ipsa scientia potestas est.


    Warning: Piracy is NOT supported. Word your questions carefully.

  6. #646
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    mauifrog.
    yes you are correct.
    the person who brick this wii says he follow a tutorial from a certain site.
    when i check that site, it was meant for upgrading for a US wii.
    so after install a patch ios 70 (the one you posted on the first post), everything return to normal.

    Forgot to add ... I change his unmodded disc drive with my modded disc drive to boot the disc.
    Last edited by hulk691; 04-25-2010 at 01:24 AM.

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    The only way to solve the problem is to find a game with which it can be read in memory or you can explore the file switch with cIOS70-v6174-v3.6.Wad

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    to Th3G4mbl3r, I was the one so eager to make SSBB work prior to you. Actually, I did several tryouts as you could see here http://www.wiihacks.com/bricked-wii-...tected-13.html.
    Well, your reason looks plausible why it didn't spin again when you replace DVD, but it's the same when your RM recognise any other DVD. Even you put an unbrick disk in your 003 errored Wii (for example Universal Unbrick Disk) when it doesn't see the official signature it stops spining forever.
    The only difference between made autoboot SSBB and any other SSBB (including original, DVD9 or DVD5) is first byte. 0(zero) for autoboot and R for the others. the first 5 byte is originally the game id RSBE01. When you make it autoboot, the game id of SSBB becomes 0SBE01. Well then, because, The only difference is this, then the problem must be related to game id which "insert disk" message points out.
    Before really getting into this and talking about what may be the problem is, I have to mention about what may not be. I did some tests with my "003 errored" once korean, now USA Wii. I have Wasabi DX installed (Autoboot on, Update Blocker Off), GC Controller attached to port 4.
    1- First of all, It can't be related to dual layer disks. Because, I used the only other dual layer game (as far as I know) next to SSBB, Metroid Prime Trilogy and burned the iso to a Verbatim DL-DVD and it worked perfectly. Even, it's very problematic with healty Wii's.
    Also, what is interesting about Metroid Prime Trilogy is, it contains 3 different games in one partition and the main.dol calls the other three dols for MP1, MP2 and MP3 games respectively when you want to play each.
    2- Also, It can't be related to DVD5 that is made of DVD9. Because, I wrote down the same iso of Metroid Prime Trilogy to a Philips DVD+RW with Imgburn. As expected Imgburn warned me about I'm burning an iso that is larger than 4.7 GB. and I accepted. When it reached to 4700000 byte Imgburn gave errors. After, I click the cancel button, it also asked to me if I want to close disk and I accepted.
    So, even this disk worked on my wii and I played awhile until I killed the monster.
    If I didn't have used ReWritable disks I would have been spent much more than a new Wii.
    After, I unsuccessfully tried some DVD-RW's I give it a shot with my old Philips DVD+RW's. And only two out of 10 box (all in good condition) recognised by Wii. It's also strange.
    This also eliminates the theory about DVD+R's. And if something goes wrong, I'm 100% confident that the disk is not the problem.
    So when it is all about the game id then SSBB must be looking for that id after it loaded (or while loading) and if it is different than RSBE01 the data already loaded to Wii thinks the disk is not the SSBB disk. And stops spining.
    Some guys already discussed about this problem here. [PATCH] Super Smash Bros Brawl USA fix
    But as I mentioned in an earlier post, if you press eject button on Wii, right after 4.2U disappears and just before the "insert disk" message it will accept any other disk and spin a while every time you eject and reinsert.
    But there is a catch22 here. If you didn't change the game id, it doesn't autoboot and if you change, it autoboots but thinks the disk is different. I think that's why Wasabi DX doesn't autoboot for SSBB
    Note from readme file of Wasabi DX -- + Since 1.2: Bugfix: Autoboot is now automatically disabled for SSBB.
    I think if the modchip manufacturers find out a way to solve this problem this will be the end of all problems in (NTSC) Wii scene.
    Last edited by erdozmut; 04-26-2010 at 12:28 PM.

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    In the mean time among other things already mentioned here in this thread like Mario Kart and Guitar Hero 5, I also did some other tests with Wii iso's and Wii scrubber 1.4.
    Deleting one or more partition with Wiiscrubber, worked, Scrubbed iso worked, trucha scrubbed (and followed the instructions like replacing fst.bin etc.) didn't work, shuffling iso worked, trimming didn't work. Shrinking didn't work but I'm gonna do some more tests.
    Why do I need all of this? Because we need to have custom DVD's but since Wii catches us if we edit inside a partition (like replacing main.dol with wadmanager.dol etc.) we need to do something without editing any original partition. One of the steps in that path may be making isos with more than one game. To be more specific, if we can put Mario Kart in first partition and SSBB in the second, and then start SSBB within Mario Kart using channel link. That way may be SSBB loads succesfully and so on...

  10. #650
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    Hi guys...
    my friend has gotten very afraid of buying a hard modded wii...
    i asked this question in other topics but got no answer for that...
    i would really aprreciate if someone answers me now
    he is getting an unmodded PAL 4.2E. ... should he use the same method that we use for hacking a 4.2 system...
    or if it is not hard modded, there is another way to soft mod...I bet they're not related ... but just to make sure.
    and will the neogamma on an unmodded wii play all the games that the disc channel plays on a hard modded wii ?
    thanks and best regards from lebanon.

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