View Single Post
Old 10-04-2008, 03:09 PM   #3 (permalink)
jbloggs
~★ Moderator ★ ~
*UNDERSTAFFED*ONLY Forum Donators can PM MODS
if u pm me for help...
you better be a Forum donator

Last Achievements
 
Join Date: Jun 2008
Posts: 1,593
Downloads: 0
Uploads: 0
Thanks: 68
Thanked 188 Times in 108 Posts
Wii Friend Code: None Yet
..And some more

Quote:
MPlayer by MPlayer Team


Current Version: 0.05
Since: 17.08.2008


Code:
This is a native port of MPlayer to the Nintendo Wii. It is currently in VERY EARLY stage.

usage:
------
-select file with up/down buttons on the wiimote.
-during playback, you can use left and right buttons on the wiimote to seek.
-home button to return to the menu or exit the application.

formats tested:

    * Containers: AVI, WMV, MKV, MP3, FLV (Flash Video), MP4, M4V, QuickTime
    * Video codecs: Xvid, DivX, Windows Media, MPEG 1/2, H264
    * Audio codecs: MPEG 1/2/3, Windows Media, AAC 

b]ChangeLog:[/b]
-v0.05 (08/15/08):
 -added file folders support
 -added fix for PAL widescreen users (set the correct setting in mplayerwii.conf)
 -much faster USB reading speed (huge thanks to rodries)

v0.04 (07/31/08):
-mount/unmount the SD card and/or USB drive so you can swap them out without reloading MPlayerWii (thanks to rodries)
-added USB read-ahead cache (thanks to rodries)
-added preliminary samba network share support (thanks to scip)
-fixed startup crash when a usblan or usb keyboard is attached
-added network streaming cache
-added video scaling with the nunchuk (use joystick to move, Z button to stretch and C to reset)
-added configuration file (put in the SD root folder)
-new ascii logo by sensah

-v0.03 (07/14/08):
 -happy french bastille day!
 -added USB storage support (USB reading is dead slow unfortunately, only good for MP3 files)
 -added volume controls (Up/Down buttons on the wiimote)
 -added wiimote buttons repeat during playback
 -added preliminary test network streaming (shoutcast and mms)
 -longer filename display in the file selection screen
 -fix for widescreen aspect ratio (uses the Wii display settings)
 -more audio playback fixes

-v0.02 (07/09/08):
 -added svenp's libfat patches (better read speed on SD cards)
 -added pause button (A button on the wiimote)
 -disabled MPlayer's error/status text during video playback
 -file list now displays 20 files instead of 10
 -improved audio playback code

-v0.01 (07/05/08):
 -Initial release. Full of bugs, audio sync code is awful and will probably crash often. 
  Also, there's room for lots of speed improvements. 

Downloads
[Only Registered Users Can See Links.  Click Here To Register]
[Only Registered Users Can See Links.  Click Here To Register]

QuakeGX by Eluan


Current Version: 0.03
Since: 25.08.2008


Code:
ReadMe
Copy Quake's PAK0.PAK (and PAK1.PAK if you own the full version) into the ID1 folder on your SD Card.

General notes

    * You can freely change button bindings on the Wiimote without affecting the GC pad bindings, except for the D-Pad on both controllers and Start/Plus. These are paired and changing one's binding will change the other
    * There is still no music support, but expect it for future releases. (Probably you will have to rip your original quake music from your CD.)
    * There is a menu option for adjusting the size of the screen to adjust for your TV's overscan.

Software rendering notes

    * All of the original dosquake rendering features are supported.
    * Unfortunately, the original palette is converted from RGB8 to RGB565. The best way to correct this is writing a full 24-bit software renderer, but don't expect it soon.
    * Framerate may be a bit choppy and there is still no support for going back to the old 320x200 resolution.
    * Software rendering is only available through svn, if you are brave enough to correct the compile errors! :)

Hardware rendering notes

    * Full speed, fully implemented GX port of the original glquake, with some new features being added gradually.
    * Supports all of the original glquake features: dynamic lightmaps, water transparency, and more.
    * To make the water correctly transparent, you will need water-vised maps. Please do not use r_novis 1. It wasn't meant to be this way, r_novis 1 disables all visibility testing and draws the entire map every frame.

Default controls

    * Gamecube PAD
          o Attack: R
          o Jump: A
          o Run/Walk: B
          o Lock View: L
          o Previous Weapon: D-Pad Left or Y
          o Next Weapon: D-Pad Right or X
          o Swim Up: D-Pad Up
          o Swim Down: D-Pad Down
          o Show Scores: Z
          o Pause/Menu: Start/Pause
          o Select (in menu): A
          o Back (in menu): B
    * Wiimote
          o Attack: B
          o Jump: A
          o Run/Walk: C
          o Lock View: Z
          o Previous Weapon: D-Pad Left
          o Next Weapon: D-Pad Right
          o Swim Up: D-Pad Up
          o Swim Down: D-Pad Down
          o Show Scores: 1
          o Pause/Menu: Plus
          o Select (in menu): A
          o Back (in menu): B
    * On-screen keyboard (Wiimote only)
          o Activate OSK: Minus
          o Shift: Z
          o Select: B
    * If "Previous Weapon" doesn't work, probably you're using Quake's version 1.01 PAK0.PAK, you should really upgrade to version 1.06's PAK0.PAK. It is available at this project's page as the shareware version. (Will work for the full version too.)

Contact

You can report bugs or suggestions using the project's issue tracker. Please make sure to check the existing issues before adding new ones. By default only open issues are shown, you will have to select "All Issues" in the search field to see if your issue has already been fixed on svn.

Be sure to keep checking the Google project page for new versions and other info. :)
Source code

The original Quake code was released under the GNU General Public License (GPL). This port's source code is available at the Google project page. 

ChangeLog:
- V0.03
*  New features: view locking, tv overscan adjustment, simple brightness control, on-screen keyboard.
* To correctly see the transparent water without artifacts, please apply Vispatch to your pak0.pak (and pak1.pak, if you have the full version) file.

Download
[Only Registered Users Can See Links.  Click Here To Register]
[Only Registered Users Can See Links.  Click Here To Register]

Quake FullVersion:
[Only Registered Users Can See Links.  Click Here To Register]
jbloggs is offline   Reply With Quote
The Following 5 Users Say Thank You to jbloggs For This Useful Post:
-Aura- (06-24-2009), bumper44 (12-01-2008), greenjunkie (01-29-2009), jake555 (06-24-2009), jos40 (12-23-2008)